Ultra Fight Da! Kyanta 2/ZackyWild: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 7: Line 7:


== Gameplay ==
== Gameplay ==
ZackyWild has some very unconventional tools in his arsenal, especially his 2B, which is technically a projectile, and 5X, which can call for interesting cornering situations. Interestingly, despite how lackluster his EX moves look, they actually have a LOT of importance for ZackyWild's gameplan, as they force the opponent into hitstun for a long-enough period of time that Zacky can set up helpless pressure with his either of his incredibly-annoying Ultras. This, coupled with most of ZackyWild's funky normals, does mean the player has to put considerably more work in to make him shine.
It should also be noted that his hitbox is not 1:1, only going up to the very bottom of his glasses, making him only slightly taller than Gyanta.
<br>
<br>
'''Recommended Types:'''
<br>
Not having access to Ultras does hurt ZackyWild considerably, and since his EX moves can be situational when the match goes pear-shaped, you should have Ultras at the ready to get the opponent off of you.


== Movelist ==
== Movelist ==

Revision as of 20:58, 6 September 2019

The next character to be added to Ultra Fight Da! Kyanta 2. He's also a talented Kyanta 2 player himself!

Bio

ZackyWild is a famous Japanese fighting game player. He talks a lot of trash, but he has the quick reflexes, careful strategy, and precise execution to back it up. His top level gameplay in both popular and niche titles has earned him many fans in Japan and all over the world. His official fanclub recently surpassed 10,000 members.

Gameplay

ZackyWild has some very unconventional tools in his arsenal, especially his 2B, which is technically a projectile, and 5X, which can call for interesting cornering situations. Interestingly, despite how lackluster his EX moves look, they actually have a LOT of importance for ZackyWild's gameplan, as they force the opponent into hitstun for a long-enough period of time that Zacky can set up helpless pressure with his either of his incredibly-annoying Ultras. This, coupled with most of ZackyWild's funky normals, does mean the player has to put considerably more work in to make him shine.

It should also be noted that his hitbox is not 1:1, only going up to the very bottom of his glasses, making him only slightly taller than Gyanta.

Recommended Types:
Not having access to Ultras does hurt ZackyWild considerably, and since his EX moves can be situational when the match goes pear-shaped, you should have Ultras at the ready to get the opponent off of you.

Movelist

Input Damage Guard Notes
5A 5
2A 5
j.A 10
5B
2B
j.B
5X
2X
j.X
5EX
2EX
j.EX
Ultra 1 (Y)
Ultra 2 (2Y)
Throw Grab
Taunt

Sample Combos

General
FAQ
Advanced
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Investigator Azuma
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Dr. K
Myusha