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Melty Blood/MBAACC/White Len
Evil Len and Nanaya’s strange pal. A zoner-type character with good ground normals and relies on her big bag of tricks to open up opponents. Her j.B can be delayed to create double overheads, whiff into throw/command throw, low, etc. Of particular interest is her ground dash which allows her temporary invincibility and can pass-through opponents. Air mobility is mediocre, so unlike Len she generally prefers working on the ground instead of jumping around. One of the trickiest characters to play, but also is tricky to understand as an opponent - even if you know all of her options, it can still be hard to overcome her many options. Often considered the worst non-joke character (between her and Miyako) due to her generally mediocre damage and poor mobility, but like most mid tiers she really rewards creative players and has the tools to overcome any matchup, especially if you master both Crescent and Full moons.
Stage: Through the Looking-Glass
BGM: Fairy Tale transparently