Melty Blood/MBAACC/Powered Ciel/Half Moon: Difference between revisions
(→3C: Added Low invuln) |
(Finished revamp.) |
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|frameAdv=-5 | |frameAdv=-5 | ||
|invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}} | |invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}} | ||
|description= | |description=Performs her 5B as a shield bunker. | ||
}} | }} | ||
{{AttackData-MB | {{AttackData-MB | ||
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=== Special Moves === | === Special Moves === | ||
==== Grounded Specials ==== | |||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | |||
|image=Cpciel236a-1.png | |||
|- | |image2=Fpciel-3C.png | ||
| | |image3=MBCPCiel236XA.png | ||
|image4=Cpciel236b-1.png | |||
| | |image5=Cpciel236b-2.png | ||
|- | |image6=Cpciel236b-3.png | ||
| | |image7=Fpciel-3C.png | ||
|image8=Cpciel236c.png | |||
* | |caption2=A | ||
|caption3=[A] | |||
|caption5=~A | |||
|caption6=~B | |||
| | |caption7=~C | ||
|name=Rapid Stake | |||
Ciel lunges forward with her pile bunker, ramming it into the opponent; then, she performs a somersault kick akin to 3C. Both hits hit mid. Second hit can be charged (see '''236[A]'''). Second hit launches on hit. Second hit causes a much longer untech time when it hits grounded opponents (they can only airtech at Ciel's head level if they're hit on the ground, otherwise they can airtech at the apex of the ascent). | |input=236A/[A]/B/C<br>(236B~A/B/C) | ||
|linkname=236X | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=800*2 (1575) | |||
|reddamage=(945) | |||
|proration=100%, 50% (M) | |||
|circuit=4.9%*2 (9.8%) | |||
|cancel= | |||
|guard=LH | |||
|startup=11 | |||
|active=3 (8) 3 | |||
|recovery=34 | |||
|frameAdv=-19 | |||
|invuln=Low 23-37 | |||
|description=Ciel lunges forward with her pile bunker, ramming it into the opponent; then, she performs a somersault kick akin to 3C. Both hits hit mid. Second hit can be charged (see '''236[A]'''). Second hit launches on hit. Second hit causes a much longer untech time when it hits grounded opponents (they can only airtech at Ciel's head level if they're hit on the ground, otherwise they can airtech at the apex of the ascent). | |||
On its own accord, this move isn't that spectacular. However, keep in mind that you can combo into this off of 5C, regardless of distance. If you're not sure about what combo you should do, simply default to this. It's not spectacular by any means, but at least it's something. | On its own accord, this move isn't that spectacular. However, keep in mind that you can combo into this off of 5C, regardless of distance. If you're not sure about what combo you should do, simply default to this. It's not spectacular by any means, but at least it's something. | ||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
| | |version=[A] | ||
| | |damage=800, 1100 (1865) | ||
| | |reddamage=(1410) | ||
|proration=100%, 70% (?) | |||
|circuit=4.9%, 8.4% (13.3%) | |||
|cancel= | |||
|guard=LH, H | |||
| | |startup=11 | ||
|active=3 (19) 4 | |||
Ciel does the same somersault kick, but more fiercely. Hits '''overhead'''. Causes an ''untechable launch'' on hit. | |recovery=29 | ||
|frameAdv=-35, -15 | |||
|invuln=Low 34-55 | |||
|description=Ciel does the same somersault kick, but more fiercely. Hits '''overhead'''. Causes an ''untechable launch'' on hit. | |||
The key move to the 236[A] loop (hence why it's named as such). The untechable launch caused by this move happens regardless of the opponent's current state, and since it has amazing scaling to it, you don't need to be afraid of using this move repeatedly in your combos. This move by itself will raise your combos' damage outputs from ~3.5k to close to 6k. | The key move to the 236[A] loop (hence why it's named as such). The untechable launch caused by this move happens regardless of the opponent's current state, and since it has amazing scaling to it, you don't need to be afraid of using this move repeatedly in your combos. This move by itself will raise your combos' damage outputs from ~3.5k to close to 6k. | ||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
| | |version=B | ||
|- | |damage= | ||
| | |reddamage= | ||
|proration= | |||
|circuit=6 | |||
|cancel=-CH- | |||
| | |guard= | ||
|startup= | |||
Ciel lunges forward with her pile bunker. Has a clash box during its "active" frames. Pressing A, B or C at any point during the lunge performs a follow-up attack. Does NOT have a hitbox of its own at any point in time. | |active= | ||
|recovery={{Tooltip | text=46| hovertext=Full animation.}} | |||
|frameAdv= | |||
|invuln=Clash 6-20 | |||
|description=Ciel lunges forward with her pile bunker. Has a clash box during its "active" frames. Pressing A, B or C at any point during the lunge performs a follow-up attack. Does NOT have a hitbox of its own at any point in time. | |||
You will be using this a lot in a few match-ups, and not as much in others. The clash frames help to close the gap against characters that H-PCiel has a hard time getting in on (Nero's MANTIS LEG comes up as an example), however keep in mind that '''the opponent can hit Ciel around the clash box'''. This is a really strong tool, but be careful not to use it wrongly - it may cost you the round, if not the entire match. | You will be using this a lot in a few match-ups, and not as much in others. The clash frames help to close the gap against characters that H-PCiel has a hard time getting in on (Nero's MANTIS LEG comes up as an example), however keep in mind that '''the opponent can hit Ciel around the clash box'''. This is a really strong tool, but be careful not to use it wrongly - it may cost you the round, if not the entire match. | ||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
| | |version=~A | ||
| | |damage=1200 | ||
| | |reddamage=960 | ||
|proration=50% (O) | |||
|circuit=8.4% | |||
|cancel= | |||
|guard=LH | |||
| | |startup=22 | ||
|active=4 | |||
Ciel stops dead in her tracks, readies her pile bunker then extends the spike on it whilst aiming straight forward. Hits mid. Causes a wallslam on hit. | |recovery=30 | ||
|frameAdv=-16 | |||
|invuln= | |||
|description=Ciel stops dead in her tracks, readies her pile bunker then extends the spike on it whilst aiming straight forward. Hits mid. Causes a wallslam on hit. | |||
This move deals an absolutely ''insane'' amount of guard damage (12.5% at blue, 35% at red) and, whilst it may not seem like it, '''it is surprisingly safe on block'''. As such, it's not a bad idea to throw this out randomly during pressure every now and then. | This move deals an absolutely ''insane'' amount of guard damage (12.5% at blue, 35% at red) and, whilst it may not seem like it, '''it is surprisingly safe on block'''. As such, it's not a bad idea to throw this out randomly during pressure every now and then. | ||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
| | |version=~B | ||
| | |damage=1500 | ||
| | |reddamage=960 | ||
|proration=100% | |||
|circuit=7.0% | |||
|cancel= | |||
|guard=LH | |||
| | |startup=18 | ||
|active=6 | |||
Ciel stops dead in her tracks, readies her pile bunker then extends the spike on it at a 45º angle. Hits mid. Blows the opponent away on hit. Forces an '''untechable knockdown''' on hit. | |recovery=39 | ||
|frameAdv=-27 | |||
|invuln= | |||
|description=Ciel stops dead in her tracks, readies her pile bunker then extends the spike on it at a 45º angle. Hits mid. Blows the opponent away on hit. Forces an '''untechable knockdown''' on hit. | |||
This move, just like 236B~A, deals a large amount of guard damage; however, unlike 236B~A, it is '''horribly unsafe on block'''; as such, it can't be used as a gimmick like 236B~A can. | This move, just like 236B~A, deals a large amount of guard damage; however, unlike 236B~A, it is '''horribly unsafe on block'''; as such, it can't be used as a gimmick like 236B~A can. | ||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
| | |version=~C | ||
| | |damage=700 | ||
| | |reddamage=480 | ||
|proration=70% (M)/{{Tooltip | text=65% (O)*| hovertext=If last 2 active frames hit.}} | |||
|circuit=3.5% | |||
|cancel= | |||
|guard={{Tooltip | text=LH*| hovertext=First 2 active frames whiff vs Air.}} | |||
|startup=8 | |||
|active={{Tooltip | text=4| hovertext=2, 2 (Single hit, different properties)}} | |||
| | |recovery=30 | ||
|frameAdv=-15 | |||
Ciel pivots herself on her pile bunker mid-dash and performs a somersault kick on the spot. Hitbox is identical to 236A's. Causes an '''untechable launch''' on hit against grounded opponents (against airborne opponents, functions exactly like 236A). | |invuln=Low 9-24 | ||
|description=Ciel pivots herself on her pile bunker mid-dash and performs a somersault kick on the spot. Hitbox is identical to 236A's. Causes an '''untechable launch''' on hit against grounded opponents (against airborne opponents, functions exactly like 236A). | |||
This is your fullscreen punish. You can easily react to an opponent's slow start-up moves (even if airborne) and do this to punish them, netting a large chunk of damage (especially if it lands a counterhit). Like 236A, if you input 236B~C fast enough, you can combo into it off of any 5C hit - use this to your advantage to convert those max range 5C pokes into a full combo, possibly even a 236[A] loop. | This is your fullscreen punish. You can easily react to an opponent's slow start-up moves (even if airborne) and do this to punish them, netting a large chunk of damage (especially if it lands a counterhit). Like 236A, if you input 236B~C fast enough, you can combo into it off of any 5C hit - use this to your advantage to convert those max range 5C pokes into a full combo, possibly even a 236[A] loop. | ||
}} | |||
| | {{AttackData-MB | ||
| | |header=no | ||
| | |version=EX | ||
| | |damage=250*10, 1400 (3106) | ||
| | |reddamage=(1303) | ||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LH | |||
| | |startup=1+2 | ||
|active={{Tooltip | text=36| hovertext=10 hits. 3, 4 x8, 1
11th hit is performed on hit only.}} | |||
Ciel charges forward with her pile bunker, hitting the opponent repeatedly. If the final hit of the charge connects, she then extends the spike on the pile bunker, ramming the opponent into the wall. Last hit causes a wallslam. | |recovery=27 | ||
|frameAdv=0 | |||
|invuln= | |||
|description=Ciel charges forward with her pile bunker, hitting the opponent repeatedly. If the final hit of the charge connects, she then extends the spike on the pile bunker, ramming the opponent into the wall. Last hit causes a wallslam. | |||
This is Ciel's most damaging super, Arc Drive non-withstanding. However, it's still a pretty bad super. It's 236A without the damage and 236B without the follow-ups, all in one move. Save your meter for something else. | This is Ciel's most damaging super, Arc Drive non-withstanding. However, it's still a pretty bad super. It's 236A without the damage and 236B without the follow-ups, all in one move. Save your meter for something else. | ||
}} | |||
}} | |||
|- | ===== <span class="invisible-header">623X</span> ===== | ||
| | {{MoveData | ||
|- | |image=Cpciel623a.png | ||
| | |image2=HPCiel-623AX%2Bj.236AX-1.png | ||
|image3=MBCPCiel623B.png | |||
| | |image4=Cpciel623c.png | ||
|- | |caption2=623A~X followup | ||
| | |name=Shaft Drive | ||
* | |input=623A/B/C<br>(623A~X) | ||
|linkname=623X | |||
|data= | |||
{{AttackData-MB | |||
| | |version=A | ||
|damage=500*3 (1336) | |||
|reddamage=(866) | |||
|proration=100% | |||
|circuit=3.5%, 1.4%*2 (6.3%) | |||
|cancel=-CH-, -J- | |||
|guard=LH (1), LHA (2-3) | |||
|startup=4 | |||
|active={{Tooltip | text=11| hovertext=3 hits. 5, 3, 3}} | |||
|recovery=19 | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=~X | |||
|damage=350*N | |||
|reddamage=192*N | |||
|proration={{Tooltip | text=90% (M)| hovertext=First 2 active frames.}}, 70% (O) | |||
|circuit=1.4%*N | |||
|cancel= | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=X| hovertext=Active until landing.
Multi-hit. 2 xN
Has a 2f-long hitbox on landing which causes knockdown, but it only takes effect if this attack has hit a grounded opponent before landing.}} | |||
|recovery={{Tooltip | text=15| hovertext=Landing recovery.
17 if counting the landing hitbox.}} | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=A DP. Cancellable into a divekick. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=500, 1500, 110*4, 1000 (2318) | |||
|reddamage=(1562) | |||
|proration=100%, 40% (O) | |||
|circuit=3.5%, 10.5%, 7.0% (21.0%) | |||
|cancel= | |||
|guard=LH (1), LHA | |||
|startup=10 | |||
|active={{Tooltip | text=14| hovertext=4, 10}} | |||
|recovery=27 | |||
|frameAdv= | |||
|invuln= | |||
|description=An uppercut that goes way, way higher than the A version. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=1500, 250*6, 1000 (2489) | |||
|reddamage=(1613) | |||
|proration=100%, 40% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LH | |||
|startup=1+0 | |||
|active=10 | |||
|recovery=(~40) | |||
|frameAdv= | |||
|invuln=Full 1 | |||
|description=EX version is fully air unblockable. | |||
}} | |||
}} | |||
- | ===== <span class="invisible-header">214X</span> ===== | ||
{{MoveData | |||
|image=MBHPCiel214A.png | |||
|image2=MBHPCiel214B.png | |||
|image3=MBCPCiel214C.png | |||
|caption4=No lightning sprites due to a framedisplay bug. | |||
|name=Numeral Secret Crest - Lightning Fury<br>(EX: Numeral Secret Crest - Blue Storm) | |||
|input=214A/[A]/B/[B]/C | |||
|linkname=214X | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=300*10 (1434) | |||
|reddamage=(1148) | |||
|proration=50% (O) | |||
|circuit=0.49%*10 (4.9%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=24 | |||
|active={{Tooltip | text=10| hovertext=10 hits.}} | |||
|recovery=13 | |||
|frameAdv=-2 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[A] | |||
|damage=300*12 (1635) | |||
|reddamage=(1308) | |||
|proration=50% (O) | |||
|circuit=0.49%*12 (5.88%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=29 | |||
|active={{Tooltip | text=3 (2) 4 (1) 4 (1) 4 (1) 4 (1) 4| hovertext=12 hits.}} | |||
|recovery={{Tooltip | text=52| hovertext=Full animation.}} | |||
|frameAdv=17 | |||
|invuln= | |||
|description=P.Ciel summons a forward-moving series of lightning strikes. Charged version reaches much further and recovers before active frames end. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=300*11 (1537) | |||
|reddamage=(736) | |||
|proration=50% (O) | |||
|circuit=0.7%*11 (7.7%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=23 | |||
|active={{Tooltip | text=23| hovertext=11 hits.}} | |||
|recovery=1 | |||
|frameAdv=11 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[B] | |||
|damage=300*15 (1901) | |||
|reddamage=(910) | |||
|proration=50% (O) | |||
|circuit=0.7%*11 (10.5%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=28 | |||
|active={{Tooltip | text=31| hovertext=11 hits.}} | |||
|recovery={{Tooltip | text=52| hovertext=Full animation.}} | |||
|frameAdv=19 | |||
|invuln= | |||
|description=Summons lightning strikes in a circle motion far away from P.Ciel. Charged version is closer to P.Ciel and lasts longer. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=450*10 (2151) | |||
|reddamage=(1842) | |||
|proration=50% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=6+17 | |||
|active={{Tooltip | text=40| hovertext=10 hits. 4 x10}} | |||
|recovery={{Tooltip | text=6+54| hovertext=Full animation.}} | |||
|frameAdv=20 | |||
|invuln= | |||
|description=H-P.Ciel shares the same 214C as Crescent. Horizontal lingering lightning. | |||
}} | |||
}} | |||
==== Aerial Specials ==== | |||
===== <span class="invisible-header">j.236X</span> ===== | |||
{{MoveData | |||
| | |image=cpcielj236a.png | ||
|- | |image2=HPCiel-623AX%2Bj.236AX-1.png | ||
| | |image3=cpcielj236b.png | ||
* | |caption2=j.236A~X followup | ||
* | |caption3=B/EX | ||
|name=Shaft Drive (Air) | |||
|input=j.236A/B/C<br>(j.236A~X) | |||
| | |linkname=j.236X | ||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=500*2 (925) | |||
|reddamage=(533) | |||
|proration=100% | |||
|circuit=1.4%*2 (2.8%) | |||
|cancel=-CH- | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=6| hovertext=2 hits. 3, 3}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=~X | |||
|damage=350*N | |||
|reddamage=192*N | |||
|proration={{Tooltip | text=90% (M)| hovertext=First 2 active frames.}}, 70% (O) | |||
|circuit=1.4%*N | |||
|cancel= | |||
|guard=LHA | |||
|startup=9 | |||
|active={{Tooltip | text=X| hovertext=Active until landing.
Multi-hit. 2 xN
Has a 2f-long hitbox on landing which causes knockdown, but it only takes effect if this attack has hit a grounded opponent before landing.}} | |||
|recovery={{Tooltip | text=15| hovertext=Landing recovery.
17 if counting the landing hitbox.}} | |||
|frameAdv=-4 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=1500, 110*4, 1000 (2061) | |||
|reddamage=(1334) | |||
|proration=100%, 40% (O) | |||
|circuit=10.5%, 7.0% (17.5%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=9 | |||
|active=5 | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=1500, 250*9, 1000 (2674) | |||
|reddamage=(1719) | |||
|proration=100%, 40% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=1+1 | |||
|active=5 | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description=Aerial version of H-P.Ciel's DP. Does not retain her air options afterwards. | |||
}} | |||
}} | |||
- | ===== <span class="invisible-header">j.214X</span> ===== | ||
{{MoveData | |||
| | |image=MBHPCielj214A.png | ||
| | |image2=MBHPCielj214B.png | ||
|image3=MBCPCielj214C.png | |||
| | |caption= | ||
|- | |name=Numeral Secret Crest - Lightning Fury (Air)<br>(EX: Numeral Secret Crest - Blue Storm) | ||
| | |input=j.214A/[A]/B/[B]/C | ||
|linkname=j.214X | |||
|data= | |||
* | {{AttackData-MB | ||
|version=A | |||
| | |damage=300*10 (1434) | ||
|reddamage=(1148) | |||
- | |proration=50% (O) | ||
|circuit=0.49%*10 (4.9%) | |||
| | |cancel=-N-, -J- | ||
| | |guard=LHA | ||
|startup=25 | |||
| | |active={{Tooltip | text=10| hovertext=10 hits.}} | ||
|recovery={{Tooltip | text=14| hovertext=Until cancel window starts}} | |||
| | |frameAdv= | ||
* | |invuln= | ||
|description= | |||
}} | |||
{{AttackData-MB | |||
| | |header=no | ||
|version=[A] | |||
|damage=300*12 (1635) | |||
|reddamage=(1308) | |||
|proration=50% (O) | |||
|circuit=0.49%*12 (5.88%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=35 | |||
|active={{Tooltip | text=3 (2) 4 (1) 4 (1) 4 (1) 4 (1) 4| hovertext=12 hits.}} | |||
|recovery={{Tooltip | text=9| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=300*11 (1537) | |||
|reddamage=(736) | |||
|proration=50% (O) | |||
|circuit=0.7%*11 (7.7%) | |||
|cancel=-N-, -J- | |||
|guard=LHA | |||
|startup=24 | |||
|active={{Tooltip | text=23| hovertext=11 hits.}} | |||
|recovery={{Tooltip | text=1| hovertext=Until cancel window starts}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[B] | |||
|damage=300*15 (1901) | |||
|reddamage=(910) | |||
|proration=50% (O) | |||
|circuit=0.7%*11 (10.5%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=34 | |||
|active={{Tooltip | text=31| hovertext=11 hits.}} | |||
|recovery={{Tooltip | text=9| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=450*10 (2151) | |||
|reddamage=(1842) | |||
|proration=50% (O) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=6+17 | |||
|active={{Tooltip | text=40| hovertext=10 hits. 4 x10}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description=Air lightnings. Uncharged non-EX versions are cancellable into air normals, jump and airdash. | |||
}} | |||
}} | |||
=== Arc Drive === | === Arc Drive === | ||
{{MoveData | |||
{ | |image=HPCiel-arcDrive.png | ||
| | |caption= | ||
| | |name=Seventh Holy Scripture - Impeachment of Original Sin | ||
|- | |linkname=Arc Drive | ||
| | |input=41236C during Heat | ||
|data= | |||
- | {{AttackData-MB | ||
|damage=700, 400*16, 2700 (3526) | |||
|- | |reddamage=(2632) | ||
|proration=50% (O) | |||
|circuit=removes all | |||
|cancel= | |||
|guard=LH | |||
|startup=3+9 | |||
|active={{Tooltip | text=18| hovertext=3 x6}} | |||
|recovery=27 | |||
|frameAdv=-12 | |||
|invuln=Full 1-30 | |||
|description=P.Ciel rushes in with her pilebunker. On hit, this finishes with a 236B~A-like attack that knocks the opponent down but leaves you very far from them no matter where on the screen you perform this move. | |||
}} | |||
}} | |||
Revision as of 23:29, 30 October 2020
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resource
H-P.Ciel Match Video Database
Melty Bits: H-Powerd Ciel
Players to watch/ask
JP:
- Text goes here after asterisk
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NA:
- Text goes here after asterisk
- Text goes here after asterisk
Overview
Strengths |
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Weaknesses |
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General Gameplan
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Neutral
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Pressure
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Okizeme
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Defense
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Combos
Combo Notation Help | |
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Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one. | |
X > Y | X input is cancelled into Y. |
X > delay Y | Must wait for a short period before cancelling X input into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons X and Y must be input simultaneously. |
X/Y | Either the X or Y input can be used. |
X~Y | This notation has two meanings.
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X(w) | X input must not hit the opponent (Whiff). |
j.X | X input is done in the air, implies a jump/jump cancel if the previous move was done from the ground. Applies to all air chain sections:
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sj.X | X input is done after a super jump. Notated as sj8.X and sj9.X for neutral and forward super jumps respectively. |
dj.X | X input is done after a double jump. |
sdj.X | X input is done after a double super jump. |
tk.X | Stands for Tiger Knee. X motion must be buffered before jumping, inputting the move as close to the ground as possible. (ex. tk.236A) |
(X) | X is optional. Typically the combo will be easier if omitted. |
[X] | Input X is held down. Also referred to as Blowback Edge (BE). Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input X is released. Will only appear if a button is previously held down. This type of input is referred to as Negative Edge. |
{X} | Button X should only be held down briefly to get a partially charged version instead of the fully charged one. |
X(N) | Attack "X" should only hit N times. |
(XYZ)xN | XYZ string must be performed N times. Combos using this notation are usually referred to as loops. |
(XYZ^) | A pre-existing combo labelled XYZ is inserted here for shortening purposes. |
CH | The first attack must be a Counter Hit. |
Air CH | The first attack must be a Counter Hit on an airborne opponent. |
66 | Performs a ground forward dash. |
j.66 | Performs an aerial forward dash, used as a cancel for certain characters' air strings. |
IAD/IABD | Performs an Instant AirDash. |
AT | Performs an Air Throw. (j.6/4A+D) |
IH | Performs an Initiative Heat. |
AD | Performs an Arc Drive. |
AAD | Performs an Another Arc Drive. |
Normal Combos
Corner Combos
Move Descriptions
Frame Data Help | |
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Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
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Normal Moves
Standing Normals
5A
5A
5A~6A~6A |
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5B
5C
Crouching Normals
2A
2B
2C
Jumping Normals
Notes:
- P.Ciel's air normals cannot be canceled into other air normals, double jump, air dashes or air throw. They can still be Special/EX canceled on block, however.
- j.A does not recover in midair, P.Ciel must land before recovering if j.A isn't canceled.
j.A
j.B
j.C
Command Normals
6B
3C
4C
Universal Mechanics
Ground Throw
Ground Throw
6/4A+D |
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Air Throw
Air Throw
j.6/4A+D |
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Shield Counter
Shield Counter
Auto after a successful Shield (Air OK) |
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Shield Bunker
Shield Bunker
214D in neutral or blockstun |
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Circuit Spark
Special Moves
Grounded Specials
236X
A A [A] [A] ~A ~A ~B ~B ~C ~C
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623X
623A~X followup 623A~X followup
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214X
No lightning sprites due to a framedisplay bug. No lightning sprites due to a framedisplay bug.
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Aerial Specials
j.236X
j.236A~X followup j.236A~X followup B/EX B/EX
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j.214X
Arc Drive
Seventh Holy Scripture - Impeachment of Original Sin
41236C during Heat |
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