Ultra Fight Da! Kyanta 2/Robo-Azuma: Difference between revisions
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|- | |- | ||
| '''5A''' | | '''5A''' | ||
| | |5 | ||
| | |Mid | ||
| | |2 frames. | ||
|- | |- | ||
|'''2A''' | |'''2A''' | ||
| | |5 | ||
| | |Low | ||
| | |2 frames. | ||
|- | |- | ||
|'''j.A''' | |'''j.A''' | ||
| | |15 | ||
| | |Overhead | ||
| | | | ||
|- | |- | ||
|'''5B''' | |'''5B''' | ||
| | |25 | ||
| | |Mid | ||
| | |Knocks down on hit. | ||
|- | |- | ||
|'''2B''' | |'''2B''' | ||
| | |30 | ||
| | |Overhead | ||
| | | | ||
|- | |- | ||
|'''j.B''' | |'''j.B''' | ||
| | |20 | ||
| | |Overhead | ||
| | |The people's elbow. Sends Azuma downwards. | ||
|- | |- | ||
|'''5X''' | |'''5X''' | ||
| | |18 | ||
| | |Mid | ||
| | |Instant fullscreen hitbox. Only Masao, Garasha and Jakor can crouch under it. | ||
|- | |- | ||
|'''2X''' | |'''2X''' | ||
| | |10 | ||
| | |Mid | ||
| | |Bear trap. Stays on the ground for about 180 frames. | ||
|- | |- | ||
|'''j.X''' | |'''j.X''' | ||
| | |18 | ||
| | |Overhead | ||
| | |Doesn't go fullscreen. | ||
|- | |- | ||
|'''5EX''' | |'''5EX''' | ||
| | |15*2(28) | ||
| | |Mid | ||
| | | | ||
|- | |- | ||
|'''2EX''' | |'''2EX''' | ||
| | |20*2(38) | ||
| | |Overhead | ||
| | | | ||
|- | |- | ||
|'''j.EX''' | |'''j.EX''' | ||
| | |15*2(28) | ||
| | |Overhead | ||
| | | | ||
|- | |- | ||
|'''Ultra 1 (Y)''' | |'''Ultra 1 (Y)''' | ||
| | |30*5(130) | ||
| | |Mid | ||
| | |Same hitbox as 5X, but five times. | ||
|- | |- | ||
|'''Ultra 2 (2Y)''' | |'''Ultra 2 (2Y)''' | ||
| | |30*5(130) | ||
| | |Overhead | ||
| | |Same hitbox as j.X, but five times. Azuma can move left and right as he shoots. | ||
|- | |- | ||
|'''Taunt''' | |'''Taunt''' | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |Adds 20 damage to Detective's next attack. | ||
|} | |} | ||
Revision as of 19:56, 26 June 2019
Bio
Robo-Azuma? Azuma-Robo?
"GOSH. DAMN."
Gameplay
Movelist
Input | Damage | Guard | Notes |
5A | 5 | Mid | 2 frames. |
2A | 5 | Low | 2 frames. |
j.A | 15 | Overhead | |
5B | 25 | Mid | Knocks down on hit. |
2B | 30 | Overhead | |
j.B | 20 | Overhead | The people's elbow. Sends Azuma downwards. |
5X | 18 | Mid | Instant fullscreen hitbox. Only Masao, Garasha and Jakor can crouch under it. |
2X | 10 | Mid | Bear trap. Stays on the ground for about 180 frames. |
j.X | 18 | Overhead | Doesn't go fullscreen. |
5EX | 15*2(28) | Mid | |
2EX | 20*2(38) | Overhead | |
j.EX | 15*2(28) | Overhead | |
Ultra 1 (Y) | 30*5(130) | Mid | Same hitbox as 5X, but five times. |
Ultra 2 (2Y) | 30*5(130) | Overhead | Same hitbox as j.X, but five times. Azuma can move left and right as he shoots. |
Taunt | - | - | Adds 20 damage to Detective's next attack. |