Melty Blood/MBAACC/Akiha Tohno (Seifuku)/Crescent Moon: Difference between revisions

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(→‎Combos: added another combo...)
(→‎Special Moves: added some info. :X)
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| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 22ABC</font> '''
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 22ABC</font> '''


* '''(Description)''' - Simply describe the move here and what it can be used for
* '''(Description)''' - Akiha summons a flame pit. Her flame pits last for 10 seconds and are not cancelled when she is hit. Input 22x while a pit is active to ignite flame pillars from the pits. Flame pillars are capable of OTG relaunching. Note that her flamepits are also automatically ignited when she command throws (63214c) the opponent while standing above a pit. Pits can also be ignited in air.
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(A version)''' - Akiha summons a flame pit where she is standing and hops backwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged. Use this version when in the corner. Really good.  
* '''(B version)''' - Ditto
* '''(B version)''' - Akiha summons a flame pit that moves about two characters forwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged.
* '''(EX version)''' - This is were you describe what happens when you feed it 100%
* '''(EX version)''' - Akiha summons a flame pit that follows the opponent around. Sends 2 pillars when ignited uncharged, 3 pillars when charged.


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| width="" style="background:#E8E8E8;"| ''' <font size = "3">  「」 - 214ABC</font>'''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  「」 - 214ABC</font>'''


* '''(Description)''' - ...
* '''(Description)''' - Akiha points forward and summons a flame pillar. Pillars are air unblockable and are capable of OTG relaunching.  
* '''(A version)''' - Akiha summons a pillar right in front of her. Not very safe, don't use this outside of a combo.
* '''(B version)''' - Akiha summons a pillar mid-screen. This is a pretty handy special to use for zoning.
* '''(EX version)''' - Akiha summons a flame pillar right on the opponent. Appears quite fast enough that you can even punish heat activations. The pillar has a larger vertical hitbox than the A/B versions, making this a good full-screen punisher.


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* '''(B version)''' -
* '''(B version)''' -
* '''(EX version)''' -
* '''(EX version)''' -
|-
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 - BC</font>'''
* '''(Description)''' - ...
* '''(Standing)''' -
* '''(Crouching)''' -
* '''(Airborne)''' -


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==Arc Drive==
==Arc Drive==

Revision as of 07:08, 30 December 2011

Combos

Normal Combos

  • 2A 2B 5B 6B 5C 2C 6C j.BC airdash j.C [j.BC throw /j.[C] j.A (whiff) j.22A]
Standard mid-screen combo. Adds a nice amount of corner carry. End with j.22A setup if you will land at the corner.
  • 2A 2B 5B 6B 5C 2C 6C 214A j.BC [j.BC throw / j.[C] j.A (whiff) j.22A]
Standard mid-screen combo. It is a better option to end with a j.22A setup if you will land at the corner.
  • 2ABC 5C 214A j.BC 9 [j.C] j.A (whiff) j.214A (land) 214A j.BC j.[C] j.A (whiff) j.22A
A staple for S-Akiha. This combo will take you from anywhere on the screen to a corner with a j.22A setup while dealing decent damage. Performed a bit differently when starting at the corner.

Corner Combos

  • 2ABC 5C 214A j.BC 7 [j.C] j.A (whiff) late j.214A (land) dash 214A j.BC j.[C] jA (whiff) j.22A
This is almost the same as her normal mid-screen combo except that the first j[C] needs to be spaced away or j214A will whiff (it will strike off-screen). The link between j214A and dash 214A is easier to do the later you use j214A.

Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Akiha summons a flame pit. Her flame pits last for 10 seconds and are not cancelled when she is hit. Input 22x while a pit is active to ignite flame pillars from the pits. Flame pillars are capable of OTG relaunching. Note that her flamepits are also automatically ignited when she command throws (63214c) the opponent while standing above a pit. Pits can also be ignited in air.
  • (A version) - Akiha summons a flame pit where she is standing and hops backwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged. Use this version when in the corner. Really good.
  • (B version) - Akiha summons a flame pit that moves about two characters forwards. Sends 1 pillar when ignited uncharged, 2 pillars when charged.
  • (EX version) - Akiha summons a flame pit that follows the opponent around. Sends 2 pillars when ignited uncharged, 3 pillars when charged.
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - Akiha points forward and summons a flame pillar. Pillars are air unblockable and are capable of OTG relaunching.
  • (A version) - Akiha summons a pillar right in front of her. Not very safe, don't use this outside of a combo.
  • (B version) - Akiha summons a pillar mid-screen. This is a pretty handy special to use for zoning.
  • (EX version) - Akiha summons a flame pillar right on the opponent. Appears quite fast enough that you can even punish heat activations. The pillar has a larger vertical hitbox than the A/B versions, making this a good full-screen punisher.
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -

Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

MBAACC Navigation

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