Arcana Heart 3/AH3LMSS/Kira Daidohji: Difference between revisions
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{| border="0" cellspacing="5" width="100%" | {| border="0" cellspacing="5" width="100%" | ||
| width="" style="background:#f0f0f0;"|''' <font size = "3">2A</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">2A</font> ''' | ||
Jump cancelable chop. | |||
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| width="" |''' <font size = "3">5A</font> ''' | | width="" |''' <font size = "3">5A</font> ''' | ||
Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> ''' | ||
Air unblockable uppercut. Can be super jump canceled. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">2C</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">2C</font> ''' | ||
Kira's only low attack. Huge range. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">6C</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">6C</font> ''' | ||
Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit. | |||
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| width="" |''' <font size = "3">2E</font> ''' | | width="" |''' <font size = "3">2E</font> ''' | ||
Short full-body clash on startup. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">5E</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">5E</font> ''' | ||
Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff. | |||
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| width="" |''' <font size = "3">JA</font> ''' | | width="" |''' <font size = "3">JA</font> ''' | ||
Kira's only jump cancelable air normal. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> ''' | ||
Similar clash properties to 5B, launches the opponent towards the ground. | |||
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| width="" |''' <font size = "3">JC</font> ''' | | width="" |''' <font size = "3">JC</font> ''' | ||
Has clash properties from frame 1, similar to 5C. | |||
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| width="" style="background:#f0f0f0;"|''' <font size = "3">JE</font> ''' | | width="" style="background:#f0f0f0;"|''' <font size = "3">JE</font> ''' | ||
Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira. | |||
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Revision as of 15:47, 16 December 2017
This character's wiki page is incomplete! You can find additional info in the following places:
- Old AH3 Wiki - The old wiki for Arcana Heart 3.
- Japanese AH3 "Special Page" (JP) - Japanese site with pictures for all characters' attacks in AH3.
- Arcana Heart Discord Server - Join and ask questions!
Summary
- Archetype: grappler that can fly.
- Easy to pick up: average. The ability to input 360 and 720 motions is required. Many of her normals are slow and take time to get used to.
- Simplest combo:
- Offensive tools:
- Defensive tools:
- Videos:
- Owen's Fenrir/Lightning Kira vs Nazuna, Konoha - Owen is the highest-ranked Kira in the arcades.
Move List
Normal moves
2A
Jump cancelable chop. |
5A
Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters. |
2B
Air unblockable uppercut. Can be super jump canceled. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox. |
5B
Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out. |
2C
Kira's only low attack. Huge range. |
5C
Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox. |
6C
Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit. |
2E
Short full-body clash on startup. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air. |
5E
Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff. |
JA
Kira's only jump cancelable air normal. |
JB
Similar clash properties to 5B, launches the opponent towards the ground. |
JC
Has clash properties from frame 1, similar to 5C. |
JE
Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira. |
Special Moves
Kira-sama Driver 「きら様ドライバー」 - [360]ABC
Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup! |
Flying Kira-sama Driver 「フライングきら様ドライバー」 - J214ABC
Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup. |
Daidouji Bunker Buster 「大道寺バンカーバスター」 - 63214ABC
Command throw series with different properties depending on the version used. Hard knockdown. All versions feature a large amount of active frames.
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Aerial Daidouji Bunker Buster 「大道寺バンカーバスター」 - J623ABC
Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup. |
Head-smashing Back Drop 「脳天直撃バックドロップ」 - ABC [During Daidouji Bunker Buster]
Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown. |
Ekodashiki Grenade 「江古田式グレネード」 - 623A
Anti-air grab which resets the opponent on the ground. |
Ekodashiki Rocket Cannon 「江古田式ロケット砲」 - 623B
Anti-air grab which throws the opponent at the wall. Staple combo-filler. |
Ekodashiki Landmine 「江古田式ランドマイン」 - 623C
Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos. |
Ekodashiki Cluster 「江古田式クラスター」 - 41236ABC
Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup. |
Super Moves
Armageddon Buster 「アルマゲドンバスター」 - [720]A+B
Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown. |
Flying Armageddon 「フライングアルマゲドン」 - J6321463214A+B
Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents. |
Critical Heart
Last Armageddon Drop 「ラストアルマゲドンドロップ」 - [1080]A+B
Similar properties compared to her 720 command grab, but far greater damage. |