Ultra Fight Da! Kyanta 2/Controls: Difference between revisions

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[[Image:Ufdk2_reccon.png|thumb|300px|right| Recommended Keyboard/Stick Layout]]
[[Image:Ufdk2_reccon.png|900px| Recommended Keyboard/Stick Layout]]


==Basic Controls==
==Basic Controls==


'''A:''' Weak Attack.
'''A:''' Weak Attack.<br>
Usually reserved for jabs.


'''B:''' Strong Attack. Also used for throws.
'''B:''' Strong Attack.<br>
Acts as a throw if overlapping the opponent's hitbox.


'''X:''' Special Attack.
'''X:''' Special Attack.<br>
Usually the character's "gimmick" buttons.<br>


'''Y:''' Ultra EX. Costs 1 meter. Also used for Demon Mode's activation, which costs 1 meter.
'''Y:''' Ultra EX. Costs 1 meter.<br>
Also used for Demon Mode's activation, which costs 1 meter.<br>
Sometimes is attached to character-specific moves.<br>
 
'''Back:''' Taunt.<br>
Every Character has a functional taunt.<br>
Many of them award a whole bar of meter, have a damage buff, or even work as a move!


==Button Combinations==
==Button Combinations==
'''Macros are very important in Kyanta 2 as the game's button registration isn't lenient.'''<br>
'''You have to press both buttons on the exact same frame without a macro, so get it if you can.'''<br>
'''Having macros, especially for EX, is very important as it cuts out the middle-man and prevents a lot of mis-inputs.'''<br>


'''X+Y:''' EX Attack. Uses half a bar of meter. All EX moves are invulnerable, so they're a very important part of Kyanta 2!
'''X+Y:''' EX Attack.<br>
Uses half a bar of meter.<br>
All EX moves are invulnerable, so they're a very important part of Kyanta 2!


'''B+Y:''' Kyanta Cancel. Cancels any action at the cost of 1 meter. Adds 20 damage to the next attack.
'''B+Y:''' Kyanta Cancel.<br>
Cancels any action at the cost of 1 meter.<br>
Adds 20 damage to the next attack.<br>
Will prioritize a grab up-close instead of a KC if you're not cancelling a move already, be careful.


'''A+B:''' Throw Storage. Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range. You can't block while using Throw Storage, but you can still move and parry.
'''A+B:''' Throw Storage.<br>
Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range.<br>
Instead of pressing B while up close, which can potentially cause a whiffed move.


[[Category: Ultra Fight Da! Kyanta 2]]
[[Category: Ultra Fight Da! Kyanta 2]]
{{Kyanta2}}
{{Kyanta2}}

Latest revision as of 04:00, 26 December 2021

Recommended Keyboard/Stick Layout

Basic Controls

A: Weak Attack.
Usually reserved for jabs.

B: Strong Attack.
Acts as a throw if overlapping the opponent's hitbox.

X: Special Attack.
Usually the character's "gimmick" buttons.

Y: Ultra EX. Costs 1 meter.
Also used for Demon Mode's activation, which costs 1 meter.
Sometimes is attached to character-specific moves.

Back: Taunt.
Every Character has a functional taunt.
Many of them award a whole bar of meter, have a damage buff, or even work as a move!

Button Combinations

Macros are very important in Kyanta 2 as the game's button registration isn't lenient.
You have to press both buttons on the exact same frame without a macro, so get it if you can.
Having macros, especially for EX, is very important as it cuts out the middle-man and prevents a lot of mis-inputs.

X+Y: EX Attack.
Uses half a bar of meter.
All EX moves are invulnerable, so they're a very important part of Kyanta 2!

B+Y: Kyanta Cancel.
Cancels any action at the cost of 1 meter.
Adds 20 damage to the next attack.
Will prioritize a grab up-close instead of a KC if you're not cancelling a move already, be careful.

A+B: Throw Storage.
Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range.
Instead of pressing B while up close, which can potentially cause a whiffed move.

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