Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions

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=Combos=
=Combos=


<table border=1px cellspacing=0>
<table border=1px cellspacing=0>
  <tr>
  <tr>
    <th colspan="5" bgcolor="#DDDDFF"> Anywhere </th>
<th bgcolor="#DDDDFF"> Name </th>
  </tr>
<th bgcolor="#DDDDFF"> Input </th>
  <tr>
<th bgcolor="#DDDDFF"> Damage (on V.Sion) </th>
    <th bgcolor="#EEEEFF"> Name </th>
<th bgcolor="#DDDDFF"> Meter generation </th>
    <th bgcolor="#EEEEFF"> Input </th>
<th bgcolor="#DDDDFF"> Meter cost </th>
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
  </tr>
    <th bgcolor="#EEEEFF"> Meter cost </th>
  <tr>
    <th bgcolor="#EEEEFF"> Meter generation </th>
<th colspan="5" bgcolor="#EEEEFF"> Anywhere </th>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Simple 4C combo </td>
<td> Simple 4C combo </td>
    <td> 2A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
    <td> To fill in </td>
<td> To fill in </td>
    <td> 0% </td>
<td> To fill in </td>
    <td> To fill in </td>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Simple 623B combo </td>
<td> Simple 623B combo </td>
    <td> 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD </td>
    <td> To fill in </td>
<td> To fill in </td>
    <td> 0% </td>
<td> To fill in </td>
    <td> To fill in </td>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Rekka combo </td>
<td> Legacy relaunch </td>
    <td> 2A 5B 2B 2C 236A 236A 214A </td>
<td> 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
    <td> To fill in </td>
<td> To fill in </td>
    <td> 0% </td>
<td> To fill in </td>
    <td> To fill in </td>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Legacy relaunch </td>
<td> Dodge relaunch </td>
    <td> 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
    <td> To fill in </td>
<td> To fill in </td>
    <td> 0% </td>
<td> To fill in </td>
    <td> To fill in </td>
<td> 50% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Dodge relaunch </td>
<td> Double relaunch </td>
    <td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD  </td>
    <td> To fill in </td>
<td> To fill in </td>
    <td> 50% </td>
<td> To fill in </td>
    <td> To fill in </td>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <td> Double relaunch </td>
<th colspan="5" bgcolor="#EEEEFF"> Full Screen </th>
    <td> 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD  </td>
  </tr>
    <td> To fill in </td>
<tr>
    <td> 0% </td>
<td> Simple Screen Slash </td>
    <td> To fill in </td>
<td> 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD  </td>
  </tr>
<td> To fill in </td>
  <tr>
<td> To fill in </td>
    <th colspan="5" bgcolor="#DDDDFF"> Fullscreen </th>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <th bgcolor="#EEEEFF"> Name </th>
<th colspan="5" bgcolor="#EEEEFF"> Corner </th>
    <th bgcolor="#EEEEFF"> Input </th>
  </tr>
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
  <tr>
    <th bgcolor="#EEEEFF"> Meter cost </th>
<td> Simple Slam </td>
    <th bgcolor="#EEEEFF"> Meter generation </th>
<td> 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
  </tr>
<td> To fill in </td>
    <tr>
<td> To fill in </td>
    <td> Simple Screen Slash </td>
<td> 0% </td>
    <td> 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD  </td>
  <tr>
    <td> To fill in </td>
  <tr>
    <td> 0% </td>
<td> Full Slam </td>
    <td> To fill in </td>
<td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
  </tr>
<td> To fill in </td>
  <tr>
<td> To fill in </td>
    <th colspan="5" bgcolor="#DDDDFF"> Corner </th>
<td> 0% </td>
  </tr>
  </tr>
  <tr>
  <tr>
    <th bgcolor="#EEEEFF"> Name </th>
<td> EX Full Slam </td>
    <th bgcolor="#EEEEFF"> Input </th>
<td> 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
    <th bgcolor="#EEEEFF"> Damage (on V.Sion) </th>
<td> To fill in </td>
    <th bgcolor="#EEEEFF"> Meter cost </th>
<td> To fill in </td>
    <th bgcolor="#EEEEFF"> Meter generation </th>
<td> 100% </td>
  </tr>
  </tr>
  <tr>
</table>
    <td> Simple Slam </td>
    <td> 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
    <td> To fill in </td>
    <td> 0% </td>
    <td> To fill in </td>
  <tr>
  <tr>
    <td> Full Slam </td>
    <td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
    <td> To fill in </td>
    <td> 0% </td>
    <td> To fill in </td>
  </tr>
  <tr>
    <td> Full slam with corner space oki setup </td>
    <td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] </td>
    <td> To fill in </td>
    <td> 0% </td>
    <td> To fill in </td>
  </tr>
</table>


=Strategy=
Do what you need to do to extrapolate on the character. Here are example categories below.


==Crescent==
Notes:
<ul> - During the Slam combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
</ul>
<ul> - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
</ul>
<ul> - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
<br />
<table border=1px cellspacing=0>
<tr>
<td> 4C j.BC j.ABC j.6AD </td>
<td> High damage, standard oki </td>
</tr>
<tr>
<td> 4C j.BC j.ABC j.2C</td>
<td> High damage, techable oki, OTG with j.63214C if no tech </td>
</tr>
<tr>
<td> 623A </td>
<td> Long oki </td>
</tr>
<tr>
<td> 236A 236A 214A </td>
<td> Long oki, OTG. 623C OTG if done on an airbone opponent </td>
</tr>
<tr>
<td> 5C - 236[B] </td>
<td> Long oki and corner space </td>
</tr>
</table>
<br />
</ul>




==Spacing==
=Strategy=
Do what you need to do to extrapolate on the character. Here are example categories below.


==Crescent==


==Pressure==


==Spacing==


=Move Descriptions=
==Normal Moves==


{| border="0" cellspacing="5" width="100%"
==Pressure==
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''


The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.


|-
=Move Descriptions=
| width="" | ''' <font size = "3">5A</font>  '''
==Normal Moves==


-
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''


|-
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''


-
|-
| width="" | ''' <font size = "3">5A</font>  '''


|-
-
| width="" | ''' <font size = "3">5B</font> '''


-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''


|-
-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''


-
|-
| width="" | ''' <font size = "3">5B</font> '''


|-
-
| width="" | ''' <font size = "3">5C</font> '''


-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''


|-
-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''


-
|-
| width="" | ''' <font size = "3">5C</font> '''


|-
-
| width="" | ''' <font size = "3">#C</font>  '''


-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''


|-
-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font>  ''' 


-
|-
| width="" | ''' <font size = "3">#C</font>  '''


|-
-
| width="" | ''' <font size = "3">JA</font> '''


-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font>  ''' 


|-
-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''


-
|-
| width="" | ''' <font size = "3">JA</font> '''


|-
-
| width="" | ''' <font size = "3">JC</font> '''


-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''


|-
-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''


-
|-
| width="" | ''' <font size = "3">JC</font> '''


|}
-


==Special Moves==
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''


{| border="0" cellspacing="5" width="100%"
-
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name ?JP name? - 22ABC</font> '''


* '''(Description)''' - Simply describe the move here and what it can be used for
|}
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(B version)''' - Ditto
* '''(EX version)''' - This is were you describe what happens when you feed it 100%


|-
==Special Moves==
| width="" | ''' <font size = "3">  ?? - 236ABC</font>'''


* '''(Description)'''
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name ?JP name? - 22ABC</font> '''


|-
* '''(Description)''' - Simply describe the move here and what it can be used for
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  ?? - 28ABC</font>'''
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(B version)''' - Ditto
* '''(EX version)''' - This is were you describe what happens when you feed it 100%


* '''(Description)''' - ...
|-
| width="" | ''' <font size = "3">  ?? - 236ABC</font>'''


|-
* '''(Description)'''
| width="" | ''' <font size = "3">  ?? - 623ABC</font>'''


* '''(Description)''' - ...
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  ?? - 28ABC</font>'''


|-
* '''(Description)''' - ...
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  ?? - 214ABC</font>'''


* '''(Description)''' - ...
|-
| width="" | ''' <font size = "3">  ?? - 623ABC</font>'''


|-
* '''(Description)''' - ...
| width="" | ''' <font size = "3">  ?? - 421ABC</font>'''


* '''(Description)''' - ...
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  ?? - 214ABC</font>'''


|-
* '''(Description)''' - ...
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> ?? - J22ABC</font>'''


* '''(Description)''' - ...
|-
| width="" | ''' <font size = "3">  ?? - 421ABC</font>'''


|-
* '''(Description)''' - ...
| width="" | '''<font size = "3">  ?? - 426ABC</font>'''


* '''(Description)''' - ...
|-
* '''(A version)''' -
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> ?? - J22ABC</font>'''
* '''(B version)''' -
* '''(EX version)''' -


|-
* '''(Description)''' - ...
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? - BC</font>'''


* '''(Description)''' - ...
|-
* '''(Standing)''' -
| width="" | '''<font size = "3">  ?? - 426ABC</font>'''
* '''(Crouching)''' -
* '''(Airborne)''' -


|}
* '''(Description)''' - ...
* '''(A version)''' -
* '''(B version)''' -
* '''(EX version)''' -


|-
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ?? - BC</font>'''


==Arc Drive==
* '''(Description)''' - ...
* '''(Standing)''' -
* '''(Crouching)''' -
* '''(Airborne)''' -


{| border="0" cellspacing="5" width="100%"
|}
| width="" style="background:#E8E8E8;"| '''<font size = "3">  ?? </font> '''


* '''(Description)''' - AD description


==Arc Drive==


|}
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3">  ?? </font> '''


==Another Arc Drive==
* '''(Description)''' - AD description


{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ??  </font> '''


* '''(Description)''' - AAD description
|}


|}
==Another Arc Drive==


==Last Arc==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ??  </font> '''


{| border="0" cellspacing="5" width="100%"
* '''(Description)''' - AAD description
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ??  </font> '''


* '''(Description)''' -  LA description. Mention where it is activated (air or ground shield) first.
|}


|}
==Last Arc==


{{MBCC}}
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"| '''<font size = "3"> ??  </font> '''


[[Category:Melty Blood]]
* '''(Description)''' -  LA description. Mention where it is activated (air or ground shield) first.
 
|}
 
{{MBCC}}
 
[[Category:Melty Blood]]

Revision as of 10:17, 6 January 2012

=Combos=

Name Input Damage (on V.Sion) Meter generation Meter cost
Anywhere
Simple 4C combo 2A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 0%
Simple 623B combo 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD To fill in To fill in 0%
Legacy relaunch 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 0%
Dodge relaunch 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 50%
Double relaunch 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD To fill in To fill in 0%
Full Screen
Simple Screen Slash 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD To fill in To fill in 0%
Corner
Simple Slam 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 0%
Full Slam 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 0%
EX Full Slam 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD To fill in To fill in 100%


Notes:

    - During the Slam combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
    - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
    - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
    4C j.BC j.ABC j.6AD High damage, standard oki
    4C j.BC j.ABC j.2C High damage, techable oki, OTG with j.63214C if no tech
    623A Long oki
    236A 236A 214A Long oki, OTG. 623C OTG if done on an airbone opponent
    5C - 236[B] Long oki and corner space



=Strategy= Do what you need to do to extrapolate on the character. Here are example categories below.

==Crescent==


==Spacing==


==Pressure==


=Move Descriptions= ==Normal Moves==

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

==Special Moves==

Name ?JP name? - 22ABC

* (Description) - Simply describe the move here and what it can be used for * (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves. * (B version) - Ditto * (EX version) - This is were you describe what happens when you feed it 100%

 ?? - 236ABC

* (Description) -

 ?? - 28ABC

* (Description) - ...

 ?? - 623ABC

* (Description) - ...

 ?? - 214ABC

* (Description) - ...

 ?? - 421ABC

* (Description) - ...

 ?? - J22ABC

* (Description) - ...

 ?? - 426ABC

* (Description) - ... * (A version) - * (B version) - * (EX version) -

 ?? - BC

* (Description) - ... * (Standing) - * (Crouching) - * (Airborne) -


==Arc Drive==

 ??

* (Description) - AD description


==Another Arc Drive==

 ??

* (Description) - AAD description

==Last Arc==

 ??

* (Description) - LA description. Mention where it is activated (air or ground shield) first.

==MBAACC Navigation==

General
FAQ
Advanced
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