Arcana Heart 3/AH3LM/Akane Inuwaka: Difference between revisions

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Revision as of 11:38, 29 January 2014

Heart Aino

愛乃 はぁと


Health Modifier
+3%
Guts Threshold
~20%
Maximum Guts
~60%
Guts Factor
~3%
Base EHP
~25484

Introduction

I know nothing of this character's story and stuff

Akane's Story

Akane's Frame Data

Akane's Movelist Card

Strategy

Akane's a rushdown character with good range on a majority of her normals ground and air normals. Use the range on your normals to outpoke your opponents. Akane also has good non-homing air movement. Combine that with her air normals and she has the means to control the air game.

Arcana Selection

Arcana selection is more so based on how you want to play or supplement Akane. Some of the more common choices are Dark, Lighting, and Love.

Base Combos

2abc 236a 6d 5a 5c 6c j.A j.B jump cancel j.B j.C 214A 2ab5C 5d j.A j.B jump cancel j.B j.C 214A

Move List

Note: Click on the images of the moves to see the full frames.

Normal Moves

5A

Akane knees the opponent. While the move is fast, it can't be cancel into its self on whiff and it also has some recovery on whiff so use the move wisely.

2A

A low kick that has very good range. It cancels into itself on whiff. One of her best ground moves as and is used to either start a combo or pressure.

5B

A kick towards the air that hits both in front of Akane and behind her. The move is air unblockable and can be used to hit opponents under the air. The move doesn't recover fast on whiff so be cautious about throwing it out freely.

6B

Heart's new move for Arcana Heart 3, and a good one. Heart's standing overhead. Unsafe on block without cancelling it with Extend Force or Homing, but has decent damage if it connects. It also has faster start up while in Extend Force.

2B

Another good low! Pretty good range and is high jump cancelable which you can use to extend pressure with homing, or mixup with any of her fantastic air normals.

5C

Another amazing normal. A punch that has great range. Early clash frames jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup

6C

You really can't go wrong with the C button. Same startup as 5C, similar early clash frames, and still jump cancelable. It has longer recovery but it has a pretty good tradeoff. This move is air unblockable and has a really nice hitbox. This makes it a very good, fairly safe anti-air with some pretty good damage conversion possibilities.

2C

Heart's sweep. On hit you have some of your best options to convert damage from this move, and even good meterless damage in the corner. This move is throw invulnerable after some of it's startup.

5E

A shoulder charge with pretty good recovery for what it is. Carries whatever passive attributes your Arcana gives you from frames 1-7, and some pretty good clash after that. On charge this move is unblockable.

2E

Heart swings for the fences with this normal. The most notable thing about this normal is that it has projectile reflect on frames 10-22, making this Heart's only option to reflect on the ground. Can be used as a late anti-air because of how low it hits to the ground, comboable with homing. Carries passive properties from your Arcana on frames 1-5, some mid frame clash and is also unblockable on charge.

JA

Another good normal on the A button. Really good hitboxes in front of her, and above her (it can even hit behind her!). Hits high so you can use this move for an instant overhead. Also a really good homing normal.

JB

This move is an amazing move to use with speed homing. It also plays an important part in combos because of it's low hitbox, which helps to float the opponent after a move like JC or JE which sends them to the ground.

J4B

Heart sticks her arm out and clashes everything. This move has a lot of clash frames, and is generally a pretty good move to throw out in clash because of that. Offers pretty good horizontal range for an air normal.

JC

JC has a nice, big hitbox to it and some really convenient early clash frames. Both of those things make it an incredibly strong button to press on homing.

JE

A very important air normal. Heart takes both hands and smashes them downward. This move is your only air normal that has projectile reflect, and a very convenient hitbox that makes it a good normal to use as a cross up. This is also your go-to normal for ending combos because it groundslams, which helps to set up whatever knockdown options you have.

Special Moves

Heartful Punch 「はーとふるぱんち」 - 623ABC

Heart's DP, it's pretty heartful. All three versions are invincible for their startup, and can be made safe or converted off of with the use of EFC or Homing. The Heart explosion has a delayed hitbox that is pretty big, so the reach of these are pretty good. They all also start on the ground for the grounded versions, so they can be used to blow up low staggers.

  • A Version
Heart's A DP. Her fastest special reversal (3 frames!) but also the shortest distance.
  • B Version
Still fast, bit better travel, and a bit of extra damage.
  • C Version
Longest startup, best damage and travels a very long distance. You probably want to use this one in combos if possible.
  • Additional Attack - 214ABC - After the punch, you can input this for a follow up that looks like Ribbon Beam. This will groundslam the opponent for a forced knockdown. If you connect a DP you always want to try to follow up with this for the knockdown.
Iron Fist Punch 「鉄拳ぱんち」 - 236ABC
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version
Iron Fist Punch (Tumble) 「ドジっ娘ぱんち」 - 41236C
lol overhead
Ribbon Beam 「りぼんびーむ」 - 421ABC
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version
Special Kick 「必殺きっく」 - 214ABC (Air Only)
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version

Super Moves

Amazing Heartful Punch 「すっごいはーとふるぱんち」 - 623A+B

It's a super dp.

Iron Fist Punch of Love 「愛の鉄拳ぱんち」 - 236A+B

It's a super move

Special Kick of Love 「すっごい必殺きっく」 - 214A+B (Air Only)

It's a super.

Critical Heart

Super Duper Amazing Iron Fist Punch of Love「とにかくすっごい愛の鉄拳ぱんち」 - 641236A+B

It's a super.

Colors

Template:AH3Colors

Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching