Ultra Fight Da! Kyanta 2/Robo-Azuma: Difference between revisions

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m (Undo revision 48636 by Fddcsjxk (talk))
Tag: Undo
Line 16: Line 16:
|-
|-
| '''5A'''
| '''5A'''
|5
|
|Mid
|
|2 frames.
|
|-
|-
|'''2A'''
|'''2A'''
|5
|
|Low
|
|2 frames.
|
|-
|-
|'''j.A'''
|'''j.A'''
|15
|
|Overhead
|
|
|
|-
|-
|'''5B'''
|'''5B'''
|25
|
|Mid
|
|Knocks down on hit.
|
|-
|-
|'''2B'''
|'''2B'''
|30
|
|Overhead
|
|
|
|-
|-
|'''j.B'''
|'''j.B'''
|20
|
|Overhead
|
|The people's elbow. Sends Azuma downwards.
|
|-
|-
|'''5X'''
|'''5X'''
|18
|
|Mid
|
|Instant fullscreen hitbox. Only Masao, Garasha and Jakor can crouch under it.
|
|-
|-
|'''2X'''
|'''2X'''
|10
|
|Mid
|
|Bear trap. Stays on the ground for about 180 frames.
|
|-
|-
|'''j.X'''
|'''j.X'''
|18
|
|Overhead
|
|Doesn't go fullscreen.
|
|-
|-
|'''5EX'''
|'''5EX'''
|15*2(28)
|
|Mid
|
|
|
|-
|-
|'''2EX'''
|'''2EX'''
|20*2(38)
|
|Overhead
|
|
|
|-
|-
|'''j.EX'''
|'''j.EX'''
|15*2(28)
|
|Overhead
|
|
|
|-
|-
|'''Ultra 1 (Y)'''
|'''Ultra 1 (Y)'''
|30*5(130)
|
|Mid
|
|Same hitbox as 5X, but five times.
|
|-
|-
|'''Ultra 2 (2Y)'''
|'''Ultra 2 (2Y)'''
|30*5(130)
|
|Overhead
|
|Same hitbox as j.X, but five times. Azuma can move left and right as he shoots.
|
|-
|-
|'''Taunt'''
|'''Taunt'''
|<nowiki>-</nowiki>
|
|<nowiki>-</nowiki>
|
|Adds 20 damage to Detective's next attack.
|
|}
|}



Revision as of 19:57, 26 June 2019