Profile
Mildred, who became a being of a higher order in the last installment of “Arcana Heart”, was swallowed into the spiritual plane during the convergence of the planar rifts. Becoming a true Arcana after gaining new powers in the spiritual plane, she reunites with her sister Angelia after seven years. She accompanies Angelia as her guardian spirit, though hesitant at times because of Angelia's overbearing personality.
Attributes
Passive
- Light Velocity: This will increase the maximum height of your high jump. Good for characters with poor mobility, but it takes a bit more time than usual before you can do things after the start of the high jump.
- Luster Force: Mildred will perform a follow-up to any fully charged grounded E button attacks that hits.
Extend Force
- Angelic Halo: During EF, Mildred is summoned to your side to perform arcana special attacks. E attacks are not just stronger, but much faster than normal and guaranteed to come out. Luster Force also becomes its own move during this time. If Mildred gets hit, she will disappear and you won't be able to use any Arcana moves for 115 frames.
Special Moves
Noble Photon
Noble Photon 236E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Fire a bullet of light with slight homing ability. Explodes on contact with the opponent. Start up is a bit slow, but it accelerates rather quickly and causes a long period of untechable time on hit; easily comboable with a neutral homing towards the opponent. Aside from the start up, it is an all around good move. During EF, its start up problems are gone becoming a great tool for combos, pressure, you name it.
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Royal Optics
Royal Optics 623E Not available during EF Not available during EF
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Fire a shockwave of light to attack nearby opponents. This move usually isn't used that much, but it wall slams on hit and does high damage. Slow start-up, but it has a good hitbox if you get it out. Very easy to follow up with homing on hit. Because the input for this overlaps with the EF-exclusive Luster Force, you cannot use this during EF.
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Judgement Ray
Judgement Ray 214E
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Rays of light search out your opponent's trajectory and hit them after a slight delay. i.e.: If they are in the middle of back dashing, it will appear behind them. If they are dashing, it will appear in front of them. This move will appear ahead of your opponent in relation to their momentum. It will try to hit them no matter where the opponent is so this move sees a lot of use. Unlike Noble Photon though, this only gets a few frames quicker during EF.
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Luster Force
Luster Force 623E during EF EF-only move EF-only move
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Air ok. Mildred warps behind the opponent and kicks them upwards. This can only be used during Extend Force. It's hard to incorporate this move into your play, but it at least works very well as a surprise attack. Easy to combo off of with a neutral homing.
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Arcana Supers
Super Name
Super Name
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Arcana Eclipse
Eclipse Name 214B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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Arcana Blaze
Blaze Name 236A+B+C
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv
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Level
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