Ultra Fight Da! Kyanta 2/Robo-Azuma
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Bio
Robo-Azuma? Azuma-Robo?
"GOSH. DAMN."
Gameplay
Movelist
Input | Damage | Guard | Notes |
5A | 5 | Mid | 2 frames. |
2A | 5 | Low | 2 frames. |
j.A | 15 | Overhead | |
5B | 25 | Mid | Knocks down on hit. |
2B | 30 | Overhead | |
j.B | 20 | Overhead | The people's elbow. Sends Azuma downwards. |
5X | 18 | Mid | Instant fullscreen hitbox. Only Masao, Garasha and Jakor can crouch under it. |
2X | 10 | Mid | Bear trap. Stays on the ground for about 180 frames. |
j.X | 18 | Overhead | Doesn't go fullscreen. |
5EX | 15*2(28) | Mid | |
2EX | 20*2(38) | Overhead | |
j.EX | 15*2(28) | Overhead | |
Ultra 1 (Y) | 30*5(130) | Mid | Same hitbox as 5X, but five times. |
Ultra 2 (2Y) | 30*5(130) | Overhead | Same hitbox as j.X, but five times. Azuma can move left and right as he shoots. |
Taunt | - | - | Adds 20 damage to Detective's next attack. |