Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions

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'''Anywhere'''
'''Anywhere'''


4C launcher:
2A 5B 2B 2C 4C j.BC j.ABC j.6AD
2A 5B 2B 2C 4C j.BC j.ABC j.6AD


623B launcher:
2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD
Rekka combo:
2A 5B 2B 2C 236A 236A 214A
2A 5B 2B 2C 236A 236A 214A


Legacy relaunch:
Legacy relaunch:
Line 12: Line 16:
Dodge relaunch:
Dodge relaunch:
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD
Double relaunch:
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD




Notes:
Notes:


- Don't ever use j.B instead of j.C for the legacy relaunch combo: it messes up with the incoming air combo
- j.B is no longer a valid substitute for j.C as a relaunch; it will mess-up with the incoming air-combo


- Dodge relaunch combo costs 50% meter
- Dodge relaunch combo costs 50% meter
'''Fullscreen'''
Simple fullslash:
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD




Line 27: Line 40:


Full slam:
Full slam:
2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - 236A 236A 214A
2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD
 
Full slam with corner space oki setup:
2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B]





Revision as of 02:26, 5 January 2012

Combos

Anywhere

4C launcher: 2A 5B 2B 2C 4C j.BC j.ABC j.6AD

623B launcher: 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD

Rekka combo: 2A 5B 2B 2C 236A 236A 214A

Legacy relaunch: 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD

Dodge relaunch: 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD

Double relaunch: 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD


Notes:

- j.B is no longer a valid substitute for j.C as a relaunch; it will mess-up with the incoming air-combo

- Dodge relaunch combo costs 50% meter


Fullscreen

Simple fullslash: 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD


Corner

Simple slam: 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD

Full slam: 2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD

Full slam with corner space oki setup: 2A 5B 2B 2C - 5C - 236[B] j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B]


Notes:

- Delay as much as you can after a 2C, the lower the better

- A very slight delay is needed between 5C and 236[B]

- If you're having trouble with the j.63214B 5B link, do your best to do the TK as low as possible

- Some j.63214B's may have to be delayed for the next 5B to hit

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
「」 - 236ABC
  • (Description) -
「」 - 28ABC
  • (Description) - ...
  「」 - 623ABC
  • (Description) - ...
「」 - 214ABC
  • (Description) - ...
「」 - 421ABC
  • (Description) - ...
「」 - J22ABC
  • (Description) - ...
「」 - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
「」 - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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