Arcana Heart 3/AH3LMSS/Mildred: Difference between revisions
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==Arcana Supers== | ==Arcana Supers== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Celestial Gate</font> ====== | ||
{{MoveData | |||
|image=AH3_Mildred_236236E.png | |||
|caption= | |||
|name=Celestial Gate | |||
|input=236236E | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version= | |||
|damage= | |||
|guard= | |||
|cancel= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=Air ok. Summon a gate of light that calls forth countless rays of light. 4 frames after activating this, it will be guaranteed to come out no matter what happens to you. Additionally, it will always come out during EF. These give it a decent functionality as a reversal. The attack starts from the bottom up, covering the entire screen height, so you can ignore that factor for combos, etc. This move does great damage and depending on how many hits/how you hit them, you can follow it up afterward. The attack range is somewhat narrow horizontally, but that is the only real weakness of this move. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Imperial Division</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=AH3_Mildred_Input.png | |image=AH3_Mildred_Input.png | ||
|caption= | |caption= | ||
|name= | |name=Imperial Division | ||
|input= | |input=214214E | ||
|data= | |data= | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
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|frameAdv= | |frameAdv= | ||
|level= | |level= | ||
|description= | |description=Air ok. Fire multiple laser beams directly at the opponent's location. This super is basically 3 Judgment Ray attacks in a row. This is mostly for zoning, to force the opponent into the corner, or for some chip damage. The start-up is pretty slow and it has terrible recovery on the ground. Luckily that's not the case in the air. During EF, the start-up is less than a third of what it is normally, you send out six Judgment Rays, and it's also guaranteed to come out, making it one of the best zoning tools in the game. Use this in EF whenever you can since you can use it for reversals, pressure, zoning, combos, and more. | ||
}} | }} | ||
}} | }} |
Revision as of 13:29, 8 October 2019
Profile
Mildred, who became a being of a higher order in the last installment of “Arcana Heart”, was swallowed into the spiritual plane during the convergence of the planar rifts. Becoming a true Arcana after gaining new powers in the spiritual plane, she reunites with her sister Angelia after seven years. She accompanies Angelia as her guardian spirit, though hesitant at times because of Angelia's overbearing personality.
Attributes
Passive
- Light Velocity: This will increase the maximum height of your high jump. Good for characters with poor mobility, but it takes a bit more time than usual before you can do things after the start of the high jump.
- Luster Force: Mildred will perform a follow-up to any fully charged grounded E button attacks that hits.
Extend Force
- Angelic Halo: During EF, Mildred is summoned to your side to perform arcana special attacks. E attacks are not just stronger, but much faster than normal and guaranteed to come out. Luster Force also becomes its own move during this time. If Mildred gets hit, she will disappear and you won't be able to use any Arcana moves for 115 frames.
Special Moves
Noble Photon
Noble Photon
236E |
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Royal Optics
Royal Optics 623E Not available during EF Not available during EF
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Judgement Ray
Judgement Ray
214E |
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Luster Force
Luster Force 623E during EF EF-only move EF-only move
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Arcana Supers
Celestial Gate
Celestial Gate
236236E |
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Imperial Division
Imperial Division
214214E |
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Arcana Eclipse
Eclipse Name
214B+C |
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Arcana Blaze
Blaze Name
236A+B+C |
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