Ultra Fight Da! Kyanta 2/Myusha
Bio
(This is portmanteau of the AI translation in the character data section to be more "understandable.")
(This may be wrong entirely, but this can remain for now until someone translates the japanese description properly.)
A robot designed by Dr. Komachi, the designer of Rare.
Myusha wears a maid outfit, which seems to reflect the doctor's taste, and Myusha herself likes it.
She has a personality despite being a robot, and like Rare, she has amazing abilities as a weapon of destruction.
She thinks Dr. Komachi died due to forced labor and takes care of Rare, she's hoping to find a genius programmer to upgrade herself and Rare further to confront the organization that took away Dr. Komachi.
She thinks Rare is cute and often gets carried away with repairing Rare when he breaks down, she's very talented at repairs, or breaking things if she needs to.
Gameplay
who knows
Movelist
Input | Damage | Guard | Notes |
5A | 3*2 (6) | Mid | Multi-hitting jab, similar to Azuma's, except way worse. First hit whiffs on crouchers, very slow. |
2A | 5 | Low | Low jab, solid. |
j.A | 8 | High | Active-until-landing jump-in, adds to your horizontal momentum. |
j.A~A | 5 | High | Mash follow-up after the initial j.A, can be cancelled into j.B and j.A~A~A. |
j.A~A~A | 10 | High | Mash follow-up after the initial j.A, can be cancelled into j.B. Has a weird quirk where this hit will ALWAYS do 10 damage, no matter your damage scaling. |
5B | 15 | Mid | Advancing launcher, can be converted off of with 5A at certain ranges. Kind of an awkward move, not safe on block but has slight disjoint, useful later on in a juggle. |
6B | 20 | Mid | Long poke boxing glove. Not a disjoint, as the spring has a hurtbox, but the glove itself has no hurtbox. |
2B | 5*3,15 (20) | Low | Multi-hitting sweep, kind of sub-par for a sweep as it has very small hitboxes and isn't very fast or plus on block. |
j.B | 15 | High | Active-until-landing momentum-changing air normal. Great jump-in and combo tool as it has a unique ground bounce that can be used at any point during a combo. |
5X | 20 | Mid | A rocket falls down from the sky, the projectile will always come out even if Myusha is hit. Similar to 2X, you can use this on trades and convert into full combos, although 5X knocks down allowing for better combos. |
1/2/3X | 10 | Mid | Aimable rocket that goes up and then comes back down. Extremely useful in neutral as it's forever active and the projectile will come out even on trades and doesn't disappear if Myusha is hit. |
j.X (Laser) | 10*4 (28) | Mid | Laser! Only activated when doing j.X high off the ground. It's a fast multi-hitting laser, it's not a projectile, similar to Azuma's j.X but far faster. |
j.X (Flight) | N/A | N/A | Flight! Only activated when doing j.X low to the ground. Similar to Rogue's j.Y, you can move back and forth with 4/6 and cancel into all of your air options, including j.X (Laser). |
5EX | 25*2 (48) | Mid | EX 6B, multi-hitting and quite fast but has a very low knockdown and is hard to convert off of. |
1/2/3EX | 30 | Mid | Beefier but slower 2X. |
j.EX | 15*6 (60) | Mid | 3/4ths-screen laser. Sort of like Azuma's Gun, but not a high. |
Ultra 1 (Y) | ? (120) | Mid | Multi-hitting advancing explosions, slow start-up but lots of damage. Hard to apply in juggles. |
Ultra 2 (Y) | 15*7 (105) | Grab | Raging Demon with very low invuln, it launches high up so you can combo after with j.B. |
Throw | 15*3 (45) | Grab | Unique high launch command grab that can be combo'd after with j.B. |
Taunt | N/A | N/A | Unique taunt that completely heals all BOKO damage taken. |