Arcana Heart 3/AH3LM/Catherine Kyohbashi: Difference between revisions

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(Created page with "image:heartlink.gif|<center><font size="3"><b>Heart Aino<br><br>愛乃 はぁと</b></font><br><br><table width="100%" style="background-color:white" border="1" cellpadding=...")
 
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[[image:heartlink.gif|<center><font size="3"><b>Heart Aino<br><br>愛乃 はぁと</b></font><br><br><table width="100%" style="background-color:white" border="1" cellpadding="2" cellspacing="0">
[[image:cathlink.gif|<center><font size="3"><b>Catherine Kyoubashi<br><br>キャサリン京橋</b></font><br><br><table width="100%" style="background-color:white" border="1" cellpadding="2" cellspacing="0">
<tr>
<tr>
<td><center>Health Modifier</center></td>
<td><center>Health Modifier</center></td>
<td><center>0%</center></td>
<td><center>+8%</center></td>
</tr>
</tr>
<tr>
<tr>
<td><center>Guts Threshold</center></td>
<td><center>Guts Threshold</center></td>
<td><center>~40%</center></td>
<td><center>~50%</center></td>
</tr>
</tr>
<tr>
<tr>
<td><center>Maximum Guts</center></td>
<td><center>Maximum Guts</center></td>
<td><center>~30%</center></td>
<td><center>~25%</center></td>
</tr>
</tr>
<tr>
<tr>
<td><center>Guts Factor</center></td>
<td><center>Guts Factor</center></td>
<td><center>~4.5%</center></td>
<td><center>~5%</center></td>
</tr>
</tr>
<tr>
<tr>
<td><center>Base EHP</center></td>
<td><center>Base EHP</center></td>
<td><center>~25131</center></td>
<td><center>~27284</center></td>
</tr>
</tr>
</table></center>|frame|right]]
</table></center>|frame|right]]
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I'm gonna fix this :<
I'm gonna fix this :<


[[Arcana Heart 3/Story#Heart | '''Heart's Story''']]
[[Arcana Heart 3/Story#Catherine | '''Cathy's Story''']]


[[Arcana Heart 3/Heart's Frame Data|'''Heart's Frame Data''']]
[[Arcana Heart 3/Catherine's Frame Data|'''Cathy's Frame Data''']]


[http://wiki.mizuumi.net/w/File:Heartset.png '''Heart's Movelist Card''']
[http://wiki.mizuumi.net/w/File:Cathyset.png '''Cathy's Movelist Card''']
==Strategy==
==Strategy==
Get in- stay in. Once Heart starts pressuring you don't want to let up. You can convert most random hits into 8k+ damage, so most people will (and should) be scared. Heart's jump cancelable normals, paired with the short startup on homing help to make sure that you can continue to pressure until you can convert. Add onto this her incredibly good ground and air normals, a robust set of specials, good meterless and metered damage and you've got one of the most dangerous characters in the game.
Get in- stay in. Once Heart starts pressuring you don't want to let up. You can convert most random hits into 8k+ damage, so most people will (and should) be scared. Heart's jump cancelable normals, paired with the short startup on homing help to make sure that you can continue to pressure until you can convert. Add onto this her incredibly good ground and air normals, a robust set of specials, good meterless and metered damage and you've got one of the most dangerous characters in the game.

Revision as of 22:30, 5 March 2014

Catherine Kyoubashi

キャサリン京橋


Health Modifier
+8%
Guts Threshold
~50%
Maximum Guts
~25%
Guts Factor
~5%
Base EHP
~27284

Introduction

I'm gonna fix this :<

Cathy's Story

Cathy's Frame Data

Cathy's Movelist Card

Strategy

Get in- stay in. Once Heart starts pressuring you don't want to let up. You can convert most random hits into 8k+ damage, so most people will (and should) be scared. Heart's jump cancelable normals, paired with the short startup on homing help to make sure that you can continue to pressure until you can convert. Add onto this her incredibly good ground and air normals, a robust set of specials, good meterless and metered damage and you've got one of the most dangerous characters in the game.

Arcana Selection

Heart is a very well rounded character, which leaves you with quite a bit of freedom to select Arcana based upon your playstyle! Common Arcana include Love, Thunder and Flower.

Base Combos

2abc 236a 6d 5a 6c j.A j.B j.4B jump cancel j.A j.C j.E 623c 214c 214AB ~ party time

Move List

Note: Click on the images of the moves to see the full frames.

Normal Moves

5A

A fast (3 frames!) standing jab that can cancel into itself, which makes it a great pressure tool. Will not connect on characters with shorter crouching hitboxes.

2A

One frame slower than her 5A, but still nothing to scoff at. It has a bit less range than the standing equivalent but can still cancel into itself, confirm into most ground combos, and is as good for pressure as 5A.

5B

Gives you a bit longer range than 5A along with a few extra benefits. With the extra range and (late) clash frames this turns into a tool to control space as well as continue pressure from the air with it's jump cancel.

6B

Heart's new move for Arcana Heart 3, and a good one. Heart's standing overhead. Unsafe on block without cancelling it with Extend Force or Homing, but has decent damage if it connects. It also has faster start up while in Extend Force.

2B

Another good low! Pretty good range and is high jump cancelable which you can use to extend pressure with homing, or mixup with any of her fantastic air normals.

5C

Another amazing normal. A punch that has great range. Early clash frames jump cancelable, and is a hitconfirm for some Arcanas like Plant. Also has the added bonus of forcing restanding for some good post knockdown mixup

6C

You really can't go wrong with the C button. Same startup as 5C, similar early clash frames, and still jump cancelable. It has longer recovery but it has a pretty good tradeoff. This move is air unblockable and has a really nice hitbox. This makes it a very good, fairly safe anti-air with some pretty good damage conversion possibilities.

2C

Heart's sweep. On hit you have some of your best options to convert damage from this move, and even good meterless damage in the corner. This move is throw invulnerable after some of it's startup.

5E

A shoulder charge with pretty good recovery for what it is. Carries whatever passive attributes your Arcana gives you from frames 1-7, and some pretty good clash after that. On charge this move is unblockable.

2E

Heart swings for the fences with this normal. The most notable thing about this normal is that it has projectile reflect on frames 10-22, making this Heart's only option to reflect on the ground. Can be used as a late anti-air because of how low it hits to the ground, comboable with homing. Carries passive properties from your Arcana on frames 1-5, some mid frame clash and is also unblockable on charge.

JA

Another good normal on the A button. Really good hitboxes in front of her, and above her (it can even hit behind her!). Hits high so you can use this move for an instant overhead. Also a really good homing normal.

JB

This move is an amazing move to use with speed homing. It also plays an important part in combos because of it's low hitbox, which helps to float the opponent after a move like JC or JE which sends them to the ground.

J4B

Heart sticks her arm out and clashes everything. This move has a lot of clash frames, and is generally a pretty good move to throw out in clash because of that. Offers pretty good horizontal range for an air normal.

JC

JC has a nice, big hitbox to it and some really convenient early clash frames. Both of those things make it an incredibly strong button to press on homing.

JE

A very important air normal. Heart takes both hands and smashes them downward. This move is your only air normal that has projectile reflect, and a very convenient hitbox that makes it a good normal to use as a cross up. This is also your go-to normal for ending combos because it groundslams, which helps to set up whatever knockdown options you have.

Special Moves

Heartful Punch 「はーとふるぱんち」 - 623ABC

Heart's DP, it's pretty heartful. All three versions are invincible for their startup, and can be made safe or converted off of with the use of EFC or Homing. The Heart explosion has a delayed hitbox that is pretty big, so the reach of these are pretty good. They all also start on the ground for the grounded versions, so they can be used to blow up low staggers.

  • A Version
Heart's A DP. Her fastest special reversal (3 frames!) but also the shortest distance.
  • B Version
Still fast, bit better travel, and a bit of extra damage.
  • C Version
Longest startup, best damage and travels a very long distance. You probably want to use this one in combos if possible.
  • Additional Attack - 214ABC - After the punch, you can input this for a follow up that looks like Ribbon Beam. This will groundslam the opponent for a forced knockdown. If you connect a DP you always want to try to follow up with this for the knockdown.
Iron Fist Punch 「鉄拳ぱんち」 - 236ABC
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version
Iron Fist Punch (Tumble) 「ドジっ娘ぱんち」 - 41236C
lol overhead
Ribbon Beam 「りぼんびーむ」 - 421ABC
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version
Special Kick 「必殺きっく」 - 214ABC (Air Only)
  • A Version
It's the A Version
  • B Version
It's the B Version
  • C Version
It's the C Version

Super Moves

Amazing Heartful Punch 「すっごいはーとふるぱんち」 - 623A+B

It's a super dp.

Iron Fist Punch of Love 「愛の鉄拳ぱんち」 - 236A+B

It's a super move

Special Kick of Love 「すっごい必殺きっく」 - 214A+B (Air Only)

It's a super.

Critical Heart

Super Duper Amazing Iron Fist Punch of Love「とにかくすっごい愛の鉄拳ぱんち」 - 641236A+B

It's a super.

Colors

Template:AH3Colors

Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

Akane[*]Angelia[*]Catherine[*]Clarice[*]Dorothy[*]Eko[*]Elsa[*]Fiona[*]Heart[*]Kamui[*]Kira[*]Konoha[*]Lieselotte[*]Lilica[*]Maori[*]Mei-Fang[*]Nazuna[*]Petra[*]Saki[*]Scharlachrot[*]Weiß[*]Yoriko[*]Zenia[*]

Arcana

Dark[*]Earth[*]Evil[*]Fenrir[*]Fire[*]Flower[*]Halo[*]Ice[*]Love[*]Luck[*]Magnetism[*]Metal[*]Mirror[*]Plant[*]Punishment[*]Sacred[*]Sin[*]Thunder[*]Time[*]Tone[*]Tyr[*]Water[*]Wind[*]

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching