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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
Playstyle
Umbrella has an optional blurb here if we want to put one.
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Strengths |
Weaknesses
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- Extremely high damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.
- Horrifying strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.
- Anti-Zoning tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable. On top of that, her s.HP hits projectiles back, baseball style.
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- Clunky movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.
- Extensive hurtboxes - Hungern is almost always considered a part of Umbrella's hurtbox, meaning that she has very few actual disjoints to work with.
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Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Stats
Chains
Standing
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3 Buttons: or → or → or
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Crouching
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3 Buttons: or → or → or
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Air
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5 Buttons: → → → → or
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Movement
Weight
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Dash
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Double Jump
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Airdash
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IAD Lockout
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Light
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Step → Step (repeats)
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No
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No
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N/A
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Wakeup Time
Forward Tech
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Backward Tech
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Sliding KD
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Hard KD
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Crumple
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38
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39
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-3 (81)
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43
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43
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Move List
Attention:
Umbrella's movelist is formatted differently to include how her unique mechanic while also adhering to template limits, making only her punches be changed when changing movelist and kicks are their own section. If there is any feedback, please let me know! (Seen Connroy#2084) - Seen
Character Mechanic: Hungern and the Hungern Bar
Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.
The moves that are influenced by the Hungern Bar are as follows:
- All of Umbrella's punch normals, including Tight Squeeze (6LP) and Cliff Hanger (6HP)
- Tongue Twister
- All punch specials
- All bubble specials
- Retina Reflector
- Under the Weather
- Feeding Time
The moves that can influence the Hungern Bar level are as follows:
Empties:
- Passivity
- All bubble specials
- All punch normals
- Hug it Out (taunt)
Fills:
- Ground throw
- Air throw
- Salt Grinder
- Tongue Twister
- Hungern Rush
- Feeding Time
Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:
Starving
Starving is the weakest stage of hunger that can be achieved. This state is achieved through a lack of ingesting the opponent, and being unable to manage it. This stage is noted in appearance by Hungern appearing wilted. Unlike his other stages, he appears wilted, with cracks appearing on his skin and flakes of his skin falling whenever Umbrella moves. In her original palette, he appears a darker, less vibrant shade of purple than his other phases. The pips of the Hungern Bar are a dark purple color when you enter this state.
When you're Starving, its essentially like being in Overstuffed, with none of the benefits and all of the drawbacks. You lack consistent frame advantage, and you can't even gatling your punch normals into each other. Starving makes all of your Hungern normals vastly inferior to the previous versions. In addition, Starving Slurp N' Slide now causes Umbrella to slip and fall if she slides over a puddle with the attack, leaving her wide open for punishes.
Any attack where Hungern ingests an opponent becomes highly valued due to you having the Hunger to burn to do max damage. Your grabs/command grabs become vastly more threatening, and you're able to dish out high single instance damage via throws and hitgrabs. Feeding Time is at its most dangerous here, being able to take massive chunks off of the enemy health bar. Just be wary that throws/command grabs leave the opponent with recoverable red health. Essentially, Starving's biggest strength is that you can both deal a lot of damage and get to return to having regular Hungern normals if you land a grab/command grab.
Moves that would be beneficial to use in this state are:
- Grounded grab
- Salt Grinder
- Tongue Twister
- Cutie Ptooie
- Feeding Time
Additionally, all punch specials have increased startup.
During Starving, you completely lose access to both Bobblin' Bubble and Wish Maker, with Umbrella doing the animation for these attacks, but no bubbles appearing due to there being no hunger to burn for these attacks. In addition, Under the Weather is severely weakened, spawning only 3 bubbles when the super is used. Cutie Ptooie, however, is unique. Like the other bubble specials, no bubble will appear. However, if you use this move it will instantly put you back into Ravenous, giving you access to that forms' quick normals and damaging throws.
Standing Punches
Lips Stick Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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350
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2.5%
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-5
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-2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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13
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3
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19
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16
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19
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8
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N/A
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- Decent speed and okay reach for a poke normal, confirms into 2MK, or 5MK if closer, except at max range.
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Skewer Spewer Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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x1
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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500
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7.5%
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-4
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-8
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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20
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5
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24
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20
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11
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24
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N/A
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x2
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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100 x4, 200
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1.06% x5
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-1
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-11
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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11
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6, 6, 6, 6, 3
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25
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32 x4, 26
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16 x5
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1x4, 10
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N/A
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- Slides Umbrella forward for a good ranged, albeit slow, poke.
- 5MP x2 leaves Umbrella in range for a microwalk throw afterwards.
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Grand Slam Toggle Hitboxes Toggle Hitboxes
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5HP
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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1000
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4.5%
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KD
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-17
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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30
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3
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47
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26
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22
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12
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N/A
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- Abysmal button in this state, do not use.
- Reflects projectiles 2f before active frames.
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Crouching Punches
Mlem Toggle Hitboxes Toggle Hitboxes
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2LP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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300
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2.5%
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+1
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+3
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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10
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2
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15
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17
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19
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7
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N/A
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- Absurd low profile, useful to go under moves and projectiles.
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Tongue Lash Toggle Hitboxes Toggle Hitboxes
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2MP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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-
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600
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7.5%
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0
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-8
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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19
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2
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26
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27
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19
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9
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N/A
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- Slow disjointed poke that has a good low profile and the same range as 5MP. Confirms from .
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Salt Lick Toggle Hitboxes Toggle Hitboxes
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2HP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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Launcher
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350, 500
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5% x2
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+3
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-12
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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17
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3, (17), 2
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31
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24, 35
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12, 21
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7, 9
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N/A
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- Standard two-hit launcher.
- Is not a true string on block, albeit the gap is only 1f.
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Jumping Punches
Taste Test Toggle Hitboxes Toggle Hitboxes
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jLP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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High (rising mid)
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-
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400
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2.5%
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-5
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-2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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15
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9
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16
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19
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22
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8
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N/A
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- Only a rising overhead on Big Band... for some reason.
- Will be your jump in nomral along with jMK in this state due to active frames, range, and much better speed than jMP.
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Melon Splitter Toggle Hitboxes Toggle Hitboxes
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jMP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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High
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-
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650
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7.5%
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+7
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+1
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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25
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3
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20
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29
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23
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11
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N/A
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- Bonk
- Can still be used as a jump in due to its solid hitbox, despite its speed.
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Ice Cream Swirl Toggle Hitboxes Toggle Hitboxes
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jHP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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High}, Mid
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-
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150 xN, 1000
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1.06% xN, 7.5%
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KD
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-20
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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31
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3, (2), 3..., (4), 3
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25
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26 xN, 50
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18 xN, 17
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3 xN, 12
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N/A
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- Can not be combo'd into by normal means due the abysmal startup.
- Can special/super cancel the landing hit, even during startup, which will retain the combo stage.
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Ravenous
Ravenous is the gateway form between Satiated and Starving, and is the strongest state to be in. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.
When Ravenous, you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister.
In addition, you get access to a lightning fast universal instant overhead in j.MP, which can be used to enforce high/low mixups, on top of strike/throw, and leads to great damage.
When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a slightly modified ground bounce in comparison to Satiated.
Since Ravenous has a lot of hunger stored, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.
As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack, 2 additional projectiles able to be reflected/deflected, and you get 2 more eyes to hit with opponents for a chance to detonate on them later.
Standing Punches
Lips Stick Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
|
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
|
Mid
|
-
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350
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2.5%
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-1
|
+2
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Startup
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Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
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Super Hit Stop
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6
|
3
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15
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16
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19
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8
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N/A
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|
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- Absurd speed for its range and confirms at any range into 5MP or 2MP.
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Skewer Spewer Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
|
|
x1
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Guard
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Properties
|
Damage
|
Meter
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On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500
|
7.5%
|
-1
|
-5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
5
|
21
|
24
|
20
|
11
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
100 x4, 200
|
1.06% x5
|
+3
|
-7
|
|
Startup
|
Active
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Recovery
|
Hit Stun
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Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
4, 4, 4, 4, 3
|
21
|
32 x4, 26
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16 x5
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1 x4, 10
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N/A
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- Primary combo piece.
- Very fast poke with good active frames and great reach due to forward movement, useful as a kara tool.
- 5MP x2 leaves Umbrella at good advantage and in range for a microwalk throw afterwards.
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Grand Slam Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1000
|
4.5%
|
KD
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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15
|
3
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34
|
26
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22
|
12
|
N/A
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|
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- Reflects projectiles 2f before active. Very good for swatting the opponent's projectiles back at them.
- Decent poke due to range, speed, and forward movement with decent kara uses. Although you do not have very good conversions midscreen.
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Crouching Punches
Mlem Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
300
|
2.5%
|
+4
|
+6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4
|
2
|
12
|
17
|
19
|
7
|
N/A
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|
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- Farofa incarnate.
- Fastest normal in the game with absurd low profile and frame advantage. VERY useful button.
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Tongue Lash Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
600
|
7.5%
|
+5
|
-3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
21
|
27
|
19
|
9
|
N/A
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|
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- Very fast poke to compliment 5MP, being 1f faster to boot.
- Vaccuums on contact, convert into Slurp N' Slide for max range hits.
- Rivals 2LP with its low profile.
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Salt Lick Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
350, 500
|
5% x2
|
+6
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3, (7), 2
|
28
|
24, 35
|
18, 21
|
7, 9
|
N/A
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|
|
- Standard two-hit launcher.
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Jumping Punches
Taste Test Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High (rising mid)
|
-
|
400
|
2.5%
|
-2
|
+1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
9
|
13
|
19
|
22
|
8
|
N/A
|
|
|
- Is the fastest overhead in the game on Big Band (why?) in this Hungern state.
- Is otherwise a serivceable air to air due to its speed and active frames.
- Can be used as a jump in as well due to active frames and angle.
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|
Melon Splitter Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
High
|
650
|
7.5%
|
+7
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
3
|
20
|
29
|
23
|
11
|
N/A
|
|
|
- bonk
- Very good jump in normal, air-to-air, and combo piece.
- Is an instant overhead on everyone, convert via assist, jMK, or jHP. Falling jLP is a 1f link for the adventurous.
|
|
Ice Cream Swirl Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High, Mid
|
-
|
150 xN, 1000
|
1.06% xN, 7.5%
|
KD
|
-15
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
2, (2), 2,..., (4), 3
|
30
|
26 xN, 50
|
18 xN, 17
|
3 xN, 12
|
N/A
|
|
|
- Your other combo piece. Can special/super cancel the landing hit, even during startup, which will retain the combo stage.
- Cancel into Slurp N' Slide on block to force your turn back. Be wary of PBGC.
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Satiated
Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes, namely between Overstuffed and Ravenous. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.
This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.
All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Retina Reflector dealing 6 hits.
Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.
Standing Punches
Lips Stick Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
350
|
2.5%
|
-5
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
3
|
19
|
16
|
19
|
8
|
N/A
|
|
|
- Fast poke with great range for a light normal, confirms at any range into 5MP.
|
|
Skewer Spewer Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500
|
7.5%
|
-4
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
5
|
24
|
24
|
20
|
11
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
100 x4, 200
|
1.06% x5
|
-1
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
6, 6, 6, 6, 3
|
20
|
32 x4, 26
|
16 x5
|
1 x4, 10
|
N/A
|
|
|
- Primary combo piece.
- A poke with good speed, active frames, and range due to forward movement.
|
|
Grand Slam Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1000
|
4.5%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
3
|
37
|
26
|
22
|
12
|
N/A
|
|
|
- Reflects projectiles 2f before active. Very good for swatting the opponent's projectiles back at them.
|
|
Crouching Punches
Mlem Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
300
|
2.5%
|
+1
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
2
|
15
|
17
|
19
|
7
|
N/A
|
|
|
- While 2f slower than its Ravenous counterpart, this button is still just as useful.
|
|
Tongue Lash Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
600
|
7.5%
|
0
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
2
|
26
|
27
|
19
|
9
|
N/A
|
|
|
- Good poke to compliment 5MP, but 1f faster.
- Convert with Slurp N' Slide for near max range hits.
|
|
Salt Lick Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
350, 500
|
5% x2
|
+3
|
-12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3, (10), 2
|
31
|
24, 35
|
18, 21
|
7, 9
|
N/A
|
|
|
- Standard two-hit launcher.
|
|
Jumping Punches
Taste Test Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High (rising mid)
|
-
|
400
|
2.5%
|
+1
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
9
|
16
|
19
|
22
|
8
|
N/A
|
|
|
- Absurdly fast overhead on Big Band, for some reason, that is tied to jLK.
- Good air to air and jump in due to speed, range, and active frames.
|
|
Melon Splitter Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
650
|
7.5%
|
+7
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3
|
20
|
29
|
23
|
11
|
N/A
|
|
|
- bonk
- Your jump in move and main combo piece.
|
|
Ice Cream Swirl Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High, Mid
|
-
|
150 xN, 1000
|
1.06% xN, 7.5%
|
KD
|
-20
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
22
|
3, (2), 3,... (4), 3
|
35
|
26 xN, 50
|
18 xN, 17
|
3 xN, 12
|
N/A
|
|
|
- Your other combo piece. Can special/super cancel the landing hit, even during startup, which will retain the combo stage.
- Cancel into Slurp N' Slide on block to force your turn back. Be wary of PBGC.
|
|
Overstuffed
Overstuffed occurs when Hungern is full, and can be achieved by performing moves where he is ingesting the opponent. This stage is noted in appearance with Hungern becoming wider in shape, more lethargic in demeanor, and dripping spit droplets whenever Umbrella moves. In her original palette, this is also noted by Hungern becoming more blue in appearance. The pips of the hunger meter also turn a shade of blue when you enter this state.
In this state, Umbrella does by far the most damage with her punch normals when compared to the other states. They gain additional hitstun and advantage, and certain moves gain additional properties, such as:
- Wall bounce (st. HP)
- Ground bounce (j. MP, j. HP)
In addition to your punch normals becoming stronger, your LP buttons also have very good frame advantage, with all three of these buttons being advantageous on block.
And your normals are not the only things that have been strengthened. Your bubble specials have also been enhanced by a significant margin, in addition to Under the Weather.
- Cutie Ptooie is slightly larger, a increase in damage, and causes a KD on hit.
- Bobblin' Bubble gains a increase in size and damage.
- Wish Maker is slightly larger and travels much farther.
- Under the Weather creates less bubbles, but they gain an increase in size and damage, as well as knockdown.
In addition to these changes, some of Umbrella's Hungern specials have had some of their properties changed, namely:
- Slurp N' Slide knocks the opponent away on hit, and is unsafe on block.
- Hungern Rush, instead of ingesting the opponent, causes a single strong hit into a knockdown, and is non-super cancellable.
To compensate for these strengths, Overstuffed does have a few important weaknesses. In this state, her grab game is worsened. With all of her grabs doing less overall damage due to their primary damage source (hunger) being at a minimum.
Standing Punches
Lips Stick Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
400
|
2.50%
|
+1
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
3
|
19
|
22
|
25
|
11
|
N/A
|
|
|
- Decent speed and okay reach for a poke normal, confirms into 5MP anywhere.
|
|
Skewer Spewer Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
600
|
7.5%
|
0
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
5
|
24
|
28
|
20
|
15
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500
|
7.5%
|
+4
|
-15
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
33
|
23
|
26
|
32 on hit (15 on block)
|
N/A
|
|
|
- Slides Umbrella forward for a good ranged, albeit slow, poke.
- Umbrella is in 16f of hitstop on hit, allowing her to combo into 5HP and 5HK.
- 5MP x2 leaves Umbrella in range and at good advantage for a throw afterwards.
|
|
Grand Slam Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1400 OR 1000
|
4.5%
|
Wall Bounce, KD
|
-16
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
47
|
40 (26)
|
27
|
16
|
N/A
|
|
|
- Think fast chucklenuts.
- Reflects projectiles 2f before active.
- Wall bounce and full damage only occurs once per combo, otherwise will knock them back like normal.
|
|
Crouching Punches
Mlem Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
350
|
2.5%
|
+6
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
15
|
22
|
18
|
11
|
N/A
|
|
|
- Abusrd low profile, useful to go under moves and projectiles.
|
|
Tongue Lash Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
700
|
7.5%
|
0
|
-6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
2
|
26
|
27
|
21
|
12
|
N/A
|
|
|
- Slow disjointed poke that has a very good low profile and the same range as 5MP.
|
|
Salt Lick Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
400, 750
|
5% x2
|
+3
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3, (17), 2
|
31
|
26, 35
|
18, 24
|
11, 10
|
N/A
|
|
|
- Standard two-hit launcher.
|
|
Jumping Punches
Taste Test Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High (rising mid)
|
-
|
400
|
2.5%
|
-5
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
9
|
16
|
19
|
22
|
8
|
N/A
|
|
|
- Will be your jump in normal along with jMK in this state due to active frames, range, and much better speed than jMP.
|
|
Melon Splitter Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
950
|
7.5%
|
Ground Bounce
|
-18
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
26
|
3
|
20
|
31
|
23
|
20
|
N/A
|
|
|
- Womp
- Can be used as a jump in, but unlike its Starving counterpart, has much better reward on hit.
|
|
Ice Cream Swirl Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1200
|
7.5%
|
Ground Bounce
|
-18
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12, Until Ground, 4
|
3
|
35
|
50
|
19
|
15
|
N/A
|
|
|
- First portion of startup overrides Umbrella's air momentum.
- Unlike the other versions of this move. Overstuffed's is a very slow (34f minimum) single damaging hit that allows various options to followup.
- 5MP, 5HP, and dash level 2 6HP are good options are are otgless.
|
|
Standing Kicks
Cupkick Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
250
|
4.5%
|
+4
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
15
|
21
|
19
|
7
|
N/A
|
|
|
- Umbrella's fastest move when Starving or Overstuffed. Useful for tick throws in those states due to faster startup.
|
|
Shin Dig Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
550
|
3.75%
|
-2
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
2
|
23
|
22
|
22
|
9
|
N/A
|
|
|
- If Umbrella is on a puddle, the puddle goes outwards and allows combos into Overstuffed 5HP and 5HK.
|
|
Rough Housing Toggle Hitboxes Toggle Hitboxes
|
5HK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab
|
1100
|
5.5%
|
Ground Bounce
|
-7 to -19
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30 to 42
|
13 to 1
|
26
|
16
|
19
|
N/A (8 on block)
|
N/A
|
|
|
- Secondary combo piece.
- Hitbox only activates once Umbrella passes through the opponent, so you must block crossup.
- After recovering from this move, Umbrella goes into her HKD wakeup animation.
- The window to punish varies on spacing from 7f-26f and does not consume OTG (she will be restood actually). 2LK is your safest option and most consistent option, but you can for bigger punishes if you are confident. (Will make a vid, remind me after CB.) - Seen
- While it can be as safe as -7 the very lengthy startup opens her up to getting hit beforehand.
|
|
Crouching Kicks
Rain Boot Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
200
|
2.5%
|
+2
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
3
|
19
|
23
|
20
|
7
|
N/A
|
|
|
- Sol 2D levels of low-profile that keeps your dash momentum. Very useful to use in neutral and as an anti-air to go under almost anything.
- Combos into 2MP universally but 5/2MK is preferred.
|
|
Puddle Stomp Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
475
|
3.75%
|
+3
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
2
|
18
|
14
|
17
|
6
|
N/A
|
|
|
- Throw invulnerable f1-3, 12-16. Airborne on frame 4-11.
- Umbrella does her best Slayer 2H impression, becoming throw invul during the first 3 frames of startup, the frame before active, and during active the frames. Useful as a way to avoid suspected throws and to crush low pokes.
- If she is on a puddle, the opponent will be launched, allowing followups.
|
|
See You Next Fall Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
750
|
7.5%
|
KD
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3
|
23
|
38
|
11
|
7
|
N/A
|
|
|
- Unlike other sweep normals, Umbrella's 2HK is a regular KD instead of a soft KD.
- Will mainly combo into Salt Grinder first string while Starving or Ravenous.
- Vaccuums on contact, is disjointed, and ticks into Toungue Twister. Very good sweep overall.
|
|
Jumping Kicks
KickFlurry Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
jLK
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
200
|
4.5%
|
+1
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
5
|
16
|
21
|
24
|
7
|
N/A
|
|
|
j[LK]
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
75 x8
|
1.06% x8
|
+16
|
+8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
5
|
16
|
19 x8
|
19 x8
|
4 x8
|
N/A
|
|
|
- Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air.
- Can also be used to fuzzy characters with tall hurtboxes after a deep jump in.
- Works on Beowulf, Big Band, Beowulf, Double, Eliza, Parasoul, Squigly, and Umbrella. Convert with jMK and Ravenous or Satiated jMP.
- Is a rising overhead on Big Band.
- Can be held on contact for up to 8 extra hits.
|
|
Budding Grace Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
jMK
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
550
|
7.5%
|
+5
|
0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3
|
18
|
25
|
20
|
10
|
N/A
|
|
|
j[MK]
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
No Cancel
|
1
|
7.5%
|
KD
|
See notes
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
Until Ground, 1
|
2
|
27
|
20
|
22
|
8
|
N/A
|
|
|
-
- Holding jMK gains Umbrella a brief float and can directed by holding 4 or 6.
- Can hold jMK for up to 27 frames before transitioning to j[MK], releasing jMK before then will add the standard 18f of recovery.
- [ ]
- Umbrella fall unceremoneously to the ground, upon landing, she flops onto the ground, splashing any puddles she lands in, and forcibly goes into recovery.
- Cannot cancel into anything landing, unlike jHP, so conversions are impossible without an assist or puddle.
- After recovering she goes straight into her wakeup animation.
- This move is not punishable on block due to there being 1f before she goes into her wakeup animation, despite training mode saying it is -36 due to wakeup animation. Funnily enough, landing on a puddle makes it more punishable, increasing the window to 5f. (Will make a vid later, remind me after CB.)- Seen
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|
Carousel Kick Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
450, 225 x4
|
2.5%, 1.71%
|
+26
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3, (6), 3...
|
Until landing(?)
|
26 x5
|
16 x5
|
9, 4 x4
|
N/A
|
|
|
- Your go-to restand button when you're unsure of your route, or don't have jMP available.
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|
Universal Mechanics
Appetizer Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Throw
|
50% Damage Scaling
|
600, 300 x4
|
1%, 2% x4, 5%
|
Sliding KD OR Wall Bounce
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- First mandatory chew will put the opponent in a Sliding KD and fill the Hungern bar by 1 pip.
- Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, reducing hunger with each bite. And increasing the range that the opponent is launched at.
- If Hungern reaches max fullness while chewing, the move will end prematurely after that hit.
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|
Acid Reflux Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Throw
|
50% Damage Scaling
|
500
|
6%
|
Bubble State, KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
18
|
21
|
N/A
|
N/A
|
N/A
|
|
|
- Traps the opponent in a state similar to a Wish Maker bubble, but they are knocked down at the end of the bubble duration instead.
- Bubble state last for a varying duration based on air throw height, but is at a minimum of 90f at lowest possible air throw.
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|
Merry Pop-in Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
Tag, Invuln. (Proj.)
|
600
|
7.5%
|
Sliding KD (vs ground) OR Ground Bounce (vs air)
|
-23
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
39 to 152, 26
|
4
|
38 (held) to 41 (tap)
|
25
|
18
|
8
|
N/A
|
|
|
- Only tag to not hit mid, and only tag to do more than 500 damage.
- Hold to increase startup and extend proj. invul duration, can influence the speed by holding 4 or 6.
- Attacks after max duration reached or when Umbrella's point crosses the opponent's.
- Ground bounce on air hit makes her tag comboable if you have OTG.
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|
Gesundheit Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Snapback
|
0 x2
|
-100%
|
N/A
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3, (20), 3
|
24
|
45
|
17
|
9, 13
|
9
|
|
|
- Only multi-hitting snap.
- Since there is a 6f gap between the hits on contact, it can catch people who stop blocking after the first hit, but will likely lead you to getting mashed on, be forewarned.
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|
Command Normals
Tight Squeeze Toggle Hitboxes Toggle Hitboxes
|
6LP
|
+
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
475
|
2.5%
|
+4
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
5
|
18
|
26
|
21
|
9
|
N/A
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
475
|
2.5%
|
+7
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
5
|
15
|
26
|
21
|
9
|
N/A
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
475
|
2.5%
|
+4
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
5
|
18
|
26
|
21
|
9
|
N/A
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
550
|
2.5%
|
+7
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
5
|
18
|
26
|
24
|
9
|
N/A
|
|
|
- Good anti-air due to its active frames, hitstun, Hungern not having a hurtbox until recovery frames.
- Use reactively while Ravenous/Satiated and pre-emptively while Starving/Overstuffed.
- Confirm into 5MP for consistency
|
|
Cliff Hanger Toggle Hitboxes Toggle Hitboxes
|
6HP
|
+
|
|
Level 1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid, High
|
-
|
250 x3, 400, 1100
|
7.5% x4, 4.5%
|
Stagger (+22 / +37 CH) OR -12 vs ground, KD vs air
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11/16
|
1, 4, 4, 4, (13), 3, 2
|
38
|
31 x4, 40
|
23 x4, 33
|
6 x3, 9, 10
|
N/A
|
|
|
Level 2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
400
|
7.5% x4, 4.5%
|
Stagger (+23 / +38 CH) OR -12 vs ground, Ground Bounce OR KD (Lvl 2 ground bounce is used) vs air
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
32
|
3, 2
|
38
|
40
|
33
|
10
|
N/A
|
|
|
Level 3
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1700
|
4.5%
|
Ground Bounce
|
-21
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
85
|
3, 2
|
38
|
40
|
22
|
10
|
N/A
|
|
|
- Data for level 1 is for the entire move, while level 2 and 3 is for the slam.
- Ravenous Startupis 11f, all other states are 16f.
- Startup for level 2 and 3 is minimum time needed to increase level plus move start up (10f). Maximum charge time is 122f.
- The first part of the attack is coded to hit airborne characters only.
- Good anti-air due to the disjoint and area covering Umbrella, making it good at punishing poorly spaced jump-ins, even more so in Ravenous.
- Secondary combo tool, useful for tacking on more damage when near max scaling while offering good corner carry.
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|
Specials
"Oh, you have to jump that." Toggle Hitboxes Toggle Hitboxes
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
0, 675*4, 1000, 0
|
(2.5%) 3% x5, 5% x2
|
Soft KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2
|
37
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
0, 675*4, 1000, 0
|
(2.5%) 3% x5, 5% x2
|
Soft KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2-28
|
37-65
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
0, 675*4, 1000, 0
|
(2.5%) 3% x5, 5% x2
|
Soft KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2-14
|
37-45
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
0, 337, 337, 0
|
(2.5%) 3% x3, 5%
|
( Soft KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2
|
37
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Hungern rolls out his tongue in an attempt to grab the opponent, reeling them in and chewing on them before spitting them out.
- Hold to increase active and recovery frames. If the hitbox extends offscreen, the move will end prematurely.
- Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, filling the Hungern Bar with each bite. The move will end prematurely if the Hungern Bar is filled.
- The damage of each hit is determined by the initial Hungern state, so if used while Satiated and Hungern turns Overstuffed, additional hits will still deal Satiated damage.
- Convert with Retina Reflector midscreen or meterless when close to/in the corner.
|
|
"Hungern chomp! Had enough?" Toggle Hitboxes Toggle Hitboxes
|
Salt Grinder
|
+ → , , , ... or → , , , ...
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger (+29 / +44 CH) OR Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
24
|
2
|
42
|
N/A
|
19
|
N/A (7 on block)
|
N/A
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger (+29 / +44 CH) OR Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
2
|
42
|
N/A
|
19
|
N/A (7 on block)
|
N/A
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger (+29 / +44 CH) OR Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
2
|
42
|
N/A
|
19
|
N/A (7 on block)
|
N/A
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, 55% Damage Scaling
|
500, 50x4 (150)
|
(2.5%) 3%, 1% x4
|
Stagger (+29 / +44 CH) OR Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
24
|
2
|
42
|
N/A
|
19
|
N/A (7 on block)
|
N/A
|
|
|
- Umbrella leaps up while Hungern chomps in front of him, grinding them up, before burping them back out.
- Mashing LP & HP or left & right cause Hungern to grind up to 10 additional times, filling the Hungern Bar each hit. The move will end prematurely if the Hungern bar is filled.
- The damage of each hit is determined by the initial Hungern state, so if used while Satiated and Hungern turns Overstuffed, additional hits will still deal Satiated damage.
- Primary combo piece unless Overstuffed or close to a full Hungern Bar, comboes from almost everything, adding a very good chunk of damage, and allowing ample time to combo into whatever afterwards (except Tongue Twister).
|
|
"Slurp 'n' Slide!" Toggle Hitboxes Toggle Hitboxes
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
650 (150)
|
(2.5%) 9%
|
-7
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
23
|
15
|
37
|
27
|
24
|
14
|
N/A
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
800 (150)
|
(2.5%) 9%
|
KD
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
29
|
25
|
27
|
24
|
10
|
N/A
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
650 (150)
|
(2.5%) 9%
|
+5
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
15
|
25
|
27
|
24
|
14
|
N/A
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1000 (150)
|
(2.5%) 9%
|
KD
|
-13
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
24
|
17
|
37
|
24
|
24
|
12
|
N/A
|
|
|
- Umbrella mounts hungern and slides forward, stopping when traveling the full distance or when striking a enemy.
- Goes into recovery on contact, similar to Tager 2D, granting static frame advantage.
- Travel distance varies depending on Hungern state with Starving/Satiated traveling ~45% of the screen, Ravenous traveling ~85%, and Overstuffed travelling ~50%.
- Depending on Hungern state, the move will have different properties on hit.
- Starving is unsafe on hit and punishable on block. Cancel into Retina Reflector or have an assist cover the recovery to have any frame of safety.
- Ravenous swaps sides on hit, allowing OTG pickups, and is plus on block, allowing her to reset pressure. Secondary combo piece.
- Satiated is plus on hit and block, allowing her to go for a mixup on hit and reset pressure on block.
- Overstuffed blows away the opponent on hit and is more punishable than Starving, funnily enough, on block. Cancel into Retina Reflector or have an assist cover the recovery to have any frame of safety.
- When running into a bubble (if there are active frames left) or a puddle, Slurp 'n' Slide becomes enhanced.
- Umbrella's collision box must touch the puddle's point for the ehancement to proc.
- When Starving, Umbrella trips, going into a KD state, techable as per otg rules.
- All other states gain 100 damage, travels a bit over fullscreen, is +4 on block, has blockstun increased to 27, and hitstop changed to 10.
|
|
"Wheeeheehee!" Toggle Hitboxes Toggle Hitboxes
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Strike), No Cancel
|
900
|
(2.5%) 3.6%
|
KD
|
-56
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
24
|
3, 3, 4
|
60
|
16
|
18
|
9
|
N/A
|
|
|
- Hungern lunges upward in an attempt to eat the opponent and come crashing down, allowing OTG followups from dash 2LK, 5/2MP, and 5MK.
- Fills the Hungern Bar by 1 pip unless Overstuffed.
- Unblockable while rising, but loses the property as an assist.
- When Overstuffed, becomes a single, non-supercancellable normal hit. Can only convert if they're high up (or after 2HP / Overstuffed jHP for combos), convert with dash 2LK for consistency.
- Horrible horizontal range, but great verticality, and being unblockable while rising, making it better as an flashkick style anti-air than a reversal. But standard to flashkicks, it is very minus on whiff and block, so use caution.
|
|
"Is this a pigeon?" Toggle Hitboxes Toggle Hitboxes
|
Cutie Ptooie
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
350/500 (15)
|
(2.5%) 7.2%
|
-5 / KD
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
~178?
|
30
|
16-30
|
15-21
|
6-8
|
N/A
|
|
|
- Umbrella gets distracted by a butterfly while hungern spits out a bubble and then proceeds to eat the butterfly, emptying the Hungern Bar by half a pip then filling it by one pip.
- Second values are while Overstuffed.
- If canceled before Hungern eats the butterfly, a pip will not be gained.
- Hit/Blockstun and Hitstop increased based on travel time, bubble travels ~60% of the screen.
- No bubble is spawned while Starving, but you are immediately placed into Ravenous.
|
|
"Bubblin'" Toggle Hitboxes Toggle Hitboxes
|
Bobblin' Bubble
|
+
|
|
Summon
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
(2.5)% 0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
21, 12
|
N/A
|
24
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Bubble pop
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
500 / 700 (225 / 300)
|
1%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
1, 1, 1
|
N/A
|
25
|
20
|
7
|
N/A
|
|
|
- Hungern spawns a bubble that Umbrella can interact with that travels ~55% of the screen before staying in place briefly.
- Bubble spawns on f22 and is not interactable until frame 13 of spawning (12f 'startup'), lasts ~289f(?).
- Jumping onto the bubble gains Umbrella a new jump arc that is both high up and travels far, popping the bubble and leaves a puddle where it was.
- Striking the bubble will have it home onto the opponent before popping and leaving a puddle.
- Can be struck by Slurp 'n' Slide to enhance it, leaving a puddle underneath.
- A very versatile special overall as it is a primary combo piece for advanced combos, useful in tagging the opponent in neutral without committing, and making your pressure more advantageous/safe.
|
|
*Bubble blowing noises* Toggle Hitboxes Toggle Hitboxes
|
Wish Maker
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
50% Damage Scaling, Hit Grab, Projectile
|
0
|
(2.5%) 0%
|
N/A
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
107 / 179
|
36
|
15
|
19
|
0 (6 on block)
|
N/A
|
|
|
- Umbrella plants Hungern in the ground and blows a bubble that travels just short of halfscreen.
- No bubble is spawned while Starving.
- Second active value is while Overstuffed, traveling ~70% of the screen.
- When coming into contact with opponent, spawns a comically large [link
|
hitbox], before trapping them.
- Trapped state lasts for 98f, and cannot be thrown, then they are ejected from the bubble and in hitstun for 15f afterwards.
- Bubble pops after being hit or after trapped duration ends, spawning a puddle.
- Primary Combo Piece. Used to save OTG, extend combos after certain moves, allow various followups or setup for resets.
|
|
*Splashing noise*
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Projectile
|
400 / 600 (100)
|
3.75%
|
+19 / KD
|
-5 / +1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
3
|
3, 3, 3, 3, 3
|
N/A
|
20 / 33
|
17
|
8 / 6
|
N/A
|
|
|
- Data is for 5MK / 2MK & j[MK] (excluding j[MK] on block, due to the nature of the move).
- When a bubble from Bobblin' Bubble is popped, or when the opponent is released from the bubble state from Air Throw or Wish maker, it leaves a puddle on the ground.
- Umbrella can interact with these puddles from her buttons and from Slurp 'n' Slide (See the respective move for how puddle interacts with it).
- Puddles take 2f before being interactable, and last for ~1500(?)f.
- Umbrella's point must be within the puddles range in order to proc it.
- If there are multiple puddles on top of each other, all within range are used, but only one set of hitboxes will be created.
|
|
Supers
"Retina... reflector!" Toggle Hitboxes Toggle Hitboxes
|
Retina Reflector Level 1
|
+ +
|
|
Mirror
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
, Invuln. (Full), Projectile
|
375x 6/8
|
-100%
|
+57/66/75
|
+36/44/54
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6 + 0, 16/24/34
|
~358f(9 x6/8 on contact)
|
40
|
35 x6/8
|
13 x6/8
|
0
|
1
|
|
|
Eyeballs
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
250 xN (100 xN)
|
N/A
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
5, 166
|
-. 3 xN
|
N/A
|
22 xN
|
19 xN
|
6 xN
|
1
|
|
|
- Umbrella charges Hungern up to send a relective mirror towards the opponent.
- Mirror is active for ~358f(?)(9 x6/8 on contact) and slowly moves forward, nullifying beams and reflecting all projectiles, will break when it collides with another reflector.
- Startup, advantage, and mirror placement varies on version used (L/M/H respectively). With L spawning shortly in front of Umbrella (and being proj. invul), M spawning roughly half screen, and H spawning roughly 3/4 screen.
- Spawns with 8 eyes while Ravenous. Will not be able to spawn another mirror until the first dissipates.
- Umbrella can hit the mirror with any physical hit to break it, sending the eyes forward as projectiles that stick to the opponent on contact, detonating after a period of time.
|
|
"Our true power... UNLEASHED!" Toggle Hitboxes Toggle Hitboxes
|
Retina Reflector: Contact Lens Level 1
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full)
|
1750 (500)
|
-100%
|
Wall Splat
|
-49
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6 + 3
|
6
|
59
|
28
|
15
|
15
|
5
|
|
|
- Umbrella charges Hungern up for a powerufl blast, animation is subtely different from Retina Reflector.
- Umbrella's reversal super and combo ender. Good for DHCs.
|
|
"Cloudy with a chance of Hungern!" Toggle Hitboxes Toggle Hitboxes
|
Under the Weather Level 1
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (frame 9-19)
|
1250
|
-100%
|
KD
|
See Notes
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9 + 4, 13
|
4
|
62
|
26
|
19
|
11
|
1
|
|
|
- Spawns 12 bubbles that do 175 damage (75 chip), have 26 hitstun, 19 blockstun, have 6 hitstop. Bubbles can directed by holding 4 or 6 before they spawn.
- While Starving, will spawn 3 bubbles that can not be directed, and loses the first hit.
- While Overstuffed, will spawn 9 bubbles that do 225 damage (125 chip), KD on hit, have 24 hitstun, 21 blockstun, and have 9 hitstop.
- Only one wave of bubbles will be active at a time, doing the super again will despawn all bubbles active from previous super.
- First hit only coded to hit airborne characters?
- Seems to be approx -60 at minimum (tested on Big and MF rising into land cancel, but will vary), bubbles will likely get in the way of punishing.
|
|
"Down the hatch! Not tasty?" Toggle Hitboxes Toggle Hitboxes
|
|
|
- A VERY long ranged command grab super with potentially high damage to boot.
- Can convert with a well placed Wish Maker bubble.
- Damage is for Starving/Ravenous, Satiated, and then Overstuffed state.
|
|
Taunt
"You're the cutest and bestest!"
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
112
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Empties the Hungern Bar by 1 pip over the duration, can hold to increase recovery and amount of bar emptied.
|
|
"Bleeehhh!"
|
Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
50
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
- What an absolute child.
|
|
Colors
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
|
|
Placeholder player (social media link)
|
United States region note
|
Active
|
Team One-line summary of player (Example play link)
|
|
Placeholder player (social media link)
|
European Union region note
|
Retired
|
Team One-line summary of player (Example play link)
|
|
Placeholder player (social media link)
|
Japan region note
|
Inactive
|
Team One-line summary of player (Example play link)
|
General
|
|
Characters
|
|
|
|
Mechanics
|
|
Other
|
|