Arcana Heart 3/AH3LM/Dorothy Albright: Difference between revisions
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==Super Moves== | ==Super Moves== | ||
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'''Triple・Face<br>「トリプル・フェイス」<br>236A+B''' | |||
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fluff | |||
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| | '''Riffle・Shuffle<br>「リフル・シャッフル」<br>623A+B''' | ||
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fluff | |||
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'''Ten・of・Spades<br>「テン・オブ・スペード」<br>214A+B''' | |||
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fluff | |||
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| | '''Speculation<br>「スペキュレイション」<br>J214A+B''' | ||
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fluff | |||
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: | '''Misdirection<br>「ミスディレクション」<br>412364A+B or 463214A+B''' | ||
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* ''' | fluff | ||
: | * '''412364A+B Version''' | ||
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* '''463214A+B Version''' | |||
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Revision as of 10:38, 13 May 2014
Introduction
Dorothy is a setup character. Her normals all have very short range which makes her neutral game sub-par. However she is still a small character that is not easy to hit, and her wide variety of projectiles, while not made for zoning, still get the job done.
Once Dorothy lands a hit, her projectile based okizeme setups are second to none. She has excellent crossups, high-low game, throw tricks, and chip damage. Not only is she capable of all this, but there is depth to the way she sets things up - she has Poker Hands. All of her specials that set a card on the screen will count as a part of a hand, and when you complete different hands, you can get a variety of powerful attacks from them. If you're the type of person who likes to blow your opponents mind with crazy setups then Dorothy is for you, just remember that you also have to learn to deal with her weakness.
Arcana Selection
The best arcanas for Dorothy help her lacking neutral game. However, she is not reliant on an arcana for anything else, it's all supplemental. An arcana such as love, plant, flower, or sin is recommended for beginners. Once you get more familiar with the character, any arcana that you can think of that would be good for her is worth trying out.
Some known arcana that have good or decent synergy with Dorothy are: Evil, Flower, Ice, Love, Mirror, Plant, Sin, Time, Tyr, and Water.
Arcana like Evil, Ice, Tyr, Time, Sin, and Water are able to take advantage of Dorothy's ability to do a raw EF mid-combo to make the most use their unique EF traits. The only thing you should be cautious of is an arcana like Time, which while it gives her a lot of unique setups for poker hands and high damage from certain combo starters, lacks the high meter generation that is very important to Dorothy's basic game.
Strategy
Zoning
Pressure and Mixup
Defense
Hands
Setups
Combos
Videos
Move List
Normal Moves
5A |
fluff |
2A |
fluff |
6A |
fluff |
5A |
fluff |
2A |
fluff |
6B |
fluff |
4B |
fluff |
5C |
fluff |
2C |
fluff |
3C |
fluff |
5E |
fluff |
2E |
fluff |
j.A |
fluff |
j.B |
fluff |
j.2B |
fluff |
j.C |
fluff |
j.E |
fluff |
Special Moves
Jack・Rabbit |
fluff
|
Ground・Ten |
fluff
|
Flying・Ace |
fluff
|
Shuffle |
fluff
|
Super Moves
Triple・Face |
fluff |
Riffle・Shuffle |
fluff |
Ten・of・Spades |
fluff |
Speculation |
fluff |
Misdirection |
fluff
|
Critical Heart
Fuujyu・Narukami 「封呪・鳴神」 - 632146AB [4 ・ 2 ・ 4 ・ 2 ・ 4 ・ 2 ・ 4 ・ 2 ・ 4 ・ AB]
Seal curse: Thunder God. Consumes all of Nazuna's Rei-Ryoku meter unless it is in the yellow, in which case it will consume nearly all of it. Locking super, hits overhead and is invincible. After hitting with the intial super, you must then complete the rest of the input properly to get the powerful followup. If you have a hard time remembering the directions required, it's simply 4, 2 repeated, starting and ending at 4, for a total of 9 directional inputs, followed by a second A+B. You do not need to return to neutral between inputs, but you cannot do it too fast or slow. Returning to neutral may make the timing more natural for you. When this super wiffs entirely, or you fail to complete the entire input, Nazuna's incantation will backfire, causing both players to get hit by a debuff that slows movement and seals all specials for the duration. On the failure version, Nazuna will not regenerate any of her Rei-Ryoku meter, and her debuff will last much longer than your opponents. This is game changing, so never fail this input. On success, only your opponent will get hit by the debuff and it will last much longer. Nazuna's Rei-Ryoku meter will also begin regenerating as soon as you complete the input, giving you your specials and chains back. The normal version does not do that much damage, but this is still one of the best Critial Hearts in the game because of the debuff. In the Extend Force version of Fuujyu Narukami, Nazuna will create a giant wind scythe on her staff and slash for a huge amount of damage. Causes the same status effect, but unlike the normal version, this one can be air teched. If your combo into her EFXH is shorter, than you can get a quick hit in to extend your combo slightly in the corner. |