Ultra Fight Da! Kyanta 2/Controls: Difference between revisions
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==Button Combinations== | ==Button Combinations== | ||
'''X+Y:''' EX Attack. Uses half a bar of meter. All EX moves are invulnerable, so they're a very important part of Kyanta 2! | '''X+Y:''' EX Attack.<br> | ||
Uses half a bar of meter.<br> | |||
All EX moves are invulnerable, so they're a very important part of Kyanta 2! | |||
'''B+Y:''' Kyanta Cancel. Cancels any action at the cost of 1 meter. Adds 20 damage to the next attack. | '''B+Y:''' Kyanta Cancel.<br> | ||
Cancels any action at the cost of 1 meter.<br> | |||
Adds 20 damage to the next attack. | |||
'''A+B:''' Throw Storage. Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range. Instead of pressing B while up close. | '''A+B:''' Throw Storage.<br> | ||
Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range.<br> | |||
Instead of pressing B while up close. | |||
[[Category: Ultra Fight Da! Kyanta 2]] | [[Category: Ultra Fight Da! Kyanta 2]] | ||
{{Kyanta2}} | {{Kyanta2}} |
Revision as of 02:24, 30 November 2020
Basic Controls
A: Weak Attack.
Usually reserved for jabs.
B: Strong Attack.
Acts as a throw if overlapping the opponent's hitbox.
X: Special Attack.
Usually the character's "gimmick" buttons.
Y: Ultra EX. Costs 1 meter.
Also used for Demon Mode's activation, which costs 1 meter.
Sometimes is attached to character-specific moves.
Back: Taunt.
Every Character has a functional taunt.
Many of them award a whole bar of meter, have a damage buff, or even work as a move!
Button Combinations
X+Y: EX Attack.
Uses half a bar of meter.
All EX moves are invulnerable, so they're a very important part of Kyanta 2!
B+Y: Kyanta Cancel.
Cancels any action at the cost of 1 meter.
Adds 20 damage to the next attack.
A+B: Throw Storage.
Holding A and B will allow you to throw your opponent, or tech their throw, as soon as you are in range.
Instead of pressing B while up close.