Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions
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Notes: | Notes: | ||
<ul> - During the | <ul> - During the corner wall bounce combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG | ||
</ul> | </ul> | ||
<ul> - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible | <ul> - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible |
Revision as of 11:31, 8 January 2012
Combos
Input | Damage (on V.Sion) | Meter generation | Meter cost |
---|---|---|---|
Anywhere | |||
2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 50% |
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Full Screen | |||
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
Corner | |||
2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 0% |
2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | To fill in | To fill in | 100% |
Notes:
- - During the corner wall bounce combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
- - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
- - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
4C j.BC j.ABC j.6AD | High damage, standard oki |
4C j.BC j.ABC j.2C | High damage, techable oki, OTG with j.63214C if no tech |
623A | Long oki |
236A 236A 214A | Long oki, OTG. 623C OTG if done on an airbone opponent |
5C - 236[B] | Long oki and corner space |
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Crescent
Spacing
Pressure
Move Descriptions
Normal Moves
2A
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks. |
5A
- |
2B
- |
5B
- |
2C
- |
5C
- |
6C
- |
#C
- |
#C
- |
JA
- |
JB
- |
JC
- |
J6C
- |
Special Moves
Name ?JP name? - 22ABC
|
?? - 236ABC
|
?? - 28ABC
|
?? - 623ABC
|
?? - 214ABC
|
?? - 421ABC
|
?? - J22ABC
|
?? - 426ABC
|
?? - BC
|
Arc Drive
??
|
Another Arc Drive
??
|
Last Arc
??
|