Profile
She is a child prodigy who earned her doctorate in Elemental Science at a prestigious American university. However, Kira became embittered with the world around her when she was forced to return to elementary school upon her return to Japan. Consequently, she became arrogant and condescending. She came to the conclusion that her only remaining option is to embark on a quest for global domination.
Overview
Grappler that can fly.
Recommended Arcana
Few Arcana perfectly compliment Kira. Most of the time, you will go with choices that supplement her high stamina and increase her damage potential. Think of it as upgrading a tank.
Metal
One of, if not the most popular arcana for Kira. Not only does it supplement your stamina, but metal can boost your damage of small confirms enormously. Metal Kira has an easy confirm into Dikaiosi that eats chunks of health at a time. You can continue to make Kira strong and stronger for that round with Epidosis. Metal shield also helps Kira with some mixups post knock down. They can't hit you, but you can grab them.
Earth
Earth gives you a lot more stamina but takes some power out of your punches. Luckily, Earth Punches can fix that with the right confirms. Earth's 6D can also give you some interesting gimmicks for your SPD.
Evil
Evil (Commonly referred to as poison) offers powerful projectile okizeme, and a swap positions super to combo while your force gauge is recovering. Teleports can also be used to mess up the positioning of zoning characters such as Scharlachrot, and make approaching them that much easier.
Thunder
Thunder takes Kira's existing clash game and adds to it with a fantastic reversal/anti-air in the form of 623E and clash frames on forward dash. During okizeme, Fearg Lorg can lock down your opponent as they try to guess their way around a throw mixup. It's especially dangerous since Kira's 623 series can punish people trying to chicken block it on wakeup.
Normal Moves
5A
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
700
|
All
|
-
|
8
|
7
|
4
|
+4
|
A
|
Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.
|
|
5B
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1700
|
All
|
-
|
16
|
8
|
24
|
-11
|
C
|
Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.
|
|
5C
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
Mid
|
-
|
18
|
4
|
20
|
-1
|
D
|
|
5E
5E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
3000
|
Mid
|
-
|
35
|
5
|
37
|
-18
|
D
|
Charged
|
4000
|
Unb
|
-
|
56
|
6
|
37
|
-
|
E
|
Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
500
|
All
|
-
|
10
|
3
|
6
|
+3
|
A
|
Jump cancelable chop. Reflects projectiles downwards.
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1400
|
Mid
|
-
|
10
|
4
|
24
|
-4
|
C
|
Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.
|
|
2C
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
Low/Air
|
-
|
9
|
6
|
24
|
-7
|
D
|
Kira's only low attack. Huge range.
|
|
2E
2E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2400
|
Mid
|
-
|
17
|
4
|
17
|
+2
|
D
|
Charged
|
2800
|
Unb
|
-
|
37
|
3
|
23
|
-
|
E
|
Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.
|
|
6C
6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
26
|
4
|
15
|
+4
|
D
|
Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.
|
|
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
700
|
High/Air
|
-
|
8
|
6
|
14
|
-
|
A
|
Kira's only jump cancelable air normal.
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1600
|
High/Air
|
-
|
17
|
4
|
17
|
-
|
C
|
Similar clash properties to 5B, launches the opponent towards the ground.
|
|
j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2400
|
High/Air
|
-
|
20
|
6
|
23
|
-
|
D
|
Has clash properties from frame 1, similar to 5C.
|
|
j.E
j.E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
High/Air
|
-
|
12
|
26
|
9
|
-
|
D
|
Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.
|
|
Throws
Neutral Throw
Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Throw
|
-
|
5
|
1
|
23
|
-
|
-
|
Leaves opponent airborne.
|
|
Lever Throw
Lever Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
Sideswaps opponent right next to Kira
|
|
Air Throw
Air Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
Slams the opponent on the ground
|
|
Special Moves
Kira Driver
Kira Driver [360]X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
5000
|
Throw
|
-
|
7
|
1
|
33
|
-
|
-
|
B
|
6500
|
Throw
|
-
|
5
|
1
|
35
|
-
|
-
|
C
|
8000
|
Throw
|
-
|
3
|
1
|
37
|
-
|
-
|
Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!
|
|
Flying Kira Driver
Flying Kira Driver j.214X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
5600
|
Throw
|
-
|
3
|
1
|
35
|
-
|
-
|
B
|
5600
|
Throw
|
-
|
5
|
2
|
35
|
-
|
-
|
C
|
5600
|
Throw
|
-
|
7
|
4
|
35
|
-
|
-
|
Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.
|
|
Daidouji Bunker Buster
Daidouji Bunker Buster 63214X A/B A/B C C
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
4000
|
Throw
|
-
|
12
|
12
|
35
|
-
|
-
|
Full-body clash throughout the entire startup and active frames.
|
B
|
4000
|
Throw
|
-
|
22
|
20
|
35
|
-
|
-
|
Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
|
C
|
4000
|
Throw
|
-
|
16
|
10
|
17
|
-
|
-
|
Jumps into the air for an air command grab. Recovers while in the air on whiff.
|
|
j.Daidouji Bunker Buster
Aerial Daidouji Bunker Buster j.623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
4500
|
Throw
|
-
|
10
|
-
|
-
|
-
|
-
|
B
|
4400
|
Throw
|
-
|
12
|
-
|
-
|
-
|
-
|
C
|
4500
|
Throw
|
-
|
14
|
-
|
-
|
-
|
-
|
Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.
|
|
Crowning Suplex
Crowning Suplex X during Daidouji Bunker Buster
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.
|
|
Ekoda Style Cluster
Ekoda Style Cluster 41236X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
2200
|
All
|
-
|
15
|
3
|
14
|
-2
|
-
|
B
|
2400
|
All
|
-
|
21
|
3
|
16
|
+11
|
-
|
C
|
3000
|
All
|
-
|
27
|
3
|
16
|
+15
|
-
|
Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.
|
|
Ekoda Style Grenade
Ekoda Style Grenade 623A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2400
|
Throw
|
-
|
11
|
4
|
38
|
-
|
-
|
Anti-air grab which resets the opponent on the ground.
|
|
Ekoda Style Rocket Launcher
Ekoda Style Rocket Launcher 623B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
0, 2600
|
Throw
|
-
|
11
|
4
|
38
|
-
|
-
|
Anti-air grab which throws the opponent at the wall. Staple combo-filler.
|
|
Ekoda Style Landmine
Ekoda Style Landmine 623C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
3200
|
Throw
|
-
|
11
|
4
|
38
|
-
|
-
|
Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.
|
|
Super Moves
Armageddon Buster
Armageddon Buster [720]AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1200, 2400, 6400
|
Throw
|
-
|
3+0
|
4
|
34
|
-
|
-
|
Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.
|
|
Flying Armageddon
Flying Armageddon j.6321463214AB
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1200, 2400, 6400
|
Throw
|
-
|
1+0
|
2
|
37
|
-
|
-
|
Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.
|
|
Critical Heart
Last Armageddon Drop [1080]AB
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2800, 3200, 2400, 7900
|
Throw
|
-
|
3+0
|
4
|
34
|
-
|
-
|
Description for Generic Critical Heart.
|
Extend Force
|
2800, 3200, 2400, 11400
|
All
|
-
|
3+0
|
3
|
30
|
-
|
-
|
Similar properties compared to her 720 command grab, but far greater damage.
|
|
Combos
Videos
Colors
Template:Colors-AH3LMSS
External Links