Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Crescent Moon: Difference between revisions
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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...") |
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=Combos= | =Combos= | ||
'''Normal Combos''' | '''Normal Combos''' | ||
* | *2A 2B 5B 6B 2C 5C 214A j.BC [j.BC throw / j.[C] j.A (whiff) 22A] | ||
:Standard mid-screen combo. It is a better option to end with a 22a setup if you will land at the corner. | |||
*2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) 22A | |||
:A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a 22A set-up while dealing decent damage. Performed a bit differently when starting at the corner. | |||
'''Corner Combos''' | |||
*2ABC 5C 214A j.BC 7 [j.C] j.A (whiff) late j.214A (land) dash 214A j.BC j.[C] jA (whiff) 22A | |||
:This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A. | |||
'''Metered Combos''' | '''Metered Combos''' |
Revision as of 03:19, 30 December 2011
Combos
Normal Combos
- 2A 2B 5B 6B 2C 5C 214A j.BC [j.BC throw / j.[C] j.A (whiff) 22A]
- Standard mid-screen combo. It is a better option to end with a 22a setup if you will land at the corner.
- 2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) 22A
- A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a 22A set-up while dealing decent damage. Performed a bit differently when starting at the corner.
Corner Combos
- 2ABC 5C 214A j.BC 7 [j.C] j.A (whiff) late j.214A (land) dash 214A j.BC j.[C] jA (whiff) 22A
- This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A.
Metered Combos
- ...
- ...
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name 「JP name」 - 22ABC
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「」 - 236ABC
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「」 - 28ABC
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「」 - 623ABC
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「」 - 214ABC
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「」 - 421ABC
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「」 - J22ABC
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「」 - 426ABC
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「」 - BC
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Arc Drive
「」
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Another Arc Drive
「」
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Last Arc
「」
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