Arcana Heart 3/AH3LMSS/Clarice Di Lanza: Difference between revisions
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{{Outdated|Old Version=AH3LMSS|New Version=AH3X}} | |||
[[File:Clarice_banner.png|350px|right|thumb|<center><font size="4"><b>Clarice di Lanza</b></font></center>]] | [[File:Clarice_banner.png|350px|right|thumb|<center><font size="4"><b>Clarice di Lanza</b></font></center>]] | ||
{{TOClimit|2}} | {{TOClimit|2}} | ||
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*'''Love''': Love is a strong arcana choice for most characters, and Clarice is no exception. Love balls do a good job of making her unsafe moves safer, the ability to float adds another dimension to her already strong air movement options, and the lockdown that love beam provides sets her up to use her 421 series for fullscreen zoning. Also, the above average meter gain that love provides particularly helps a character like Clarice who heavily relies on homing cancels to convert her random hits to damage. | *'''Love''': Love is a strong arcana choice for most characters, and Clarice is no exception. Love balls do a good job of making her unsafe moves safer, the ability to float adds another dimension to her already strong air movement options, and the lockdown that love beam provides sets her up to use her 421 series for fullscreen zoning. Also, the above average meter gain that love provides particularly helps a character like Clarice who heavily relies on homing cancels to convert her random hits to damage. | ||
<section begin=Movelist/> | |||
==Normal Moves== | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
Line 100: | Line 101: | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=2800 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=36 | |startup=36 | ||
Line 166: | Line 167: | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|level=C | |level=C | ||
|description=A three hit, arcing slash while Clarice stays low to the ground, hits mid and reflects projectiles. Multi-hit, all purpose anti-air move. This works great on jump ins and IADs, after getting a hit off it, confirm it into La | |description=A three hit, arcing slash while Clarice stays low to the ground, hits mid and reflects projectiles. Multi-hit, all purpose anti-air move. This works great on jump ins and IADs, after getting a hit off it, confirm it into La Fala to keep your combo going. Remember that you cannot cancel the first or second hit of this move. | ||
‘Clash Frames 6~9 | ‘Clash Frames 6~9 | ||
Line 196: | Line 197: | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=2800 | ||
|guard=Unblockable | |guard=Unblockable | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
Line 218: | Line 219: | ||
|data= | |data= | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
|damage= | |damage=2500 | ||
|guard=Low/Air | |guard=Low/Air | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
Line 340: | Line 341: | ||
|image=AH3_Clarice_2E.png | |image=AH3_Clarice_2E.png | ||
|caption= | |caption= | ||
|name= | |name=Throw | ||
|data= | |data= | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
Line 464: | Line 465: | ||
====== <font style="visibility:hidden" size="0">La | ====== <font style="visibility:hidden" size="0">La Fala</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=AH3_Clarice_LaFalla.png | |image=AH3_Clarice_LaFalla.png | ||
|input=28X | |input=28X | ||
|caption= | |caption= | ||
|name=La | |name=La Fala | ||
|data= | |data= | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
|version=La | |version=La Fala | ||
|damage=2740 | |damage=2740 | ||
|guard=All | |guard=All | ||
Line 485: | Line 486: | ||
A Upper Body Invincible Frames 1~13<br> | A Upper Body Invincible Frames 1~13<br> | ||
B/C Upper Body Invincible Frames 9~13 | B/C Upper Body Invincible Frames 9~13 | ||
}} | }} | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
|header=no | |header=no | ||
Line 502: | Line 503: | ||
B/C Upper Body Invincible Frames 9~13 | B/C Upper Body Invincible Frames 9~13 | ||
}} | }} | ||
}} | }} | ||
Line 522: | Line 523: | ||
|frameAdv= | |frameAdv= | ||
|level= | |level= | ||
|description=This is a follow up to your Mist Finers. After La | |description=This is a follow up to your Mist Finers. After La Fala or La Granfia, by using the same motion (but different button), You can send out another slash right after the first one. Not available from the Tarda variants | ||
}} | }} | ||
}} | }} | ||
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|image=AH3_Clarice_La Balestra.png |caption=A/B | |image=AH3_Clarice_La Balestra.png |caption=A/B | ||
|image2=AH3_Clarice_La BalestraC.png |caption2=C | |image2=AH3_Clarice_La BalestraC.png |caption2=C | ||
|input= | |input=421X | ||
|name=La Balestra | |name=La Balestra | ||
|data= | |data= | ||
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|image=AH3_Clarice_IlFracco.png |caption= | |image=AH3_Clarice_IlFracco.png |caption= | ||
|image2=AH3_Clarice_IlFracco2.png |caption2= | |image2=AH3_Clarice_IlFracco2.png |caption2= | ||
|input= | |input=236A+B | ||
|name=Il Fracco | |name=Il Fracco | ||
|data= | |data= | ||
Line 663: | Line 664: | ||
|frameAdv=51F total | |frameAdv=51F total | ||
|level=B, D*N | |level=B, D*N | ||
|description= | |description=Clarice slices through the air to create a torrent of scratch attacks. This is a full screen projectile move. The first slash from Clarice is unclashable and homing cancellable. There is a single invincibility frame on this super, but it has fast startup so you could use this after a 6D guard cancel to cut into the opponent. This will put a lot of space between you and your opponent making it a good move for reestablishing neutral ground. The slashes do not move that fast so don't use this carelessly and leave yourself open for punishes. | ||
Invincible Frame 1<br> | Invincible Frame 1<br> | ||
Line 678: | Line 679: | ||
|frameAdv=49F total | |frameAdv=49F total | ||
|level=B, D*N | |level=B, D*N | ||
|description= | |description=Throw Invincible Frame 2 | ||
Throw Invincible Frame 2 | |||
}} | }} | ||
}} | }} | ||
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|image=AH3_Clarice_IlChroma.png |caption= | |image=AH3_Clarice_IlChroma.png |caption= | ||
|image2=AH3_Clarice_IlChroma2.png |caption2= | |image2=AH3_Clarice_IlChroma2.png |caption2= | ||
|input= | |input=641236A+B | ||
|name=Il Chroma | |name=Il Chroma | ||
|data= | |data= | ||
Line 699: | Line 698: | ||
|frameAdv=- | |frameAdv=- | ||
|level=E, A*N, E*N | |level=E, A*N, E*N | ||
|description=Clarice summons the | |description=Clarice summons the demon Chromatius a ''long'' while after scattering 4 seals to the ground. Once Kuro is out, he will perform a diagonally rising attack. After taking off into the air, he'll drop several exploding fireballs to the ground. | ||
Only use if you have a way to set up into it. If you do manage to pull this move off, you'll be able to clash the whole screen after Kuro takes off. While rising, he will have clash and be air unblockable. The fireballs do some serious damage, unworthy of a 1 bar super. Still, this move is almost unreasonably slow (117+74 or 3 full seconds). | |||
Clash Frames (Kuro’s Body) 120~190 | Clash Frames (Kuro’s Body) 120~190 | ||
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{{MoveData | {{MoveData | ||
|image=AH3_Clarice_IlTirone.png | |image=AH3_Clarice_IlTirone.png | ||
|input= | |input=623A+B | ||
|caption= | |caption= | ||
|name=Il Tirone | |name=Il Tirone | ||
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{{MoveData | {{MoveData | ||
|image=AH3_Clarice_IlRapimento.png | |image=AH3_Clarice_IlRapimento.png | ||
|input= | |input=6321478A+B | ||
|caption= | |caption= | ||
|name=Il Rapimento | |name=Il Rapimento | ||
Line 741: | Line 742: | ||
|frameAdv=- | |frameAdv=- | ||
|level=- | |level=- | ||
|description= | |description=This move summons a magic circle that surrounds Clarice for a limited time. If the enemy is anywhere near it, it will continuously suck its HP even during blockstun or hitstun. Summoning the circle is a pre-requirement for her Critical Heart but on its own it acts as a powerful spacing tool. There is barely any invincibility on this but the recovery is fairly short, so you can use this during oki. | ||
Invincible Frames 1~7<br> | Invincible Frames 1~7<br> | ||
Line 751: | Line 752: | ||
{{MoveData | {{MoveData | ||
|image=AH3_Clarice_LaVicenda.png | |image=AH3_Clarice_LaVicenda.png | ||
|input=22A | |input=22A during Il Rapimento | ||
|caption= | |caption= | ||
|name=La Vicenda | |name=La Vicenda | ||
Line 763: | Line 764: | ||
|frameAdv=- | |frameAdv=- | ||
|level=- | |level=- | ||
|description=This | |description=This changes the magic circle from HP drain to Arcana Gauge drain. Using this again returns it to normal, no meter is used in the change. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=AH3_Clarice_LaRepulsa.png | |image=AH3_Clarice_LaRepulsa.png | ||
|input=22B | |input=22B during Il Rapimento | ||
|caption= | |caption= | ||
|name=La Repulsa | |name=La Repulsa | ||
Line 782: | Line 783: | ||
|frameAdv=+22 | |frameAdv=+22 | ||
|level=- | |level=- | ||
|description=Cancels the magic circle and turns it into an attack | |description=Cancels the magic circle and turns it into an attack that drains Arcana Gauge or health depending on the status of the field. Il Rapimento and La Vicenda versions deal the same damage. | ||
}} | }} | ||
}} | }} | ||
Line 789: | Line 790: | ||
{{MoveData | {{MoveData | ||
|image=AH3_Clarice_IlRisveglio.png | |image=AH3_Clarice_IlRisveglio.png | ||
|caption= | |caption=Clothing optional :eyes: | ||
|input= | |input=63214A+B during Il Rapimento | ||
|name=Il Risveglio | |name=Il Risveglio | ||
|data= | |data= | ||
Line 802: | Line 803: | ||
|frameAdv=- | |frameAdv=- | ||
|level=E | |level=E | ||
|description=Invincible Frames 1~7<br> | |description=Clarice binds the opponent to the magic circle before following up with a powerful attack. This only takes 2 Arcana Gauge bars. This move actually gives Clarice a good bit of invincibility and it is unclashable. Could be used as a powerful reversal. If you whiff or have this blocked, she will shake her finger like "shame on you"... but this actually is an attack, and for whatever reason, completely unblockable. Too bad that she is still completely open for a long time. | ||
Invincible Frames 1~7<br> | |||
Reflect Frames 1~6 | Reflect Frames 1~6 | ||
}} | }} | ||
Line 808: | Line 811: | ||
|header=no | |header=no | ||
|version=Extend Force | |version=Extend Force | ||
|damage= | |damage=12876 | ||
|guard=All,Unb | |guard=All,Unb | ||
|startup=0+6 | |startup=0+6 | ||
Line 815: | Line 818: | ||
|frameAdv=-97 | |frameAdv=-97 | ||
|level=E | |level=E | ||
|description= | |description=The EF version has Clarice following up with two attacks after the opponent is bound to the magic circle. | ||
Invincible Frames 1~6<br> | Invincible Frames 1~6<br> | ||
Line 821: | Line 824: | ||
}} | }} | ||
}} | }} | ||
<section end=Movelist/> | |||
==Combos== | ==Combos== | ||
===Solo Combos=== | ===Solo Combos=== | ||
*5A 5B 5C 236C 236B 9D jB jC djc jB j1C E 236C | |||
*5A 5B 5C 236B 5D 9JB j1C land 5B 5C 236C | |||
*5E 6D 236B 9D jB j5C djc jB j1C jE 236C | |||
*fully charged 5E 6D 236B 9D jB j5C djc jB j1C jE 236C | |||
*fully charged 2E 5D jC djc jA jB j1C jE j236C | |||
*63214x 6D 236B 9D jB j5C djc jB j1C jE j236C | |||
*2147x land jA jB j1C jE j236C | |||
*2147A/B land 236A 5D jB j5C djc jB j1C jE j236C | |||
:'''The B version is recommended, since it's easier to do the followup and it provides slightly better wall carry''' | |||
*2147C land jA jB j1C j236B j9D j1C jE j236C | |||
*2147C land 28B 28C 5D j5C djc jA jB j1C jE j236C | |||
*neutral throw 5D jC djc jA jB j1C jE j236C | |||
'''Air to air''' | |||
*jA jB 236A 236B 5D jB j5C djc jB j1C jE 236C | |||
'''Used for the gold star in trial 2. Might not be optimal route''' | |||
*5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B | |||
*jB j1C land 5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B | |||
'''Used for the gold star in trial 3. Might not be optimal route''' | |||
*Starting close to the wall; 5A 5B 5C 236C 236B 6D 28B 28C 5D jA jB j1C 236B 236A j5D jE | |||
'''Used for the silver star in trial 5. Might not be optimal route''' | |||
*421B 236C 236B 9D jB j5C djc jB j1C jE j236C | |||
*421C 236C 236B 9D jB j5C djc jB j1C jE j236C | |||
*5B 5C 236B 6D 5B 5C 236B 6D 5B 5C 236B 6D 5B 5C 236B 236C | |||
The last combo must be done close to the wall if the arcana of earth is used | |||
===Arcana Combos=== | ===Arcana Combos=== | ||
====Earth (Ohtsuchi)==== | |||
*623E 6D 5B 5C 236B 236A 9D jB j5C djc jB j1C jE j236C | |||
*236E 6D 236C 236B 9D jB j5C djc jB j1C jE j236C | |||
====Punishment (Koshmar)==== | |||
*236E 6D 5A 5B 5C 236C 236B 9D jB j5C djc jB j1C jE j236C | |||
*623E 6D 5A 5B 5C 236C 236B 9D jB j5C djc jB j1C jE j236C | |||
====Wind (Tempestas)==== | |||
*Fully charged 2E 6 j5D j5C djc jA jB j5C djc jB j1C je j236c | |||
:'''Used for the gold star in trial 5. Might not be optimal route.''' | |||
==Videos== | ==Videos== | ||
*[https://youtu.be/XZHxMRPq7p8?t=781 Shirogoma's Tone/Love Clarice vs Kamui, Yoriko, Angelia] - more Clarice games later in the video. | *[https://youtu.be/XZHxMRPq7p8?t=781 Shirogoma's Tone/Love Clarice vs Kamui, Yoriko, Angelia] - more Clarice games later in the video. | ||
{{AH3LMSS}} | {{AH3LMSS}} |
Latest revision as of 17:26, 23 May 2021
Outdated Version
|
Profile
Always bubbling over with exuberance, Clarice cares very little for the trivial matters that frequently pop up in everyday life and goes through her days in a state of ignorant bliss. Clarice first became interested in the human world due to the influence of Lord Felchenerow (Lilica's father), a high-ranking demon who willingly gave up his powers in order to live on the mortal plane.
As a demon, she is seen as an enemy by the Celestial Union, and upon Elsa's imminent demise, entered into a contract with the Arcana of Sin, Sorwat, in a misguided hope to keep her from dying. Like Elsa, she is in Japan in order to help Rosenberg eliminate the Drexler Institute.
Overview
Clarice is a versatile high risk, high reward character. Also known for having high movement speed and strong mixups.
Recommended Arcana
- Wind: Wind is a very popular choice for Clarice. The wind arcana can support your hit confirms and increase your damage. It makes Clarice even more agile than she already is, but you risk dying in only two or 3 combos. Wind's advancing guard is also nice for players that aren't used to using 4C. Skris is also useful as a zoning tool as you space with La・Granfia, throw one out whenever you have a free moment. Wind is a good selection for players that love to stay on the offensive.
- Earth: The Earth arcana is great for people that want to use Clarice and improve her defense and health. The knock down off Earth's Kaichimon Mekkijin (Foot), all helps Clarice gain safe access to Il・Chroma. Earth is a good selection for players that want to play more defensively.
- Love: Love is a strong arcana choice for most characters, and Clarice is no exception. Love balls do a good job of making her unsafe moves safer, the ability to float adds another dimension to her already strong air movement options, and the lockdown that love beam provides sets her up to use her 421 series for fullscreen zoning. Also, the above average meter gain that love provides particularly helps a character like Clarice who heavily relies on homing cancels to convert her random hits to damage.
Normal Moves
5A
5A
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5B
5B
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5C
5C
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5E
5E
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2A
2A
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2B
2B
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2C
2C
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2E
2E
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4C
4C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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j.E
j.E
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j.1C
j.1C
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Throws
Neutral Throw
Throw
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Lever Throw
Lever Throw
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Air Throw
Air Throw
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Special Moves
La Granfia
La Granfia
236X |
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j.La Granfia
La Granfia (air)
j.236X |
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La Fala
La Fala
28X |
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Due
Due
236X or 28X after any 236X or 28X |
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La Balestra
La Balestra
421X |
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La Brezza
La Brezza
j.214X |
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La Catena
La Catena
63214X |
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Super Moves
Il Fracco
Il Fracco
236A+B |
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Il Chroma
Il Chroma
641236A+B |
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Il Tirone
Il Tirone
623A+B |
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Il Rapimento
Il Rapimento
6321478A+B |
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La Vicenda
La Vicenda
22A during Il Rapimento |
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La Repulsa
La Repulsa
22B during Il Rapimento |
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Critical Heart
Il Risveglio
63214A+B during Il Rapimento |
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Combos
Solo Combos
- 5A 5B 5C 236C 236B 9D jB jC djc jB j1C E 236C
- 5A 5B 5C 236B 5D 9JB j1C land 5B 5C 236C
- 5E 6D 236B 9D jB j5C djc jB j1C jE 236C
- fully charged 5E 6D 236B 9D jB j5C djc jB j1C jE 236C
- fully charged 2E 5D jC djc jA jB j1C jE j236C
- 63214x 6D 236B 9D jB j5C djc jB j1C jE j236C
- 2147x land jA jB j1C jE j236C
- 2147A/B land 236A 5D jB j5C djc jB j1C jE j236C
- The B version is recommended, since it's easier to do the followup and it provides slightly better wall carry
- 2147C land jA jB j1C j236B j9D j1C jE j236C
- 2147C land 28B 28C 5D j5C djc jA jB j1C jE j236C
- neutral throw 5D jC djc jA jB j1C jE j236C
Air to air
- jA jB 236A 236B 5D jB j5C djc jB j1C jE 236C
Used for the gold star in trial 2. Might not be optimal route
- 5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B
- jB j1C land 5B 5C 236B 9D jB land 5B 5C 236B 9D jB land 5B
Used for the gold star in trial 3. Might not be optimal route
- Starting close to the wall; 5A 5B 5C 236C 236B 6D 28B 28C 5D jA jB j1C 236B 236A j5D jE
Used for the silver star in trial 5. Might not be optimal route
- 421B 236C 236B 9D jB j5C djc jB j1C jE j236C
- 421C 236C 236B 9D jB j5C djc jB j1C jE j236C
- 5B 5C 236B 6D 5B 5C 236B 6D 5B 5C 236B 6D 5B 5C 236B 236C
The last combo must be done close to the wall if the arcana of earth is used
Arcana Combos
Earth (Ohtsuchi)
- 623E 6D 5B 5C 236B 236A 9D jB j5C djc jB j1C jE j236C
- 236E 6D 236C 236B 9D jB j5C djc jB j1C jE j236C
Punishment (Koshmar)
- 236E 6D 5A 5B 5C 236C 236B 9D jB j5C djc jB j1C jE j236C
- 623E 6D 5A 5B 5C 236C 236B 9D jB j5C djc jB j1C jE j236C
Wind (Tempestas)
- Fully charged 2E 6 j5D j5C djc jA jB j5C djc jB j1C je j236c
- Used for the gold star in trial 5. Might not be optimal route.
Videos
- Shirogoma's Tone/Love Clarice vs Kamui, Yoriko, Angelia - more Clarice games later in the video.