Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Crescent Moon: Difference between revisions

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m (→‎Combos: forgot a little notation. heh. ><)
(→‎Combos: added another combo...)
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=Combos=
=Combos=
'''Normal Combos'''
'''Normal Combos'''
*2A 2B 5B 6B 2C 5C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A]
*2A 2B 5B 6B 5C 2C 6C j.BC airdash j.C [j.BC throw /j.[C] j.A (whiff) j.22A]
:Standard mid-screen combo. It is a better option to end with a 22a setup if you will land at the corner.
:Standard mid-screen combo. Adds a nice amount of corner carry. End with j.22A setup if you will land at the corner.
 
*2A 2B 5B 6B 5C 2C 6C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A]
:Standard mid-screen combo. It is a better option to end with a j.22A setup if you will land at the corner.


*2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) j.22A
*2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) j.22A
:A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a 22A set-up while dealing decent damage. Performed a bit differently when starting at the corner.
:A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a j.22A setup while dealing decent damage. Performed a bit differently when starting at the corner.


'''Corner Combos'''
'''Corner Combos'''

Revision as of 03:54, 30 December 2011

Combos

Normal Combos

  • 2A 2B 5B 6B 5C 2C 6C j.BC airdash j.C [j.BC throw /j.[C] j.A (whiff) j.22A]
Standard mid-screen combo. Adds a nice amount of corner carry. End with j.22A setup if you will land at the corner.
  • 2A 2B 5B 6B 5C 2C 6C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A]
Standard mid-screen combo. It is a better option to end with a j.22A setup if you will land at the corner.
  • 2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) j.22A
A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a j.22A setup while dealing decent damage. Performed a bit differently when starting at the corner.

Corner Combos

  • 2ABC 5C 214A j.BC 7 [j.C] j.A (whiff) late j.214A (land) dash 214A j.BC j.[C] jA (whiff) j.22A
This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A.

Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

MBAACC Navigation

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