Ultra Fight Da! Kyanta 2/Getting Started

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Quick Briefing

Welcome to the world of Ultra Fight Da! Kyanta 2.
This page hopes to quickly and efficiently get players into the game.
Skip to what you need or what you're interested in.

Also, if you're a total beginner, or you feel completely lost, make sure to read the MANUAL available on the main menu!
It's properly translated to English, so take a look!

HUD placeholder cuz it's currently not on the navbox

Hello HUD page

What Character Should I Pick?

Characters are very easy to get to grips with, often times can be learned in a matter of hours, execution requirements are easy to figure out due to the game's indefinite buffer state.
If you wanna know what characters you'd like, I'd suggest taking a quick glance at every single character page, but if you want a basic archetype run-down, here it is:

Shoto Bruiser/Grappler Zoner Rushdown Gimmick Setplay
Kyanta Cocorn Spike Buttobi Taro Anna
Gyanta Chihiro Azuma-Deka Tsukinami kinoko Jakor
Michelle Robo-Azuma Rogue Sendou Natanee Rare
Masao Hatoyan Hisomi Garasha ZackyWild Well Done
Masako Blues Nanatsu M. Michelle K. Kyanta


Pick your characters based on who you like, who has the more enjoyable moves or gimmicks.
Every character to some extent has some sort of "gimmick" or "funny button" that defines their gameplay, so pick what you like the most and abuse the hell out of it.
Also, characters don't exactly "stick" to every archetype to a tee, it's Kyanta so they have their own slight variances.

In terms of team composition, it's less about character placement and more about how they interact with meter.
Generally, spenders should be in the middle, builders should be first, and characters who can do both or don't care should be in the back.
If you're looking for team composition, here's a general list:

Spender Builder Both Both (Doesn't Need Meter)
Buttobi Kyanta Gyanta Anna
K. Kyanta Cocorn Robo-Azuma Blues
Chihiro Spike Rare Garasha
Azuma-Deka kinoko Masao
Tsukinami Jakor Hisomi
Michelle Masako ZackyWild
Rogue Nanatsu Well Done
Sendou M. Michelle
Natanee Taro
Hatoyan Chihiro


How Big Should My Team Be?

While team size has no effect on damage output, team size affects health and meter build.
Generally, the smaller the team, the more you have to overcompensate.

Meter

Solos start with two bar of meters, Duos with 1.5 bar, and Trios with the standard of one bar.
Solos/Duos also build more meter off hit than Trios, with Solos being able to build several bars in a good FB combo.
However, whenever a character is knocked out the next incoming character will also be granted a free bar of meter.
This grants trios the most free meter over the course of the game. Combined with meter taunts, it's usually better to run them for this fact alone.
You can read more about meter here.

Health

Health similarly, is tied to team size, and health affects Boko, the game's guard break mechanic, making solo characters very hard to guard break.
When using trios, consider using at least one Stamina- or Super-type character so you don’t lose all your life in one combo.
You can read more about health here.

More importantly, dying is a great way to get out of a situation and resets everything to neutral, solos can potentially be locked down for the whole game.
Solos are much harder to play because of this, the smaller the team, the more complex your character has to be, they also need to be able to deliver on damage and have a good use for meter.
If not? You'll be easily locked down, even killing the first two characters flawlessly can still give your opponent ample time for a complete comeback due to how amazing the reset after death is.

What are the Offense Mechanics?

Kyanta 2 has an indefinite buffer which makes links exceptionally easy- simply hold a button down during an action, and that move will be performed at the first available opportunity.
This lets you auto-pilot blockstrings, combos, and reversals (EXs)! You can and should use your EXs on the offensive to lock your opponent out of options and to guarantee combos.
This makes figuring out combos and pressure very very easy, finding new routes is as easy as pressing buttons to see what goes into other buttons.

As for combos, almost all combos follow this format:
Ground Combo/Confirm -> Launcher -> Juggle
You can read more about combo mechanics here.

What are the Defense Mechanics?

Parrying

Parrying exists in Kyanta 2 for all characters in all Types.
When you press forward, you can parry mid/high attacks.
When you press down, you can parry low attacks.
Jumping resets your parry window, while in the air you can use both the forward and low parries to parry oncoming attacks.

It's like 3S. But 10x more valuable, easy, and rewarding.
You can read more about parrying here.

Defense

Besides parrying, the Ukemi system can help you get out of okizeme setups, which are usually fake.
Not only that, EX moves are all invulnerable for some amount of time, which is useful for escaping pressure.
Most of your meter should likely go to using EX moves that your opponent must respect due to the infinite buffer.
However, if you hold an input while blocking your block state will disappear!
Wait too long and your Bokoboko gauge will max out, resulting in a guard break with huge damage potential.

Movement

In Kyanta 2, the most notable difference in movement from most games is the ability to walk through your opponent.
You’re able to create cross-up situations without leaving the ground which you can use to move through your opponents to escape corner pressure, or get weird combos.
Similarly, jumps have very small landing lag and pre-jump lag, unlike most games they're a valuable tool for escaping poorly built offense or running your own offense.
While universally are no double jumps or airdashes, most characters have air moves that augment the air momentum in some way, or in the case of Natanee she has a full-blown double jump.

Where To Find Games?

If you're familiar enough with the game or just wanna hop in, join the Kyanta 2 Discord: here's a link to the various other links
Head on over to #netplay-lobbies after setting your region in #bot-stuff and @ your region for games.
The most active region is North America currently, it'll be hard to find games in other regions.

There's also a lobby hosted by our resident unit, YFDHippo, in case you can't port-forward.
It's called USWEST, usually a swift ping to @North America then joining USWEST will result in some games with the regulars of the discord.

Good luck!


General
FAQ
Advanced
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Investigator Azuma
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Dr. K