Arcana Heart 3/AH3LMSS/Akane Inuwaka

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Akane Inuwaka

Profile

A warrior dispatched by the Inuwaka clan to support and aid the Millennial Guardian, Kamui Tokinomiya, Akane is the textbook definition of the doting, yet ditzy, older sister. An eternal optimist with an insatiable curiosity, she likes to think of herself as a self-styled arbiter of “cool”. Although she constantly worries about her younger sister, Nazuna, she makes it a point to never show it. She also is a very hard worker, but tries to hide that aspect of her personality as she thinks it makes her look uncool.

Akane has an instinctive knack for fighting, as well as the uncanny ability to quickly identify and exploit any enemy weakness. Her preferred method of fighting is to kick her opponent into submission, using her Arcana powers only when she feels it's absolutely necessary.

She has an extraordinary singing voice, an ability that allowed her to captivate Phenex, the Arcana of Sound. Akane listens to just about every genre of music under the sun and will frequently jump in and perform with any street buskers she comes across.

Including the Japanese branch of the Celestial Union, she has several friends and acquaintances that work to remove the planar rifts across Japan. She has trouble telling others up front that she can help, and instead resolves any trouble around her under the excuse that she is on a journey to train herself.

Overview

Akane is a rush-down character who can use "kotodamas" stocks to chain her specials into each other, even on whiff.

Recommended Arcana

Normal Moves

5A
5A
AH3 Akane 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 - - - - - - -
5B
5B
AH3 Akane 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1100 - - - - - - -
5C
5C
AH3 Akane 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 2000 [1600] - - - - - - -

Damage in bracket is if second hit connects after the first. Launches the opponent on the second hit.

5E
5E
AH3 Akane 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2500 - - - - - - -
Charged 2500 - - - - - - -
2A
2A
AH3 Akane 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400 - - - - - - -
2B
2B
AH3 Akane 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
900 - - - - - - -
2C
2C
AH3 Akane 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1800 - - - - - - -
2E
2E
AH3 Akane 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 1800 - - - - - - -
Charged 2200 - - - - - - -
6C
6C
AH3 Akane 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800, 2600 [1820] - - - - - - -

Damage in bracket is if second hit connects after the first. Causes knockdown on the second hit.

j.A
j.A
AH3 Akane jA.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
600 - - - - - - -
j.B
j.B
AH3 Akane jB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1300 - - - - - - -
j.C
j.C
AH3 Akane jC.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 - - - - - - -
j.E
j.E
AH3 Akane jE.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 - - - - - - -

Throws

Neutral Throw
Throw
AH3 Akane 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500, 500, 1000 Throw - - - - - -

Leaves opponent airborne.

Lever Throw
Lever Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - - - - - -
Air Throw
Air Throw
Damage Guard Cancel Startup Active Recovery Frame Adv Level
400*3, 800 Throw - - - - - -

Special Moves

Tama Furi (Soul Charge)
Tama Furi (Soul Charge)
22X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A - - - - - - - -
B - - - - - - - -
C - - - - - - - -

Recovers Kotodamas. Pressing A gives 1 Kotodama, B gives 2, and C gives 3. Kotodama's allow you to cancel one special attack into another. For example, using two Kotodamas lets you chain Kaze Harai into Tsuki Kudaki into Hana Nagi.

Kaze Harai (Wind Sweep)
Kaze Harai (Wind Sweep)
236X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 700, 2100 [1680] - - - - - - -

Perform a sliding kick attack, followed by a back flip kick. Slide goes a small distance.

B 700, 2100 [1680] - - - - - - -

Slide goes a moderate distance.

C 700, 2100 [1680] - - - - - - -

Slide goes a far distance.

Tori Gake (Bird Flight)
Tori Gake (Bird Flight)
j.22X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A - - - - - - - -

Perform a diagonal diving kick. This is the only version that does not do damage, and is more for getting on the ground as quick as possible.

B 1800 - - - - - - -

Perform a diagonal diving kick attack.

C 2100 - - - - - - -

Perform a diagonal diving kick attack.

[Ground] Tsuki Kudaki (Moon Shatterer)
[Ground] Tsuki Kudaki (Moon Shatterer)
623X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 1600 - - - - - - -
B 2000 - - - - - - -
C 2200 - - - - - - -

Perform a rising upward anti-air kick attack. Guard crashes against midair opponents.

[Aerial] Tsuki Kudaki (Moon Shatterer)
[Aerial] Tsuki Kudaki (Moon Shatterer)
j.623X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 600*4 - - - - - - -
B 600*4 - - - - - - -
C 600*4 - - - - - - -

Perform a rising upward kick attack. Does less damage the more hits are connected.

Hana Nagi (Flower Reaper)
Hana Nagi (Flower Reaper)
214X (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2400 - - - - - - -
B 2400 - - - - - - -
C 2400 - - - - - - -

Grab an opponent in front of you and strike from their blind side. On the ground, this move has a short dash. Touching an opponent will execute the move during that.

Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Air A 2400 - - - - - - -
Air B 200, 2400 - - - - - - -
Air C 400, 2400 - - - - - - -

Grab an opponent in front of you and strike from their blind side. Unlike the ground version, this is simply just a grab.

Hana Utsushi (Flower Shadow)
Hana Utsushi (Flower Shadow)
421X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 500*5 - - - - - - -
B 500*5 - - - - - - -
C 500*5 - - - - - - -

Predict an attack and avoid it, then maneuver around your opponent and strike from behind. Essentially a counter for Akane, where she strikes a pose, back-turned. Depending on the button that is pressed, Akane will fly a certain distance towards where the hit came from. If she comes in contact with an opponent during the grab portion, she will do a quick assault of attacks.

Kaze Mai (Wind Dance)
Kaze Mai (Wind Dance)
41236X (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A - - - - - - - -
B - - - - - - - -
C - - - - - - - -

Perform a high speed teleportation technique, leaving an afterimage. Pressing A sends forward (and can slip through opponents), B sends backwards, and C sends forward diagonally at a 45 degree angle.

Tsuki Hoe (Moon Roar)
Tsuki Hoe (Moon Roar)
28X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2400 - - - - - - -
B 2800 - - - - - - -
C 4000 - - - - - - -

Perform a flying jump kick attack. C version performs a guard crush against airborne enemies.

Fummon (Wind Crest)
Fummon (Wind Crest)
BC or 2BC (air OK)
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Block an opponent's attack with your hands. A blocked attack becomes harmless and causes an Attack Intersect. Projectiles are reflected.

Super Moves

Mangetsu Otoshi (Full Moon Drop)
Mangetsu Otoshi (Full Moon Drop)
623AB (air OK)
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Ground 5500 - - - - - - -
Air 5500 - - - - - - -

Perform a powerful spin kick attack. If it hits, follow-up with a powerful kick combo attack. Damage done over the course of 16 hits.

Akane Bunshin no Jutsu (Akane Clone Technique)
Akane Bunshin no Jutsu (Akane Clone Technique)
214AB
Damage Guard Cancel Startup Active Recovery Frame Adv Level
7000 - - - - - - -

Perform a rushing attack. If it hits, follow-up with a doppleganger combo attack. Damage done over the course of 13 hits.

Critical Heart

Shunkoku (Instantaneous)
632146AB, then rapidly input buttons
Caption for image #1
Caption for image #2
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal Depends - - - - - - -
Extend Force Depends - - - - - - -

Dash toward your opponent and perform a multi-stage combo. It says that more buttons means more power, which comes in the form of extra hits. The move changes depending on that.

Combos

Solo Combos

  • 2A 2B 2C 236A (2 hits) 214A+B
  • 2/5A 2/5B 2C 236A(2 hits) 5d jA jC j22C 2C 28A 22C 28A 22C 2C 22x

"finish with sweep 22x whenever you run out of kotodama

  • 5b 5c 5d jB JC J22C 28A J22C 28A J22C 2C 22C
it's possible to go for combo damage instead of kotodama refill with 236A or super
  • 2A 2B 2C 28A 22C 2C 28A 22C 2C 28A 22C 2C 22x
Meterless corner only combo into kotodama recharge.

EFC

  • 2A 2B 2C 236A EFC 5A 5B 6C jABEB djc jBC j623C > 214C (>j22A)
  • 5B > 5C >EFC > 5B> jB >jC >j22C> 28A> 22C> 2C> 22x(or super/eclipse>22x with certain arcana)

Arcana Combos

Light

starter>623xx>236236E starter>j214x>236236E

darkness

  • 5B>5C>EFC>5D>jA>jC>22C>2C>214B+C>22x>5D>jB>jE
  • 5B > 5C >EFC > 5B> jB >jC >j22C> 28A> 22C> 2C> 214B+C > 22x >air jB>jE
no need to home if you are close to them, or use homing if further away. more options maybe available depending on which kotodama charge you use.
  • starter >236A EFC 214B+C 22x > air combo
old school combo that worked in older versions

Videos

Colors

Color 1 Color 2 Color 3 Color 4 Color 5
Color 6 Color 7 Color 8 Color 9 Color 10
Color 11 Color 12 Color 13 Color 14 Color 15
Color 16 Color 17 Color 18 Color 19 Color 20
Color 21 Color 22 Color 23 Color 24 Color 25

External Links

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Arcana

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