Template:CollapsingComboTable-UFDK2

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Revision as of 15:50, 4 November 2021 by Sushininja05 (talk | contribs) (clear notes)
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Usage

Used to create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state.
When expanded, additionally shows meter gained, meter used, optionally a video link, and (potentially quite detailed) notes.
If there are no notes, meter-gain information, or video link, it won't be expanded.

Pretty much stolen from this page: Template:CollapsingComboTable-MB
Kudos n' credit to those who setup that page.

Blank Template

{{CollapsingComboTable-UFDK2
| data      = 
    {{CollapsingComboData-UFDK2
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |characters =
    |damage     =
    |metergen   =
    |meterspent =
    |link       =
    |note       =
    }}
    {{CollapsingComboData-UFDK2
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |characters =
    |damage     =
    |metergen   =
    |meterspent =
    |link       =
    |note       =
    }}
}}

CollapsingComboData-UFDK2 Parameters

  • input: The input for the combo, in numpad notation.
  • simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is hovered over.
  • condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
  • meter: Meter requirement for the combo.
  • characters: Characters the combo works on, if that is notable.
  • damage: Damage the combo deals.
  • metergen: Meter the combo generates you.
  • meterspent: Meter the combo uses to complete it, different from meter as it totals the overall spent, not the requirement.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.

Example

  • First combo: Full data.
  • Second combo: Minimum data.


Condition Notation Damage Notes
U1, Midscreen
Works On: All
*AA 5B> KC > j.X(1-hit)(FB)> 6> 5B(x2)> 5A > U1 195
Meter Gained: .75 Bar (Before U1) Meter Spent: 2 Bars (Video)
Difficult link off of 5B>KC>j.X requiring you to tk.j.X, after the walk the rest can be piano'd in.
Taken from Blues' page.
Corner
  • Throw > KC > 5X > 5B > 5A > 2B
?
Meter Gained:  ??? Meter Spent: ???
Copied from the Buttobi page.


Source
{{CollapsingComboTable-UFDK2
|data=
    {{CollapsingComboData-UFDK2
    |input      = *AA 5B> KC > j.X(1-hit)(FB)> 6> 5B(x2)> 5A > U1
    |simput     = Found by YFDHippo, no real alternative input.
    |condition  = U1, Midscreen
    |characters = All
    |damage     = 195
    |meter      = 1.5 Bar Start
    |metergen   = .75 Bar (Before U1)
    |meterspent = 2 Bars
    |link       = https://www.youtube.com/watch?v=nVRoKwmy4G0&t=94s
    |note       = Difficult link off of 5B>KC>j.X requiring you to tk.j.X, after the walk the rest can be piano'd in.<br>
Taken from Blues' page.
    }}
    {{CollapsingComboData-UFDK2
    |condition=Corner
    |damage=?
    |metergen=
    |metero=
    |input=*Throw > KC > 5X > 5B > 5A > 2B
    |simput=
    |note= Copied from the Buttobi page.
    }}
}}


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