Ultra Fight Da! Kyanta 2/Types
When selecting a character in Ultra Fight Da! Kyanta 2, you are prompted to select one of six grooves: Stamina, Speed, EX, Super, Demon, or Parry.
These heavily change your gameplan and are key elements to building teams, you need to be aware of all of their strengths and weaknesses to thrive.
Official
Stamina Type
Gives your character 50% more health.
That means even more health for duos and solos than for trios.
You also have access to Ultras, which is the defining trait of this type.
It also adds extra hits to the Bokoboko guage. (+5 in specific.)
It's an all-around strong type.
Speed Type
Increases your walk speed by three pixels per frame.
You also get access to Ultras, a compromise between Super and Stamina type.
EX Type
EX Type allows you to use your Ultra EX for 75% meter instead of 100%. (EX can be popped for 60 points instead of 80.)
Worth considering for characters with strong Ultra moves, such as Azuma-Deka.
Super Type
This Type combines the benefits of both Stamina and Speed Types, but you are not able to use Ultras.
It's a fantastic choice for characters with strong EX moves but lacking Ultras, or for people who dislike misinputting Ultras doing EXs.
This type lacks in damage due to the lack of Ultras however (most Ultras do 120), requiring you to make up for it with difficult FB-based combos or excellent neutral.
Demon Type
Instead of a super, the Y button activates a mode that allows the use of several EX moves. (7 moves, optimally with the final draining .5 bar.)
The Demon Mode activate functions like a Kyanta Cancel without the damage buff, this is referred to as Demon Cancel (or DC),
and leads to some of the most damaging and flashy combos in the game.
However, this type is very glass-cannon-y as they don't get any health buff.
Not only that, but not many characters can leverage the type's strengths, the best being Nanatsu and Blues currently.
Parry Type
Disables blocking and you don't get any health bonus, but your parries now heal you and grant bonus meter.
You also gain 30 health between rounds.
On every successful parry, you gain 40 points of meter (or %50 bar), and heal 20-30 hp.
This is one of the most hype types, incredibly risky but incredibly rewarding.
Unlike Demon which occupies a similar niche, any character can leverage this type with careful play.
Unofficial
Turtle Type
Leaked type in a beta-build, was not meant to be seen and hasn't been added yet.
This entry exists for when it is added, assuming it ever is.
Has something to do with extra Bokoboko gauge and big defense, lacking an Ultra or something along those lines.
However, none of this was confirmed as the type was dysfunctional and has since been removed.
Throw Type
Leaked type in a beta-build, was not meant to be seen and hasn't been added yet.
This entry exists for when it is added, assuming it ever is.
Has something to do with throw damage or something.
However, none of this was confirmed as the type was dysfunctional and has since been removed.