Ultra Fight Da! Kyanta 2/Natanee
Bio
From an early age, she was victim to brainwashing and experiments to turn her into a powerful bio-weapon.
A spy at the facility named Kawashima gave her hope of escaping and living a normal life.
After Kawashima was discovered, they were held captive and tortured into eventual suicide.
Filled with violent rage, Natanee was able to use her power to escape.
She's living safely in the outside world now, working at a convenience store, but she waits for the right time to have her revenge.
Gameplay
Natanee is Kyanta's Twelve.
She has big pokes and lots of mobility, yet she struggles to keep her openings and her best buttons usually have large drawbacks.
Despite all this, she does have an amazing Ultra, superb mobility, and really solid EXs.
She's incredibly underplayed and completely unexplored, good luck if you want to play her.
Recommended Types: Stamina/Super
Movelist
Input | Damage | Guard | Notes |
5A | 5 | Mid | 1f jab, mid with a respectable hitbox. |
2A | 5 | Low | 1f jab, low with a smaller hitbox. |
j.A | 15 | High | Extremely good air to ground move with strong air to air potential as well. Halts air momentum when pressed. |
5B | 25 | Mid | Good ranged slap, is a bit vulnerable to trading and is minus on block. |
2B | 20 | Mid | Close range anti air/launcher. Extremely important for corner combos. |
j.B | 15*3(39) | High | Can hit up to 3 times, but more often only hits twice. It's a long range air to air poke with a very poor hurtbox, often will just result in trades if they already have a move out. |
5X | 25 | Mid | After a short delay you teleport forwards and launches anything in the teleport's range. |
2X | 15*8(66) | Mid | Rapid hit anti air and combo tool. |
j.X | N/A | N/A | 4/6j.X will halt upwards momentum and change the direction you are facing to that direction and glide rapidly in that direction. If 5j.X is pressed instead it will perform 4/6j.X based off the last direction Natanee jumped. |
5EX | 25*3(59) | Mid | Long range triple slap, it has some issues landing all 3 hits outside of the corner is prone to dropping. |
2EX | 30 | Low | Low sweep that covers fullscreen. Very good punish tool and combos into itself. |
j.EX | 15*5 | High | Ridiculously fast jump-in that can be even faster when combined with j.X, general combo tool. |
Ultra 1 (Y) | N/A | N/A | An invincible clone of all your actions occurs shortly after you perform yours. Similar to UMVC3 Zero's Twin Dream, is just as oppressive as that super and easily melts characters provided good execution. |
Ultra 2 (Y) | 90 | Mid | 5X teleport but with hitgrab properties and a wad of damage. Is immune to scaling. |
Throw | 40 | Grab | Dunk throw similar to Gyanta, can actually be combo'd off and get the damage with a well-timed KC. |
Taunt | N/A | Unblockable | Time stop taunt, not terribly useful and there's no way to confirm it. If it hits, you're guaranteed basically anything you want, if they're in the air you can't combo them. |
Sample Combos
Fullscreen
2EX*N
- Demon loop, woo yea.
Midscreen
2B > 5A > j.B > 5B (60)
5X > 5A > 5X > (5A > 2B)x2 > 5A (78)
jX > jA > 5AxN > 5EX > Demon Mode Activate > 2EX xN
- Demon Loop confirm.
U1 Install > 5X > (delay)5X > (2B)x3 > 5A > 5B (140)
- Install midscreen pick-up.
Corner
2B > 5A > j.B > (2B)x3 > (5A)x2 (80)
U1 Install > 2A > (j.A)x2 > 2X (139)
- Difficult install loop with some really odd timing due to hitstop and j.A.