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Outdated Version
- This page is for an outdated version of the game (AH3LMSS). To see Bhanri's character page for the latest version (AH3X), click here.
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Introduction
Once a warrior queen, she has since ascended to a higher state of being after her passing. She has the power to manipulate lightning. As long as Saki maintains her noble spirit, she will gladly offer up her powers.
Attributes
Passive
- Fairim: When charging your E moves they will have full body clash frames attached to them from frame 1. This trait is probably the main reason why people choose this Arcana. This property is great for being aggressive with your opponent, but it's pretty easy to accidentally whiff a max-charged E move and be left in the recovery of it because your opponent read you and moved out of the way.
- Ionsaim: This is another great passive trait. This will add clash to frames 1 to 5 of your forward step (66). This takes a lot of risk out of using your step to poke, throw, or use Crioch. You can often use this to neutral throw your opponent so that you can go for a Fearg Lorg setup.
Extend Force
- Ceairt Vearsa: Adds clash to everything. Yes, everything, even your block animation. You can easily murder people that don't know that holding [4] during your EF will cause clash during this. You can even clash projectiles with this. If you block someone using Flower's Multilayered Crimson Nivara (236236E)... the screen might cause seizures.
Special Moves
Scairt Airm
Scairt Airm 236E aka Scarto Elm lol aka Scarto Elm lol
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Summon a bolt of lightning right where your opponent is currently standing. Good zoning tool, but the start-up is on the slow side (40F). Due to its slow start-up, it is best to use this high in the air or on the other side of the screen.
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Claiomh
Claiomh 623E during clash
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. This move will emit a flash of lightning from your character straight forward. While the move is basically a clash-only DP, the damage is good, it is fairly quick (12F) and has full body invincibility during the start up. However, just like any other DP if the opponent guards it you are going to get punished.
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Arcana Supers
Fearg Lorg
Fearg Lorg 236236E or 214214E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. This is the super version of Scarto Elm. Three bolts of lightning will drop from the sky, starting from where the opponent was when the super flash occured and continuing in the direction that was used (back for 214214E, forward for 236236E). You can delay the activation of the move by holding the button, although it will eventually go off on its own. Also, while holding the lightning, if you get hit by or guard an attack you'll end up wasting the move. This move is great for mixups and okizeme.
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Iomlan Ionad
Iomlan Ionad 641236E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Summon a field of lightning bolts to surround yourself. You won't be using this move very often, but it has good start-up and does fair amounts of damage so it does have its uses.
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Arcana Eclipse
Artor Diela 214B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Lighting bolts strike from above.
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Arcana Blaze
Broduil Anam 236A+B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Summon Bhanri, who transforms into a gigantic spear and attacks from above. This is air unblockable and ground bounces the opponent. The start up is very slow and if you get hit before it comes back down, it will invalidate the move. Therefore, there isn't much reason to use this.
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