Template:CollapsingComboTable-UFDK2: Difference between revisions

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(melty blood combo table but for kyanta lmk if this is against tha rules)
 
m (fix up)
 
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==Blank Template==
==Blank Template==
<pre>{{CollapsingComboTable-UFDK2
<pre>
| character =
{{CollapsingComboTable-UFDK2
| data      =  
| data      =  
     {{CollapsingComboData-UFDK2
     {{CollapsingComboData-UFDK2
     |input      =
     |input      = *
    |simput    =
    |condition  =
    |meter      =
    |characters =
    |damage    =
    |metergen  =
    |metero    =
    |link      =
    |note      =
    }}
    {{CollapsingComboData-UFDK2
    |input      =
     |simput    =
     |simput    =
     |condition  =
     |condition  =  
     |meter      =
     |characters =  
     |characters =
     |damage    =  
     |damage    =
     |meterreq  =  
     |metergen  =
     |metergen  =  
     |metero    =
     |meterspent =  
     |link      =
     |link      =  
     |note      =
     |note      =
     }}
     }}
Line 50: Line 38:
==CollapsingComboData-UFDK2 Parameters==
==CollapsingComboData-UFDK2 Parameters==
*'''input:''' The input for the combo, in numpad notation.
*'''input:''' The input for the combo, in numpad notation.
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is hovered over.
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent":
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent":
*'''meter:''' Meter requirement for the combo.
*'''meterreq:''' Meter requirement for the combo.
*'''characters:''' Characters the combo works on, if that is notable.
*'''characters:''' Characters the combo works on, if that is notable.
*'''damage:''' Damage the combo deals.
*'''damage:''' Damage the combo deals.
*'''metergen:''' Meter the combo generates you.
*'''metergen:''' Meter the combo generates you.
*'''metero:''' Meter the combo generates a crescent-moon opponent.
*'''meterspent:''' Meter the combo uses to complete it, different from meter as it totals the overall spent, not the requirement.
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there.
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there.
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.


==Example==
<br>
Similar to the
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.
 
{{CollapsingComboTable-UFDK2
|character=V.Sion
|data=
    {{CollapsingComboData-UFDK2
    |input      = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.]
    |simput    = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here
    |condition  = Crossunder starter
    |characters = All but Necos
    |damage    = 4722 (AT ender)
    |meter      = Meterless / 150%
    |metergen  = 61.9% (before ender)
    |metero    = 23.5%
    |link      = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha
    |note      = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it.
 
Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
    }}
    {{CollapsingComboData-UFDK2
    |condition=Overhead starter, grounded opponent,
    |characters = All but Ryougi
    |damage=
    |metergen=
    |metero=
    |input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
    |simput=
    |note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
    }}
    {{CollapsingComboData-UFDK2
    |condition=Normal starter, grounded opponent, MAX/Heat mode
    |damage=
    |metergen=
    |metero=
    |input=*2A (5B) 2B 6ABC 236C AD
    |simput=
    |note=
    }}
}}
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px">
<div style="font-weight:bold;line-height:1.6;">Source</div>
<pre class="mw-collapsible-content">
{{CollapsingComboTable-UFDK2
|character=V.Sion
|data=
    {{CollapsingComboData-UFDK2
    |input      = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.]
    |simput    = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here
    |condition  = Crossunder starter
    |characters = All but Necos
    |damage    = 4722 (AT ender)
    |meter      = Meterless / 150%
    |metergen  = 61.9% (before ender)
    |metero    = 23.5%
    |link      = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha
    |note      = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it.
 
Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
    }}
    {{CollapsingComboData-UFDK2
    |condition=Overhead starter, grounded opponent,
    |characters = All but Ryougi
    |damage=
    |metergen=
    |metero=
    |input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
    |simput=
    |note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
    }}
    {{CollapsingComboData-UFDK2
    |condition=Normal starter, grounded opponent, MAX/Heat mode
    |damage=
    |metergen=
    |metero=
    |input=*2A (5B) 2B 6ABC 236C AD
    |simput=
    |note=
    }}
}}
</pre></div>
{{Kyanta2}}
{{Kyanta2}}
[[Category: Ultra Fight Da! Kyanta 2]]
[[Category: Ultra Fight Da! Kyanta 2]]
</noinclude>
</noinclude>

Latest revision as of 18:33, 21 November 2021

Usage

Used to create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state.
When expanded, additionally shows meter gained, meter used, optionally a video link, and (potentially quite detailed) notes.
If there are no notes, meter-gain information, or video link, it won't be expanded.

Pretty much stolen from this page: Template:CollapsingComboTable-MB
Kudos n' credit to those who setup that page.

Blank Template

{{CollapsingComboTable-UFDK2
| data      = 
    {{CollapsingComboData-UFDK2
    |input      = *
    |simput     =
    |condition  = 
    |characters = 
    |damage     = 
    |meterreq   = 
    |metergen   = 
    |meterspent = 
    |link       = 
    |note       =
    }}
}}

CollapsingComboData-UFDK2 Parameters

  • input: The input for the combo, in numpad notation.
  • simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is hovered over.
  • condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
  • meterreq: Meter requirement for the combo.
  • characters: Characters the combo works on, if that is notable.
  • damage: Damage the combo deals.
  • metergen: Meter the combo generates you.
  • meterspent: Meter the combo uses to complete it, different from meter as it totals the overall spent, not the requirement.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.


General
FAQ
Advanced
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Investigator Azuma
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Dr. K
Myusha