Arcana Heart 3/AH3LMSS/Kira Daidohji: Difference between revisions

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(Added move list template and some descriptions.)
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* '''Videos:'''
* '''Videos:'''
** [https://youtu.be/RDbdkcB_WT4?t=753 Owen's Fenrir/Lightning Kira vs Nazuna, Konoha] - Owen is the highest-ranked Kira in the arcades.
** [https://youtu.be/RDbdkcB_WT4?t=753 Owen's Fenrir/Lightning Kira vs Nazuna, Konoha] - Owen is the highest-ranked Kira in the arcades.
= Move List =
==Normal moves==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">2A</font>  '''
|-
| width="" |''' <font size = "3">5A</font>  '''
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
|-
| width="" |''' <font size = "3">5B</font> '''
Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">2C</font>  '''
|-
| width="" |''' <font size = "3">5C</font> '''
Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox.
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">6C</font> '''
|-
| width="" |''' <font size = "3">2E</font>  '''
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">5E</font>  ''' 
|-
| width="" |''' <font size = "3">JA</font> '''
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> '''
|-
| width="" |''' <font size = "3">JC</font> '''
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">JE</font> '''
|}
==Special Moves==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3">Kira-sama Driver 「きら様ドライバー」 - [360]ABC</font>'''
Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!
|-
| width="" |'''<font size = "3">Flying Kira-sama Driver 「フライングきら様ドライバー」 - J214ABC</font>'''
Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames.
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Daidohji Bunker Buster 「大道寺バンカーバスター」 - 63214ABC</font>'''
Command throw series with different properties depending on the version used. Hard knockdown. All versions feature a large amount of active frames.
* '''A version:''' Full-body clash throughout the entire startup and active frames.
* '''B version:''' Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
* '''C version:''' Jumps into the air for an air command grab. Recovers while in the air on whiff.
|-
| width="" |'''<font size = "3">Head-smashing Back Drop 「脳天直撃バックドロップ」 - ABC</font> [During Daidohji Bunker Buster] '''
Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Ekodashiki Grenade 「江古田式グレネード」 - 623A</font>'''
Anti-air grab which resets the opponent on the ground.
|-
| width="" |'''<font size = "3">Ekodashiki Rocket Cannon 「江古田式ロケット砲」 - 623B</font>'''
Anti-air grab which throws the opponent at the wall. Staple combo-filler.
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Ekodashiki Landmine 「江古田式ランドマイン」 - 623C</font>'''
Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.
|-
| width="" |'''<font size = "3">Ekodashiki Cluster 「江古田式クラスター」 - 41236ABC</font>'''
Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.
|}
==Super Moves==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3">Armageddon Buster 「アルマゲドンバスター」 - [720]A+B</font>'''
Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.
|-
| width="" |'''<font size = "3">Flying Armageddon 「フライングアルマゲドン」 - J6321463214A+B</font> '''
Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.
|}
==Critical Heart==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3">Last Armageddon Drop 「ラストアルマゲドンドロップ」 - [1080]A+B</font> '''
Similar properties compared to her 720 command grab, but far greater damage.
|}





Revision as of 09:45, 16 December 2017

This character's wiki page is incomplete! You can find additional info in the following places:


Summary

  • Archetype: grappler that can fly.
  • Easy to pick up: average. The ability to input 360 and 720 motions is required. Many of her normals are slow and take time to get used to.
  • Simplest combo:
  • Offensive tools:
  • Defensive tools:

Move List

Normal moves

2A
5A
2B
5B

Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.

2C
5C

Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox.

6C
2E
5E
JA
JB
JC
JE

Special Moves

Kira-sama Driver 「きら様ドライバー」 - [360]ABC

Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!

Flying Kira-sama Driver 「フライングきら様ドライバー」 - J214ABC

Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames.

Daidohji Bunker Buster 「大道寺バンカーバスター」 - 63214ABC

Command throw series with different properties depending on the version used. Hard knockdown. All versions feature a large amount of active frames.

  • A version: Full-body clash throughout the entire startup and active frames.
  • B version: Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
  • C version: Jumps into the air for an air command grab. Recovers while in the air on whiff.
Head-smashing Back Drop 「脳天直撃バックドロップ」 - ABC [During Daidohji Bunker Buster]

Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.

Ekodashiki Grenade 「江古田式グレネード」 - 623A

Anti-air grab which resets the opponent on the ground.

Ekodashiki Rocket Cannon 「江古田式ロケット砲」 - 623B

Anti-air grab which throws the opponent at the wall. Staple combo-filler.

Ekodashiki Landmine 「江古田式ランドマイン」 - 623C

Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.

Ekodashiki Cluster 「江古田式クラスター」 - 41236ABC

Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.

Super Moves

Armageddon Buster 「アルマゲドンバスター」 - [720]A+B

Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.

Flying Armageddon 「フライングアルマゲドン」 - J6321463214A+B

Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.

Critical Heart

Last Armageddon Drop 「ラストアルマゲドンドロップ」 - [1080]A+B

Similar properties compared to her 720 command grab, but far greater damage.


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