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Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Angelia Avallone's character page for the latest version (AH3X), click here.
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Profile
Mildred Avallone's twin sister, she crossed over into the spirit plane voluntarily seven years ago to become ethereal and, in the process, stopped aging. Although cheerful and outgoing, she is incredibly self-centered and stubborn, and has never changed her mind about anything, regardless of what others may say. Once she decides to do something, she will see it to the end, regardless of how trivial or meaningless.
Angelia hates being bored and often will talk to herself in an attempt to stay entertained. She'll do anything as long as it's fun, and has had a number of incredible adventures since entering the spirit plane. However, she constantly worries about her sister Mildred, who she left behind.
The object she holds in her hand is the magician Merlin (special skill: fortune telling). Although in the middle of her adventures in the spiritual plane, she befriends Fiona, who searches for a way to return to the physical realm as a human being. However, with nothing in particular to do, she travels through the planar rifts appearing in Japan and goes off sightseeing.
Overview
A small rush-down character with good offensive and defensive tools. Angelia can use B+C to cover her approach on her opponent's wake-up, as it is great at controlling space and extending pressure. She has three charges, being in [4]6, [8]2 and [2]8, which propel her in the appropriate direction. Angelia also has a dropkick attack that can be performed by holding A, B, or C (holding a button to tech during a combo may result in an accidental wake-up dropkick if the button is released after the combo is over). The held button can also be alternated to keep the dropkick charged, as it does more damage, gains some invul, and can guard break (it cannot Extend Force Cancel however). j.C is also a great tool due to how active it is as well as how much space it covers around her.
Recommended Arcana
Normal Moves
5A
5A Poke poke poke Poke poke poke
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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400
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-
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-
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-
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-
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-
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-
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-
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A simple poke that can be done in rapid succession.
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5B
5B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000, 546
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-
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-
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-
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-
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-
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-
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-
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Angelia swings her arms forward, ring first. If close enough, she will also hit with her doll. Both hits can be special canceled.
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5C
5C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2000
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-
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-
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-
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-
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-
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-
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-
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Angelia swipes forward with a series of rings.
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5E
5E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Normal
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2600
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-
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-
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-
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-
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-
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-
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-
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Charged
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2800
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-
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-
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-
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-
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-
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-
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-
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2A
2A Low poke Low poke
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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400
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-
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-
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-
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-
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-
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-
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-
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It's basically 5A but a crouching version
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2B
2B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000
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-
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-
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-
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-
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-
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-
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-
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2C
2C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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900, 720
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-
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-
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-
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-
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-
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-
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-
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A multi-hit move where Angelia tosses her halo to the ground and it comes back like a boomerang. It's a pretty good sweep.
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2E
2E
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Normal
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2600
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-
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-
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-
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-
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-
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-
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-
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Charged
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2800
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-
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-
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-
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-
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-
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-
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-
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Damage utilizes the Halo/Light arcana.
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6C
6C Now this is an anti-air Now this is an anti-air
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2000
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-
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-
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-
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-
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-
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-
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-
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j.A
j.A AIR POKE AIR POKE
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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400
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-
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-
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-
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-
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-
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-
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-
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j.B
j.B
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1000
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-
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-
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-
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-
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-
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-
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-
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j.C
j.C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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600*5
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-
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-
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-
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-
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-
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-
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-
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Due to scaling, the move doesn't quite do 600*5, as the damage gets lower the more hits are connected.
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j.E
j.E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2600
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-
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-
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-
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-
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-
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-
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-
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Standing BC
5BC
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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5BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia has Merlin use his wand, which shoots a projectile that will explode about 3 characters away.
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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6BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia has Merlin use his wand, which shoots a projectile that will explode about 5 characters away.
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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4BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia has Merlin use his wand, which shoots a projectile that will explode about 2 characters away.
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Crouching BC
2BC
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Merlin uses his wand, which causes an explosion at a 45 degree angle in front of Angelia.
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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3BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Merlin uses his wand, which causes an explosion at a -45 degree angle in front of Angelia.
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Merlin uses his wand, which causes an explosion at a 90 degree angle from Angelia.
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Air BC
Air BC
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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j.BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Similar to her 5BC, but becoming active at only 2 character lengths away
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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j.4BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia has Merlin use his wand, which shoots a projectile at a 45 degree angle, exploding about 2 characters away.
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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j.2/3BC
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia has Merlin use his wand, which shoots a projectile at a -45 degree angle, exploding about 2 characters away.
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Throws
Neutral Throw
Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2000
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Throw
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-
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-
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-
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-
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-
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-
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Lever Throw
Lever Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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2500
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Throw
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-
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-
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-
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-
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-
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-
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Air Throw
Air Throw
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1800
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Throw
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-
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-
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-
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-
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-
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-
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Angelia grabs her opponent before telekentically slamming down to the ground. Gives a soft knockdoown.
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Special Moves
The Sparkle of Starlight (Forward)
The Sparkle of Starlight (Forward) [4]6X {Air OK}
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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1400
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-
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-
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-
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-
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-
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-
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-
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Travels a short, horizontal distance.
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B
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1500
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-
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-
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-
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-
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-
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-
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-
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Travels a moderate, horizontal distance. You can cancel into another version midway through the move's active frames for feints/additional mobility.
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C
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1600
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-
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-
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-
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-
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-
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-
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-
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The version that goes the farthest horizontally. You can cancel into another version midway through the move's active frames for feints/additional mobility.
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Change Course
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Depends
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-
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-
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-
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-
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-
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-
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-
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All versions of Sparkle move you forward, initially. Afterward you cancel into any other version of the move on whiff or hit, up to two times in any direction depending on direction you press. Followups do not require charging, just a direction that isn't neutral + A/B/C, but the third instance can not be the same direction as the 2nd.
Example: You can do [4]6A > 7B > 6C versions one after another, to form a "Z" shape, but you can't perform 46B>6B>6B
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The Sparkle of Starlight (Upward)
The Sparkle of Starlight (Upward) [2]8X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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1400
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-
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-
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-
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-
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-
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-
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-
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Goes at a 45 degree and travels the shortest distance.
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B
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1500
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-
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-
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-
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-
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-
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-
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-
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Goes at a 45 degree and travels a moderate distance.
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C
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1600
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-
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-
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-
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-
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-
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-
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-
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Goes at a 45 degree and is the version that goes the farthest.
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Change Course
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Depends
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-
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-
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-
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-
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-
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-
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-
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All versions of Sparkle move Angelia at a 45 degree angle, initially. Afterward you cancel into any other version of the move on whiff or hit, up to two times in any direction depending on direction you press. Followups do not require charging, just a direction that isn't neutral + A/B/C, but the third instance can not be the same direction as the 2nd.
Example: You can do [2]8A > 3B > 8C versions one after another, to form a "N" shape, but you can't perform 28A>6B>6B
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The Sparkle of Starlight (Downward)
The Sparkle of Starlight (Downward) [8]2X
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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A
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1400
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-
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-
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-
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-
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-
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-
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-
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Angelia flies towards the ground. This version travels the shortest distance.
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B
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1500
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-
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-
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-
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-
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-
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-
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-
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Angelia flies towards the ground. This version travels a moderate distance.
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C
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1600
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-
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-
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-
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-
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-
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-
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-
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Angelia flies towards the ground. This version travels the furthest distance.
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Change Course
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Depends
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-
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-
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-
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-
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-
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-
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-
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All versions of Sparkle move you downward, initially. Afterward you cancel into any other version of the move on whiff or hit, up to two times in any direction depending on direction you press. Followups do not require charging, just a direction that isn't neutral + A/B/C, but the third instance can not be the same direction as the 2nd.
Example: You can do [8]2A > 6B > 8C versions one after another, to form a "U" shape, but you can't perform 82A>2A>2A
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Prepare to be Blessed!
Prepare to be Blessed! 623X {Air OK}
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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1200
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-
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-
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-
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-
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-
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-
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-
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Angelia puts out her halo, expanding it to create a shield that counters an opponent's attack. Each button does the same amount of damage.
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Ending Sadness
Ending Sadness [X]
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Level 1
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3200
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-
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-
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-
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-
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-
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-
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-
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Angelia performs a powerful dropkick attack. This can be charge by holding an attack button, and goes up to level 5. It is possible to switch around what button is being used to charge the attack as well (ex: start the charge by holding A, begin to hold C, and let go of A. The charge will still be kept.) This move takes a VERY long time to charge up.
Level 1 is wall-techable.
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Level 2
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4000
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-
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-
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-
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-
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-
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-
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-
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Wall-untechable, can combo afterwards.
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Level 3
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4800
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-
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-
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-
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-
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-
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-
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-
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Level 4
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6400
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-
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-
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-
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-
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-
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-
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-
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Guard crush, air unblockable.
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Level 5
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12800
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-
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-
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-
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-
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-
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-
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-
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Come and Get Me!
Come and Get Me! 63214X
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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-
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-
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-
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-
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-
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-
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-
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-
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Angelia turns her back on the opponent and teleports away. The distance she teleports is determined by which button is pressed. This move can be followed up with an "Ending Sadness" after Angelia reappears.
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Super Moves
Moonlight Gaze
Moonlight Gaze 236AB {Air OK}/623AB
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Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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236
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4840
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-
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-
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-
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-
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-
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-
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-
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Angelia puts a bunch of rings in front of her and sends them full screen.
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623
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5889
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-
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-
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-
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-
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-
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-
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-
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Instead of putting the rings forward, Angelia places them above her. This then fires the halo beam in a vertical line.
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Air
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4840
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-
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-
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-
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-
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-
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-
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-
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Looks visually the same as the 236 version.
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Lovable Merlin
Lovable Merlin 214AB
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Damage
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Guard
|
Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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4200
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-
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-
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-
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-
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-
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-
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-
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Merlin transforms into a giant, sending opponent's flying up into the sky.
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Catch a Shooting Star
Catch a Shooting Star 41236AB during Lovable Merlin
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Damage
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Guard
|
Cancel
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Startup
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Active
|
Recovery
|
Frame Adv
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Level
|
8540
|
-
|
-
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-
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-
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-
|
-
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-
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Follow up to Lovable Merlin, requires 1 additional bar. Merlin summons a giant shooting star that hits the opponent after they're juggled by Merlin.
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Critical Heart
A Maiden's Heart is Fickle! AC>B>AC
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Version
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Damage
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Guard
|
Cancel
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Startup
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Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
15000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Angelia turns her back on the opponent and eventually disappears. Then she summons 3 giant meteors into the stage, which also covers the whole screen. Damage utilizes the Halo/Light arcana.
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Combos
Solo Combos
- 2A > 2B > 2C (2 hits) > [4]6A > j236A+B (5984)
- 2A > 2B > 2C (2 hits) > [4]6A > 8A > j236A+B (6390)
- 2B >2C > 3B+C >5B > 5C >drop kick(easiest to release A) >5D >9jC >land >5B >6C >jB> JC > djc> jB > jE
- 2B> 2C >3B+C >5B >6C > jB > jC > djc > jB >jE
- 5A >5B >5C > (4)6A >5A >6C > jB >jC >djc >jB >jE
- 2A>2B>2C >3B+C> 66 > 5B >5C >2C 5B+C
- (Air to air)jC >land >6C >jB >jC >djc >jB >jE
- (8)2x > 5B >6C > jB >jC >djc >jB > jE (easier on counterhits)
Arcana Combos
Time
- 2/5B>2C>EFC>6C>jB>jC>djc>jB>jE>jB>jE>5A>5B>214A+B>41236A+B
Videos