Ultra Fight Da! Kyanta 2/Michelle: Difference between revisions
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1.25 Bar AA, 5A, (2X)x2, 5A, DC, (2EX)x2, 2X, 5A, (2EX)x5 DC,((2EX)x2, 2X, 5A)x2 310 DMG | |||
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1.5 Bar j.B, 5A, DC, (2EX)x3, 2X, 5A, (2EX)x2, 2X, 5A, (2EX)x3, 2X, 5Ax2 210 DMG | 1.5 Bar j.B, 5A, DC, (2EX)x3, 2X, 5A, (2EX)x2, 2X, 5A, (2EX)x3, 2X, 5Ax2 210 DMG |
Latest revision as of 13:18, 9 December 2023
Background
The leader of the secret organization, MS, which aims for world domination. His motivations are as mysterious as his methods. He must carefully observe Kyanta, who poses a serious threat to his plans. Involved with the framing of Detective Azuma.
Likes:
- World Domination
- Aged Wine
- High Society Life
- French Cuisine
Dislikes:
- Kyanta
- Being Called a frog
- Cheaply made items
Win Quotes:
- "hehehe..."
- "Magnifique"
- "Au revoir"
Overview
Tech
Option Selects / Neutral/ETC
Demon 2EX Loops= Most meter efficient Demon loop is (2EX)x2, 2X, 5A. May need to add an extra 2EX if you don't line up the hitboxes correctly.
Movelist
5A
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2A
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J.A
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5B
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2B
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J.B
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5X
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2X
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J.X
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5EX
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2EX
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J.EX
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Ultra 1 (5Y)
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Ultra 2 (Y)
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Grab (AB)
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Taunt (Select)
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Combos
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
FB | Refers to the act of gaining a "Flash Bonus", which grants you extra meter, on the hit of a move. |
KC | Refers to pressing B+Y on the same frame, or the macro-button for B+Y. This is known as a Kyanta-Cancel, this game's Roman-Cancel. |
DC | Refers to cancelling a move by activating Demon type's buff, similar to KC. |
XEX | Refers to pressing X+Y on the same frame, or the macro-button for X+Y. This is known as an EX move, for example: j.EX>5EX>2EX. |
{X/Y/Z} | Move X or Y or Z can be used. |
#X | Indicates that any of A, B and C may be used with #. Example: 3A (Down-right, Light.) If you have trouble with this notation, you may want to google for "Numpad Notation" elsewhere. |
(X)xN or (X)xN-N | Loop the inputs in the square brackets or parenthesis as many times as N, sometimes doesn't include brackets or parenthesis but still means the same thing. Also occasionally includes a dash to indicate that a varying amount of hits can be performed. |
j.X | Button X is input while you are in the air jump. |
X(whiff) | Indicates that X is intended to whiff. |
(Delay) or (Wait) | Indicates a short delay on the hit. |
(X) | X move is omittable from the combo, this will be mentioned in the hover text. |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
AA | Indicates the move hits an opponent in the air, referred to as an Anti-air. Hence AA. |
[X] | Indicates if a move should be held down. |
]X[ | Indicates if a held move should be released, for example: 5[B] > 5]B[. |
MID
5A/2A , 2B
2X, 5A, 2B
AA 2X, 2X, U1, 2B
1.5 Bar 5A/2A , 2EX , U1
1.5 Bar 2X, 5A, 2EX, U1, 5A 142 DMG
1.5 Bar Grab(1Hit), KC, j.B, 2X, 5A, U1, (5A)x2 180 DMG
2 Bar 5A/2A , 2B > K Cancel , U1
2 Bar 5X, U1, 5A, U1, (5A)x3 225 DMG
2 Bar AA 5X, U1x2,5Ax4 224 DMG
2 Bar AA 5B (1Hit), KC, j.B(FB), 2X, 5B(1Hit)xxU1, 5A, U1, (5A)x2 253 DMG
2 Bar AA 5A, j.B, U1, 5A, U1, (5A)x3, 2EX 243 DMG
2.75 Bar j.EX, U1, 5A, 2EX, 5B U1, (5A)x2 245 DMG
Demon
1.25 Bar AA, 5A, (2X)x2, 5A, DC, (2EX)x2, 2X, 5A, (2EX)x5 DC,((2EX)x2, 2X, 5A)x2 310 DMG
1.5 Bar j.B, 5A, DC, (2EX)x3, 2X, 5A, (2EX)x2, 2X, 5A, (2EX)x3, 2X, 5Ax2 210 DMG
1.5 Bar Grab (1HIT), KC, j.B, 2X, 5B, DC, (2EX)x3, 2X, 5A, (2EX)x2, 2X, 5Ax2 246 DMG
Corner
.75 Bar j.A, 2A, 2B, U2, 155 DMG
.75 Grab 5A, 2A, U2 167
1 Bar 5A , (2EX)x2 , 2X , 5AAA / U1 / U2
1.75 Bar Grab, 5A, U1, 5A, U1 241 DMG
3.5 Bar 2EX, U2, KC, j.b(whiff), U2 214 DMG
Taro Semi Infinite
2A,2B
Other Resources
Guides/Showcases
MMichelle CMV : (Gimmie)x3 (A Mask After M idnight)
Notable Players
Cowthecat310