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Ultra Fight Da! Kyanta 2/Kyanta
As the lone practitioner of the Kyanta fighting style, Kyanta is a Pomeranian that can take on any challengers. Although he is very powerful, he only uses his strength for defense. Always having lived as a bit of a loner, Kyanta tends to avoid attracting too much attention. He has been training Masao, a Jr High School student, to master the Kyanta Force.
As his appearance suggests, Kyanta is a shoto character with standard fireball and DP. His neutral game is strong thanks to his powerful tool 5B and strong invulnerable moves such as 5EX and 2X.
Recommended Types: Stamina
Kyanta plays a strong mid range game utilizing fireballs and his normals 2B and j.A respectively to play around the other players midscreen options, once he gets in he can apply pressure with his strong 2A, 5B, and 2B normals and turn any hit into solid damage with his ultras.
|j.A||15||Overhead||Alters trajectory. Best used air-to-ground.|
|5B||15*2(28)||Mid||Huge disjointed hitbox. Moves Kyanta forward. A good pressure tool.|
|6B||15*2(28)||Overhead.||Can combo into U1 and U2 when close.|
|2B||15||Low||Slide. Can be used to low profile moves. Easily made plus, very strong tool to start 5B pressure.|
|j.B||15*4(48)(?)||Overhead||Tatsu. Extends jump arc. Best used air-to-air or escaping corner.|
|2X||15*3(39)||Mid||DP. Invulnerable. Very little landing recovery, it's meterless and very active however the hit hitbox leaves much to be desired.|
|j.X||10||Mid||Air Fireball. Raises Kyanta a bit.|
|2EX||15*3,5*2(45)||Mid||Extremely good and better version of 2X.|
|j.EX||20*2(38)||Mid||Air EX Fireball. Raises Kyanta a bit.|
|Ultra 1 (Y)||30*4 (108)||Mid||Super Fireball, generally easier to confirm into.|
|Ultra 2 (2Y)||30*5(120)||Mid||Super DP. More damage and faster than U1.|
|Taunt||-||-||Grants 1 EX Gauge|
5A/2A(1-2) , 5B
6B , 5B
2A , Ultra 1
6B , Ultra 1
5A/2A(1-2) , 5B, 2A , Ultra 1
2B , 5B , 5B , Ultra 1
2B , 5B , 2X
Throw , K-Cancel , 5B , 2X
2B , 5B , 2X > K-Cancel , j.B(whiff) , 2X(Flash Bonus) > K-Cancel , 2X(Flash Bonus) > K-Cancel , 2X(Flash Bonus) (147 damage)
2B , 5A , delay j.B , 2X , K-Cancel , 2X(Flash Bonus)
- Works near corner.