Arcana Heart 3/AH3/Heart Aino/Frame Data

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Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 3 2 11 -1 W/N A 500 95(80) -2 22 All C/All/J
No Counter Hit.
5B 8 4 12 ±0 M/U B 1200 91 -4 25 All All/J
6~11F Clash (Face).
5C 10 6 13 +2 S/H C 2200 83 -8 30 All All/J
1~4F Clash (Chest Area).
6B 20 3 18 -4 M/H B 1500 70 -10 30 St/Air All
During Extend Force, Startup is 18F.
6C 10 3 17 +1 U C 2400 83(70) -8 30 St/Cr All/J
1~5F Clash (Upper Body).
2A 4 2 11 -1 W/U A 500 95(70) -2 22 Cr/Air C/All
No Counter Hit.
2B 6 4 13 -2 M/D B 1000 91 -4 25 Cr/Air All/HJ
N/A
2C 14 1 20 ±0 Sw C 1900 83 -8 56 Cr/Air All
7~29F Throw Invincible.
JA 4 6 15 - W/N A 600 95(80) -2 22 St/Air All/J
No Counter Hit.
JB 6 4 23 - M/N B 1500 87 -6 25 St/Air All/J
N/A
JC 12 6 20 - S/D C 2200 83 -8 30 St/Air All
2~8F Clash.
JE 12 6 17 - S/Gs D 2500 83(70) -8 56 St/Air All
10-22F Reflect.
J4B 6 4 17 - M/N (Heavy) B 1000 91 -4 25 St/Air All/J
1~2F, 6~9F Clash (1~2F on body, 6~9F on active portion of arm).
5E 8 10 19 -2 Ws D 2200 83 -8 26 St/Cr ASp/ASu/Su
8~17F Clash (Upper Body)/Counter Hit throughout/1~7F Passive attributes.
5E (Fully Charged) 34 3 35 - Ws E 2700 83 -8 26 St/Cr ASp/ASu/Su
33~43 Clash (Upper Body)/Counter Hit throughout/Guard Crush/Charge Time:31F/Mirror:27F
2E 9 10 16 ±0 F D 2300 83 -8 66 St/Cr ASp/ASu/Su
9~11 Clash (Hand)/9~18 Reflect (In front of upper body)/Counter Hit throughout/1~5F Passive attributes.
2E (Fully Charged) 28 4 17 + 12 (Landing) - F (Hi) E 2900 83 -8 15 St/Cr ASp/ASu
33~42F Lower Body Invincibility/29F~ Counted as airborne/25~27F Clash (Hand)/25~37F Reflect (In front of upper body)/Guard Crush/Charge Time:21F/Mirror:23F
Lever Throw 3 1 23 - - - 2500 - - - 64 -
No Counter Hit/Down/Opponent rises in 66F.
Neutral Throw 5 1 23 - F (Hi) - 500•1500 100•50 0•-20 15 64 -
No Counter Hit/2nd Hit HC.
Air Throw 3 1 23 - - - 2500 - - - 72•128 -
No Counter Hit/Down.

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Heartful Punch A 623A 3 1(1)3(15)3 11 + 12 (Landing) - F [D][D][B] [2000][1200][1500] [70][91(70)[87(70] [-10][-4][-6] 20 St/Cr•All•All Su/ASu
1~3F Invincibility/4~5F Throw Invincibility/7F~ Counted as airborne/6~32F Counter Hit/11~14F can use Heartful Punch Follow-Up (214X)/Unclashable/3rd hit is a projectile.
Heartful Punch B 623B 6 2(1)13(9)3 21 + 12 (Landing) - F [D][D][B] [2600][1200][1500] [70][91(70)[87(70] [-10][-4][-6] 20 St/Cr•All•All Su/ASu
1~7F Invincibility/8~10F Throw Invincibility/11F~ Counted as airborner/8~41F Counter Hit/17~22F can use Heartful Punch Follow-up (214X)/Unclashable/3rd hit is a projectile.
Heartful Punch C 623C 8 3(2)13(9)3 31 + 12 (Landing) - F [D][D][B] [3000][1200][1500] [70][91(70)[87(70] [-10][-4][-6] 20 St/Cr•All•All Su/ASu
1~10F Invincibility/15F~ Counted as airborne/11-45F Counter Hit/21~25F can use Heartful Punch Follow-Up (214X)/Unclashable/3rd hit is a projectile.
Heartful Punch A (Air) J623A 3 8(9)3 12 (After Landing) - [U][U][F] [D][D][B] [1800][1200][1500] [70][70][87(70)] [-10][-10][-6] [46][46][20] All Su/ASu
1~4F Invincibility/5~31F Counter Hit/8~11F can use Heartful Punch Follow-Up (214X)/3rd hit is a projectile.
Heartful Punch B (Air) J623B 5 11(9)3 12 (After Landing) - [U][U][F] [D][D][B] [2200][1600][1500] [70][70][87(70)] [-10][-10][-6] [46][46][20] All Su/ASu
1~6F Invincibility/7~37F Counter Hit/11~16F can use Heartful Punch Follow-Up (214X)/3rd hit is a projectile.
Heartful Punch C (Air) J623C 6 11(9)3 12 (After Landing) - [U][U][F] [D][D][B] [2600][2000][1500] [70][70][87(70)] [-10][-10][-6] [46][46][20] All Su/ASu
1~7F Invincibility/8~38F Counter Hit/12~17F can use Heartful Punch Follow-Up (214X)/Unclashable/3rd hit is a projectile.
Heartful Punch (Follow-Up) 214X (After Any Heartful Punch) 15 5 29 - Gs B 1500 87 -6 56 All Su/ASu
1~24F Counter Hit/Projectile/If you land before the animation of this move ends, you have 12F of landing recovery.
Tekken Punch A 236A 12 4 15 +9 S/H D 2200 83 -8 30 All Su/ASu
1~15F Counter Hit
Tekken Punch B 236B 17 6 16 +4 H D 2500 83 -8 36 All Su/ASu
1~22F Counter Hit
Tekken Punch C 236C 26 12 13 +4 Ws E 3000 83 -8 26 All Su/ASu
1~37F Reflect (1~22F upper body, 23~37 in front of Heart)/1~37F Counter Hit/23~37F Feet Invincibility/18~25F Clash (Upper Body)
Clumsy Punch 41236C 34 8 36 -21 Sweep (Heavy) D 1500 83(70) -8 56 St/Air -
34~57 Down/58~ Invincible/Unclashable/Cannot HC.
Ribbon Beam A 421A 21 6 15 +6 M/Gs B 1500 87(70) -6 56 All -
1~5F Throw Invincibility/1~9&24-30F Feet Body Invincibility/10~23F Lower Body Invincibility/6~30F Counted as airborne/No Counter Hit/Projectile.
Ribbon Beam B 421B 26 6 13 +8 M/Gs B 1500 87(70) -6 56 All -
1~5F Throw Invincibility/1~7&28-31F Feet Body Invincibility/8~27F Lower Body Invincibility/6~31F Counted as airborne/No Counter Hit/Projectile.
Ribbon Beam C 421C 29 9 5 +13 M/Gs B 1500 87(70) -6 56 All -
1~5F Throw Invincibility/1~6&30-33F Feet Body Invincibility/7~29F Lower Body Invincibility/6~33F Counted as airborne/No Counter Hit/Projectile.
Special Kick J214X 22 (Until Heart Lands) 8 (After Landing) +14 Gs D 2100 83 -8 56 St/Air Su/ASu
Can be cancelled up until 1 frame from landing.

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Sugoi Heartful Punch 623AB (Super Flash) 2 3・12(9)3 31+ 17 (Landing) -54 N•F•F [F (Hi/Heavy)] C•D•B 2000•2000•1500 [2000•300x13•3000] 95•83•87 [95x14•50] -2•-8•-6 [-2x14•-20] 32•20•20 [32•22x13•12] St/Cr•All•All [-] ASu
1~4F Invincibility/5F Throw Invincibility & Feet Invincibility/6F~ Counted as airborne/1~36F Counter Hit/1st Hit Unclashable/If the first hit connects, please look to the data in the [ ]/After 15th hit, HC is possible.
Sugoi Heartful Punch (Air) J623AB (Super Flash) 4 3・12(9)3 17 (After Landing) - F•F•F [F (Hi/Heavy)] A•D•B 300•2000•1500 [300x10•5000] 95•83•87 [95x10•50] -2•-8•-6 [-2x10•-20] 22•58•20 [22x10•12] All ASu
1~6F Invincibility/1~38F Counter Hit/If the first hit connects, please look to the data in the [ ]/After the 11th hit, HC is possible.
Love Tekken Punch 236AB (Super Flash) 10 8 18 +1 Ws D 5000 50 -20 26 St/Cr ASu
1~4F Knockback Invincibility/During the animation, no Counter Hit/Unclashable.
Sugoi Special Kick J214AB (Super Flash) 7 (Until Heart Lands) 32 (After Landing) -12 Gs D 5000 50 -20 20 St/Air ASu
1~6F Throw Invincibility/During the animation, no Counter Hit/Unclashable/Can be cancelled up until 1 frame from landing.

Critical

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
It's a Really Sugoi Heartful Punch 641236AB (Super Flash) 5 15 30/47/48 + 20 (Landing) - Ws - [8000][10000][12000] 50 -20 26 All -
1~19F Invincibility/No Counter Hit/Unclashable/Guard Crush attack/Hit Stop 48F/During Super Flash, if you rotate the joystick the attack has 3 levels of power/The data in [ ] is based on [Default power] [2nd level] [3rd level]/Guard Crush damage: [1200] [1600] [2000].
Extend Force It's a Really Sugoi Heartful Punch 641236AB (During Extend Force) (Super Flash) 5 See Notes 18 (After Landing) - Ws - [8000•5600][10000•7000][12000•8000] 50•50 -20•-20 60•26 All -
Start to End: Full Invincibility/No Counter Hit/Unclashable/Guard Crush attack/Hit Stop 48F/During Super Flash, if you rotate the joystick the attack has 3 levels of power/The data in [ ] is based on [Default power] [2nd level] [3rd level]/Guard Crush damage: [1200] [1600] [2000].
Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching