Arcana Heart 3/AH3LMSS/Kira Daidohji: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Moved from series to character category)
(Changed header, added category)
Line 1: Line 1:
[[File:kira_banner.jpg|right|frame|360x]]
[[File:Kira_banner.png|350px|right|thumb|<center><font size="4"><b>Kira Daidohji</b></font></center>]]
 
{{TOClimit|2}}
'''This character's wiki page is incomplete!''' You can find additional info in the following places:
 
* '''[[Arcana Heart 3/Old AH3 Wiki|Old AH3 Wiki]]''' - The old wiki for Arcana Heart 3.
 
* '''[http://arcanaheart.sakura.ne.jp/0408aru3/top.html Japanese AH3 "Special Page"]''' (JP) - Japanese site with pictures for all characters' attacks in AH3.
 
* '''[https://discord.gg/qYeVw6b Arcana Heart Discord Server]''' - Join and ask questions!
 


== Summary ==
== Summary ==
Line 179: Line 171:
{{AH3LMSS}}
{{AH3LMSS}}


[[Category:Arcana Heart 3 LOVEMAX SIXSTARS]]
[[Category:Kira Daidohji]]
[[Category:Kira Daidohji]]

Revision as of 18:29, 26 February 2019

Kira Daidohji

Summary

  • Archetype: grappler that can fly.
  • Easy to pick up: average. The ability to input 360 and 720 motions is required. Many of her normals are slow and take time to get used to.
  • Simplest combo:
  • Offensive tools:
  • Defensive tools:

Move List

Normal moves

2A

Jump cancelable chop. Reflects projectiles downwards.

5A

Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.

2B

Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.

5B

Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.

2C

Kira's only low attack. Huge range.

5C

Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox. Air unblockable.

6C

Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.

2E

Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.

5E

Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.

JA

Kira's only jump cancelable air normal.

JB

Similar clash properties to 5B, launches the opponent towards the ground.

JC

Has clash properties from frame 1, similar to 5C.

JE

Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.

Special Moves

Kira-sama Driver 「きら様ドライバー」 - [360]ABC

Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!

Flying Kira-sama Driver 「フライングきら様ドライバー」 - J214ABC

Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.

Daidouji Bunker Buster 「大道寺バンカーバスター」 - 63214ABC

Command throw series with different properties depending on the version used. Hard knockdown. All versions feature a large amount of active frames.

  • A version: Full-body clash throughout the entire startup and active frames.
  • B version: Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
  • C version: Jumps into the air for an air command grab. Recovers while in the air on whiff.
Aerial Daidouji Bunker Buster 「大道寺バンカーバスター」 - J623ABC

Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.

Head-smashing Back Drop 「脳天直撃バックドロップ」 - ABC [During Daidouji Bunker Buster]

Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.

Ekodashiki Grenade 「江古田式グレネード」 - 623A

Anti-air grab which resets the opponent on the ground.

Ekodashiki Rocket Cannon 「江古田式ロケット砲」 - 623B

Anti-air grab which throws the opponent at the wall. Staple combo-filler.

Ekodashiki Landmine 「江古田式ランドマイン」 - 623C

Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.

Ekodashiki Cluster 「江古田式クラスター」 - 41236ABC

Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.

Super Moves

Armageddon Buster 「アルマゲドンバスター」 - [720]A+B

Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.

Flying Armageddon 「フライングアルマゲドン」 - J6321463214A+B

Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.

Critical Heart

Last Armageddon Drop 「ラストアルマゲドンドロップ」 - [1080]A+B

Similar properties compared to her 720 command grab, but far greater damage.

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

ControlsFAQHUDSystemTutorial

Advanced

ChangelistDefenseMeter GainHealth Modifiers

Characters

AkaneAngeliaCatherineClariceDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraSakiScharlachrotWeißYorikoZenia

Arcana

BloodBlossoms (Flower)DarknessEarthEvilFenrirFireHoly (Sacred)IceLight (Halo)LoveLuckMagnetismMetalMirrorNature (Plant)PunishmentSinSound (Tone)ThunderTimeTyrWaterWind