Arcana Heart 3/AH3LMSS/Kira Daidohji: Difference between revisions

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=Profile=
=Profile=
She is a child prodigy who earned her doctorate in Elemental Science at a prestigious American university. However, Kira became embittered with the world around her when she was forced to return to elementary school upon her return to Japan. Consequently, she became arrogant and condescending. She came to the conclusion that her only remaining option is to embark on a quest for global domination.


=Overview=
=Overview=
* '''Archetype:''' Grappler that can fly.
* '''Difficulty:''' Average. The ability to input 360 and 720 motions is required. Many of her normals are slow and take time to get used to.
* '''Offensive tools:'''
* '''Defensive tools:'''


=Recommended Arcana=
Grappler that can fly.


=Normal Moves=
==Recommended Arcana==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">2A</font>  '''


Jump cancelable chop. Reflects projectiles downwards.
Few Arcana perfectly compliment Kira. Most of the time, you will go with choices that supplement her high stamina and increase her damage potential. Think of it as upgrading a tank.


|-
'''Metal'''<br>
| width="" |''' <font size = "3">5A</font>  '''
One of, if not the most popular arcana for Kira. Not only does it supplement your stamina, but metal can boost your damage of small confirms enormously. Metal Kira has an easy confirm into Dikaiosi that eats chunks of health at a time. You can continue to make Kira strong and stronger for that round with Epidosis. Metal shield also helps Kira with some mixups post knock down. They can't hit you, but you can grab them.


Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.
'''Earth'''<br>
Earth gives you a lot more stamina but takes some power out of your punches. Luckily, Earth Punches can fix that with the right confirms. Earth's 6D can also give you some interesting gimmicks for your SPD.


|-
'''Evil'''<br>
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
Evil (Commonly referred to as poison) offers powerful projectile okizeme, and a swap positions super to combo while your force gauge is recovering.  Teleports can also be used to mess up the positioning of zoning characters such as Scharlachrot, and make approaching them that much easier.


Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.
'''Thunder'''<br>
Thunder takes Kira's existing clash game and adds to it with a fantastic reversal/anti-air in the form of 623E and clash frames on forward dash.  During okizeme, Fearg Lorg can lock down your opponent as they try to guess their way around a throw mixup.  It's especially dangerous since Kira's 623 series can punish people trying to chicken block it on wakeup.


|-
| width="" |''' <font size = "3">5B</font> '''


Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|image=AH3_Kira_5A.png
|caption=
|name=5A
|data=
{{AttackData-AH3LMSS
|damage=700
|guard=All
|startup=8
|active=7
|recovery=4
|frameAdv=+4
|level=A
|description=Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.
}}
}}


|-
====== <font style="visibility:hidden" size="0">5B</font> ======
| width="" style="background:#f0f0f0;"|''' <font size = "3">2C</font>  '''
{{MoveData
|image=AH3_Kira_5B.png
|caption=
|name=5B
|data=
  {{AttackData-AH3LMSS
|damage=1700
|guard=All
|startup=16
|active=8
|recovery=24
|frameAdv=-11
|level=C
|description=Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.
}}
}}


Kira's only low attack. Huge range.
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
|image=AH3_Kira_5C.png
|caption=
|name=5C
|data=
{{AttackData-AH3LMSS
|damage=2200
|guard=Mid
|cancel=
|startup=18
|active=4
|recovery=20
|frameAdv=-1
|level=D
|description=
}}
}}


|-
====== <font style="visibility:hidden" size="0">5E</font> ======
| width="" |''' <font size = "3">5C</font> '''
{{MoveData
|image=AH3_Kira_5E.png
|caption=
|name=5E
|data=
{{AttackData-AH3LMSS
|version=Normal
|damage=3000
|guard=Mid
|cancel=
|startup=35
|active=5
|recovery=37
|frameAdv=-18
|level=D
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=Charged
|damage=4000
|guard=Unb
|startup=56
|active=6
|recovery=37
|frameAdv=-
|level=E
|description=Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.
}}
}}


Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox. Air unblockable.
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|image=AH3_Kira_2A.png
|caption=
|name=2A
|data=
{{AttackData-AH3LMSS
|damage=500
|guard=All
|startup=10
|active=3
|recovery=6
|frameAdv=+3
|level=A
|description=Jump cancelable chop. Reflects projectiles downwards.
}}
}}


|-
====== <font style="visibility:hidden" size="0">2B</font> ======
| width="" style="background:#f0f0f0;"|''' <font size = "3">6C</font> '''
{{MoveData
|image=AH3_Kira_2B.png
|caption=
|name=2B
|data=
{{AttackData-AH3LMSS
|damage=1400
|guard=Mid
|startup=10
|active=4
|recovery=24
|frameAdv=-4
|level=C
|description=Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.
}}
}}


Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|image=AH3_Kira_2C.png
|caption=
|name=2C
|data=
{{AttackData-AH3LMSS
|damage=2200
|guard=Low/Air
|cancel=
|startup=9
|active=6
|recovery=24
|frameAdv=-7
|level=D
|description=Kira's only low attack. Huge range.
}}
}}


|-
====== <font style="visibility:hidden" size="0">2E</font> ======
| width="" |''' <font size = "3">2E</font>  '''
{{MoveData
|image=AH3_Kira_2E.png
|caption=
|name=2E
|data=
{{AttackData-AH3LMSS
|version=Normal
  |damage=2400
|guard=Mid
|cancel=
|startup=17
|active=4
|recovery=17
|frameAdv=+2
|level=D
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=Charged
|damage=2800
|guard=Unb
|cancel=
|startup=37
|active=3
|recovery=23
|frameAdv=-
|level=E
|description=Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.
}}
}}


Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
|image=AH3_Kira_6C.png
|caption=
|name=6C
|data=
{{AttackData-AH3LMSS
|damage=
|guard=
|cancel=
|startup=26
|active=4
|recovery=15
|frameAdv=+4
|level=D
|description=Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.
}}
}}


|-
====== <font style="visibility:hidden" size="0">j.A</font> ======
| width="" style="background:#f0f0f0;"|''' <font size = "3">5E</font>  '''  
{{MoveData
|image=AH3_Kira_jA.png
|caption=
|name=j.A
|data=
{{AttackData-AH3LMSS
|damage=700
  |guard=High/Air
|cancel=
|startup=8
|active=6
|recovery=14
|frameAdv=-
|level=A
|description=Kira's only jump cancelable air normal.
  }}
}}


Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|image=AH3_Kira_jB.png
|caption=
|name=j.B
|data=
{{AttackData-AH3LMSS
|damage=1600
|guard=High/Air
|cancel=
|startup=17
|active=4
|recovery=17
|frameAdv=-
|level=C
|description=Similar clash properties to 5B, launches the opponent towards the ground.
}}
}}


|-
====== <font style="visibility:hidden" size="0">j.C</font> ======
| width="" |''' <font size = "3">JA</font> '''
{{MoveData
|image=AH3_Kira_jC.png
|caption=
|name=j.C
|data=
{{AttackData-AH3LMSS
|damage=2400
|guard=High/Air
|cancel=
|startup=20
|active=6
|recovery=23
|frameAdv=-
|level=D
|description=Has clash properties from frame 1, similar to 5C.
}}
}}


Kira's only jump cancelable air normal.
====== <font style="visibility:hidden" size="0">j.E</font> ======
{{MoveData
|image=AH3_Kira_jE.png
|caption=
|name=j.E
|data=
{{AttackData-AH3LMSS
|damage=2500
|guard=High/Air
|cancel=
|startup=12
|active=26
|recovery=9
|frameAdv=-
|level=D
|description=Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.
}}
}}


|-
==Throws==
| width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> '''
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=AH3_Kira_5B.png
|caption=
|name=Throw
|data=
{{AttackData-AH3LMSS
|damage=2000
|guard=Throw
|startup=5
|active=1
|recovery=23
|frameAdv=
|level=
|description=Leaves opponent airborne.
}}
}}


Similar clash properties to 5B, launches the opponent towards the ground.
====== <font style="visibility:hidden" size="0">Lever Throw</font> ======
{{MoveData
|image=AH3_Kira_Throw.png
|caption=
|name=Lever Throw
|data=
{{AttackData-AH3LMSS
|damage=2500
|guard=Throw
|startup=3
|active=1
|recovery=23
|frameAdv=-
|level=-
|description=Sideswaps opponent right next to Kira
}}
}}


|-
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
| width="" |''' <font size = "3">JC</font> '''
{{MoveData
|image=AH3_Kira_AirThrow.png
|caption=
|name=Air Throw
|data=
{{AttackData-AH3LMSS
|damage=2500
|guard=Throw
|startup=3
|active=1
|recovery=23
|frameAdv=-
|level=-
|description=Slams the opponent on the ground
}}
}}


Has clash properties from frame 1, similar to 5C.


|-
==Special Moves==
| width="" style="background:#f0f0f0;"|''' <font size = "3">JE</font> '''
====== <font style="visibility:hidden" size="0">Kira Driver</font> ======
{{MoveData
|image=AH3_Kira_KiraDriver.png
|input=[360]X
|caption=
|name=Kira Driver
|data=
{{AttackData-AH3LMSS
|version=A
|damage=5000
|guard=Throw
|cancel=
|startup=7
|active=1
|recovery=33
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=B
|damage=6500
|guard=Throw
|cancel=
|startup=5
|active=1
|recovery=35
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=C
|damage=8000
|guard=Throw
|cancel=
|startup=3
|active=1
|recovery=37
|frameAdv=-
|level=-
|description=Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!
}}
}}


Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.
====== <font style="visibility:hidden" size="0">Flying Kira Driver</font> ======
{{MoveData
|image=AH3_Kira_j.KiraDriver.png
|input=j.214X
|caption=
|name=Flying Kira Driver
|data=
{{AttackData-AH3LMSS
|version=A
|damage=5600
|guard=Throw
|cancel=
|startup=3
|active=1
|recovery=35
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=B
|damage=5600
|guard=Throw
|cancel=
|startup=5
|active=2
|recovery=35
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=C
|damage=5600
|guard=Throw
|cancel=
|startup=7
|active=4
|recovery=35
|frameAdv=-
|level=-
|description=Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.
}}
}}


|}
====== <font style="visibility:hidden" size="0">Daidouji Bunker Buster</font> ======
{{MoveData
|image=AH3_Kira_Bunker.png |caption=A/B
|image2=AH3_Kira_j.Bunker.png |caption2=C
|input=63214X
|name=Daidouji Bunker Buster
|data=
{{AttackData-AH3LMSS
|version=A
|damage=4000
|guard=Throw
|cancel=
|startup=12
|active=12
|recovery=35
|frameAdv=-
|level=-
|description=Full-body clash throughout the entire startup and active frames.
}}
{{AttackData-AH3LMSS
|header=no
|version=B
|damage=4000
|guard=Throw
|cancel=
|startup=22
|active=20
|recovery=35
|frameAdv=-
|level=-
|description=Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
}}
{{AttackData-AH3LMSS
|header=no
|version=C
|damage=4000
|guard=Throw
|cancel=
|startup=16
|active=10
|recovery=17
|frameAdv=-
|level=-
|description=Jumps into the air for an air command grab. Recovers while in the air on whiff.
}}
}}


=Special Moves=
====== <font style="visibility:hidden" size="0">j.Daidouji Bunker Buster</font> ======
{{MoveData
|image=AH3_Kira_j.Bunker.png |caption=
|input=j.623X
|name=Aerial Daidouji Bunker Buster
|data=
{{AttackData-AH3LMSS
|version=A
|damage=4500
|guard=Throw
|cancel=
|startup=10
|active=-
|recovery=-
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=B
|damage=4400
|guard=Throw
|cancel=
|startup=12
|active=-
|recovery=-
|frameAdv=-
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=C
|damage=4500
|guard=Throw
|cancel=
|startup=14
|active=-
|recovery=-
|frameAdv=-
|level=-
|description=Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.
}}
}}


{| border="0" cellspacing="5" width="100%"
====== <font style="visibility:hidden" size="0">Crowning Suplex</font> ======
| width="" style="background:#f0f0f0;"|'''<font size = "3">Kira-sama Driver 「きら様ドライバー」 - [360]ABC</font>'''
{{MoveData
|image=AH3_Kira_Suplex.png |caption=
|input=X during Daidouji Bunker Buster
|name=Crowning Suplex
|data=
{{AttackData-AH3LMSS
|damage=2000
|guard=Throw
|cancel=
|startup=-
|active=-
|recovery=-
|frameAdv=-
|level=-
|description=Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.
}}
}}


Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!
====== <font style="visibility:hidden" size="0">Ekoda Style Cluster</font> ======
{{MoveData
|image=AH3_Kira_Cluster.png |caption=
|input=41236X
|name=Ekoda Style Cluster
|data=
{{AttackData-AH3LMSS
|version=A
|damage=2200
|guard=All
|cancel=
|startup=15
|active=3
|recovery=14
|frameAdv=-2
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=B
|damage=2400
|guard=All
|cancel=
|startup=21
|active=3
|recovery=16
|frameAdv=+11
|level=-
|description=
}}
{{AttackData-AH3LMSS
|header=no
|version=C
|damage=3000
|guard=All
|cancel=
|startup=27
|active=3
|recovery=16
|frameAdv=+15
|level=-
|description=Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.
}}
}}


|-
====== <font style="visibility:hidden" size="0">Ekoda Style Grenade</font> ======
| width="" |'''<font size = "3">Flying Kira-sama Driver 「フライングきら様ドライバー」 - J214ABC</font>'''
{{MoveData
|image=AH3_Kira_Grenade.png |caption=
|input=623A
|name=Ekoda Style Grenade
|data=
{{AttackData-AH3LMSS
|damage=2400
|guard=Throw
|cancel=
|startup=11
|active=4
|recovery=38
|frameAdv=-
|level=-
|description=Anti-air grab which resets the opponent on the ground.
}}
}}


Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.
====== <font style="visibility:hidden" size="0">Ekoda Style Rocket Launcher</font> ======
{{MoveData
|image=AH3_Kira_Launcher.png |caption=
|input=623A
|name=Ekoda Style Rocket Launcher
|data=
{{AttackData-AH3LMSS
|damage=0, 2600
|guard=Throw
|cancel=
|startup=11
|active=4
|recovery=38
|frameAdv=-
|level=-
|description=Anti-air grab which throws the opponent at the wall. Staple combo-filler.
}}
}}


|-
====== <font style="visibility:hidden" size="0">Ekoda Style Landmine</font> ======
| width="" style="background:#f0f0f0;"|'''<font size = "3">Daidouji Bunker Buster 「大道寺バンカーバスター」 - 63214ABC</font>'''
{{MoveData
|image=AH3_Kira_Landmine.png |caption=
|input=623A
|name=Ekoda Style Landmine
|data=
{{AttackData-AH3LMSS
|damage=3200
|guard=Throw
|cancel=
|startup=11
|active=4
|recovery=38
|frameAdv=-
|level=-
|description=Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.
}}
}}


Command throw series with different properties depending on the version used. Hard knockdown. All versions feature a large amount of active frames.
==Super Moves==
====== <font style="visibility:hidden" size="0">Armageddon Buster</font> ======
{{MoveData
|image=AH3_Kira_ArmageddonBuster.png
|input=[720]AB
|caption=
|name=Armageddon Buster
|data=
{{AttackData-AH3LMSS
|damage=1200, 2400, 6400
|guard=Throw
|startup=3+0
|active=4
|recovery=34
|frameAdv=-
|level=
|description=Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.
}}
}}


* '''A version:''' Full-body clash throughout the entire startup and active frames.
====== <font style="visibility:hidden" size="0">Flying Armageddon</font> ======
* '''B version:''' Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.
{{MoveData
* '''C version:''' Jumps into the air for an air command grab. Recovers while in the air on whiff.
|image=AH3_Kira_ArmageddonBuster.png
|input=j.6321463214AB
|caption=
|name=Flying Armageddon
|data=
{{AttackData-AH3LMSS
|damage=1200, 2400, 6400
|guard=Throw
|startup=1+0
|active=2
|recovery=37
|frameAdv=-
|level=
|description=Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.
}}
}}


|-
==Critical Heart==
{{MoveData
|image=AH3_Kira_Drop.png
|caption=
|input=[1080]AB
|name=Last Armageddon Drop
|data=
{{AttackData-AH3LMSS
|version=Normal
|damage=2800, 3200, 2400, 7900
|guard=Throw
|startup=3+0
|active=4
|recovery=34
|frameAdv=-
|level=-
|description=Description for Generic Critical Heart.
}}
{{AttackData-AH3LMSS
|header=no
|version=Extend Force
|damage=2800, 3200, 2400, 11400
|guard=All
|startup=3+0
|active=3
|recovery=30
|frameAdv=-
|level=-
|description=Similar properties compared to her 720 command grab, but far greater damage.
}}
}}


| width="" |'''<font size = "3">Aerial Daidouji Bunker Buster 「大道寺バンカーバスター」 - J623ABC</font>'''


Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.
==Combos==


|-
==Videos==
 
* [https://youtu.be/RDbdkcB_WT4?t=753 Owen's Fenrir/Lightning Kira vs Nazuna, Konoha] - Owen is the highest-ranked Kira in the arcades.
| width="" style="background:#f0f0f0;"|'''<font size = "3">Head-smashing Back Drop 「脳天直撃バックドロップ」 - ABC</font> [During Daidouji Bunker Buster] '''
* [https://youtu.be/wRvOjhlGp58?list=PLYeX2Gr2zooA91ZgjPFtAPV2Ziktk4cMZ&t=1931 Flower/Earth Kira vs Weiss, Nazuna] - This Kira player beats Momiji's Weiss.
 
Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.
 
|-
| width="" |'''<font size = "3">Ekodashiki Grenade 「江古田式グレネード」 - 623A</font>'''
 
Anti-air grab which resets the opponent on the ground.
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Ekodashiki Rocket Cannon 「江古田式ロケット砲」 - 623B</font>'''
 
Anti-air grab which throws the opponent at the wall. Staple combo-filler.


|-
==Colors==
| width="" |'''<font size = "3">Ekodashiki Landmine 「江古田式ランドマイン」 - 623C</font>'''


Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.
<!--Insert character name and all image links will be generated automatically.-->
{{Colors-AH3LMSS
|Kira=AH3LMSS_Kira
}}


|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Ekodashiki Cluster 「江古田式クラスター」 - 41236ABC</font>'''
Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.
|}
=Super Moves=
{| border="0" cellspacing="5" width="100%"
| width="" |'''<font size = "3">Armageddon Buster 「アルマゲドンバスター」 - [720]A+B</font>'''
Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3">Flying Armageddon 「フライングアルマゲドン」 - J6321463214A+B</font> '''
Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.
|}
=Critical Heart=
{| border="0" cellspacing="5" width="100%"
| width="" |'''<font size = "3">Last Armageddon Drop 「ラストアルマゲドンドロップ」 - [1080]A+B</font> '''
Similar properties compared to her 720 command grab, but far greater damage.
|}
=Combos=
==Videos==
* [https://youtu.be/RDbdkcB_WT4?t=753 Owen's Fenrir/Lightning Kira vs Nazuna, Konoha] - Owen is the highest-ranked Kira in the arcades.
* [https://youtu.be/wRvOjhlGp58?list=PLYeX2Gr2zooA91ZgjPFtAPV2Ziktk4cMZ&t=1931 Flower/Earth Kira vs Weiss, Nazuna] - This Kira player beats Momiji's Weiss.


=External Links=
==External Links==
* [https://docs.google.com/spreadsheets/d/1vm1CqCgOed7_dBxl6cK07uw4xqcAQd54SKvE5tVEQ_c/edit#gid=1010027775 Arcana Community Tutorial Series - Kira Combo List]
* [https://docs.google.com/spreadsheets/d/1vm1CqCgOed7_dBxl6cK07uw4xqcAQd54SKvE5tVEQ_c/edit#gid=1010027775 Arcana Community Tutorial Series - Kira Combo List]



Revision as of 18:40, 16 April 2019

Kira Daidohji

Profile

She is a child prodigy who earned her doctorate in Elemental Science at a prestigious American university. However, Kira became embittered with the world around her when she was forced to return to elementary school upon her return to Japan. Consequently, she became arrogant and condescending. She came to the conclusion that her only remaining option is to embark on a quest for global domination.

Overview

Grappler that can fly.

Recommended Arcana

Few Arcana perfectly compliment Kira. Most of the time, you will go with choices that supplement her high stamina and increase her damage potential. Think of it as upgrading a tank.

Metal
One of, if not the most popular arcana for Kira. Not only does it supplement your stamina, but metal can boost your damage of small confirms enormously. Metal Kira has an easy confirm into Dikaiosi that eats chunks of health at a time. You can continue to make Kira strong and stronger for that round with Epidosis. Metal shield also helps Kira with some mixups post knock down. They can't hit you, but you can grab them.

Earth
Earth gives you a lot more stamina but takes some power out of your punches. Luckily, Earth Punches can fix that with the right confirms. Earth's 6D can also give you some interesting gimmicks for your SPD.

Evil
Evil (Commonly referred to as poison) offers powerful projectile okizeme, and a swap positions super to combo while your force gauge is recovering. Teleports can also be used to mess up the positioning of zoning characters such as Scharlachrot, and make approaching them that much easier.

Thunder
Thunder takes Kira's existing clash game and adds to it with a fantastic reversal/anti-air in the form of 623E and clash frames on forward dash. During okizeme, Fearg Lorg can lock down your opponent as they try to guess their way around a throw mixup. It's especially dangerous since Kira's 623 series can punish people trying to chicken block it on wakeup.


Normal Moves

5A
5A
AH3 Kira 5A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
700 All - 8 7 4 +4 A

Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.

5B
5B
AH3 Kira 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1700 All - 16 8 24 -11 C

Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.

5C
5C
AH3 Kira 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 Mid - 18 4 20 -1 D
5E
5E
AH3 Kira 5E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 3000 Mid - 35 5 37 -18 D
Charged 4000 Unb - 56 6 37 - E

Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.

2A
2A
AH3 Kira 2A.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
500 All - 10 3 6 +3 A

Jump cancelable chop. Reflects projectiles downwards.

2B
2B
AH3 Kira 2B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1400 Mid - 10 4 24 -4 C

Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.

2C
2C
AH3 Kira 2C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2200 Low/Air - 9 6 24 -7 D

Kira's only low attack. Huge range.

2E
2E
AH3 Kira 2E.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2400 Mid - 17 4 17 +2 D
Charged 2800 Unb - 37 3 23 - E

Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.

6C
6C
AH3 Kira 6C.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - 26 4 15 +4 D

Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.

j.A
j.A
AH3 Kira jA.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
700 High/Air - 8 6 14 - A

Kira's only jump cancelable air normal.

j.B
j.B
AH3 Kira jB.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1600 High/Air - 17 4 17 - C

Similar clash properties to 5B, launches the opponent towards the ground.

j.C
j.C
AH3 Kira jC.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2400 High/Air - 20 6 23 - D

Has clash properties from frame 1, similar to 5C.

j.E
j.E
AH3 Kira jE.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 High/Air - 12 26 9 - D

Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.

Throws

Neutral Throw
Throw
AH3 Kira 5B.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 Throw - 5 1 23 - -

Leaves opponent airborne.

Lever Throw
Lever Throw
AH3 Kira Throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -

Sideswaps opponent right next to Kira

Air Throw
Air Throw
AH3 Kira AirThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2500 Throw - 3 1 23 - -

Slams the opponent on the ground


Special Moves

Kira Driver
Kira Driver
[360]X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 5000 Throw - 7 1 33 - -
B 6500 Throw - 5 1 35 - -
C 8000 Throw - 3 1 37 - -

Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!

Flying Kira Driver
Flying Kira Driver
j.214X
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 5600 Throw - 3 1 35 - -
B 5600 Throw - 5 2 35 - -
C 5600 Throw - 7 4 35 - -

Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.

Daidouji Bunker Buster
Daidouji Bunker Buster
63214X
AH3 Kira Bunker.png
A/B
A/B
AH3 Kira j.Bunker.png
C
C
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 4000 Throw - 12 12 35 - -

Full-body clash throughout the entire startup and active frames.

B 4000 Throw - 22 20 35 - -

Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.

C 4000 Throw - 16 10 17 - -

Jumps into the air for an air command grab. Recovers while in the air on whiff.

j.Daidouji Bunker Buster
Aerial Daidouji Bunker Buster
j.623X
AH3 Kira j.Bunker.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 4500 Throw - 10 - - - -
B 4400 Throw - 12 - - - -
C 4500 Throw - 14 - - - -

Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.

Crowning Suplex
Crowning Suplex
X during Daidouji Bunker Buster
AH3 Kira Suplex.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2000 Throw - - - - - -

Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.

Ekoda Style Cluster
Ekoda Style Cluster
41236X
AH3 Kira Cluster.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
A 2200 All - 15 3 14 -2 -
B 2400 All - 21 3 16 +11 -
C 3000 All - 27 3 16 +15 -

Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.

Ekoda Style Grenade
Ekoda Style Grenade
623A
AH3 Kira Grenade.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
2400 Throw - 11 4 38 - -

Anti-air grab which resets the opponent on the ground.

Ekoda Style Rocket Launcher
Ekoda Style Rocket Launcher
623A
AH3 Kira Launcher.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
0, 2600 Throw - 11 4 38 - -

Anti-air grab which throws the opponent at the wall. Staple combo-filler.

Ekoda Style Landmine
Ekoda Style Landmine
623A
Damage Guard Cancel Startup Active Recovery Frame Adv Level
3200 Throw - 11 4 38 - -

Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.

Super Moves

Armageddon Buster
Armageddon Buster
[720]AB
AH3 Kira ArmageddonBuster.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200, 2400, 6400 Throw - 3+0 4 34 - -

Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.

Flying Armageddon
Flying Armageddon
j.6321463214AB
AH3 Kira ArmageddonBuster.png
Damage Guard Cancel Startup Active Recovery Frame Adv Level
1200, 2400, 6400 Throw - 1+0 2 37 - -

Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.

Critical Heart

Last Armageddon Drop
[1080]AB
AH3 Kira Drop.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv Level
Normal 2800, 3200, 2400, 7900 Throw - 3+0 4 34 - -

Description for Generic Critical Heart.

Extend Force 2800, 3200, 2400, 11400 All - 3+0 3 30 - -

Similar properties compared to her 720 command grab, but far greater damage.


Combos

Videos

Colors

Template:Colors-AH3LMSS


External Links

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

ControlsFAQHUDSystemTutorial

Advanced

ChangelistDefenseMeter GainHealth Modifiers

Characters

AkaneAngeliaCatherineClariceDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraSakiScharlachrotWeißYorikoZenia

Arcana

BloodBlossoms (Flower)DarknessEarthEvilFenrirFireHoly (Sacred)IceLight (Halo)LoveLuckMagnetismMetalMirrorNature (Plant)PunishmentSinSound (Tone)ThunderTimeTyrWaterWind