Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions

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Line 13: Line 13:
   <tr>
   <tr>
<td> 2A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 3602 </td>
<td> 3764 </td>
<td> 66% </td>
<td> 66% </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
   <tr>
   <tr>
<td> 2A 5B 2B 5C 623B - 6B 623B j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C 5C 623B - 6B j.BC j.ABC j.6AD </td>
<td> 4080 </td>
<td> 4161 </td>
<td> 77 </td>
<td> 77% </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
   <tr>
   <tr>
<td> 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> To fill in </td>
<td> 4445 </td>
<td> To fill in </td>
<td> 104% </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
   <tr>
   <tr>
<td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> To fill in </td>
<td> 4737 </td>
<td> To fill in </td>
<td> 71.8% </td>
<td> 50% </td>
<td> 50% </td>
   </tr>
   </tr>
   <tr>
   <tr>
<td> 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD  </td>
<td> To fill in </td>
<td> 4629 </td>
<td> To fill in </td>
<td> 113% </td>
<td> 0% </td>
  </tr>
  <tr>
<td> 2A 5B 2B 2C - 4C j.66 - j.C 2C 2A(whiff) 2A 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD  </td>
<td> To be filled </td>
<td> To be filled </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
Line 44: Line 50:
<th colspan="4" bgcolor="#EEEEFF"> Full Screen </th>
<th colspan="4" bgcolor="#EEEEFF"> Full Screen </th>
   </tr>
   </tr>
<tr>
  <tr>
<td> 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.ABC j.ABC j.6AD  </td>
<td> To fill in </td>
<td> 3636 </td>
<td> To fill in </td>
<td> 80% </td>
<td> 0% </td>
  </tr>
  <tr>
<td> 2A 5B 2B 2C - 4C j.66 j.C 2C 5C j.B (2nd hit) land 5A 5B 2B 2C 4C j.ABC j.ABC j.6AD </td>
<td> To be filled </td>
<td> To be filled </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
Line 55: Line 67:
   <tr>
   <tr>
<td> 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> To fill in </td>
<td> 4995 </td>
<td> To fill in </td>
<td> 154% </td>
<td> 0% </td>
<td> 0% </td>
   <tr>
   <tr>
   <tr>
   <tr>
<td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> To fill in </td>
<td> 5698 </td>
<td> To fill in </td>
<td> 194% </td>
<td> 0% </td>
<td> 0% </td>
   </tr>
   </tr>
   <tr>
   <tr>
<td> 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> To fill in </td>
<td> 5842 </td>
<td> To fill in </td>
<td> 147.2% </td>
<td> 100% </td>
<td> 100% </td>
   </tr>
   </tr>
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<table border=1px cellspacing=0>
<table border=1px cellspacing=0>
<tr>
<tr>
<td> 4C j.BC j.ABC j.6AD </td>
<td> 4C j.(A)BC j.ABC j.6AD </td>
<td> High damage, standard oki </td>
<td> High damage, standard oki </td>
</tr>
</tr>
Line 124: Line 136:
{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''
| width="" style="background:#E8E8E8;"|''' <font size = "3">2A</font>  '''
 
Standard jab that hits low
The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.
 
|-
|-
| width="" | ''' <font size = "3">5A</font>  '''
| width="" | ''' <font size = "3">5A</font>  '''
 
Standard jab that whiffs on most non-point-blank crouching opponents
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2B</font> '''
 
A decent poke with low recover that advances forward, useful for cross-downs
-
 
|-
|-
| width="" | ''' <font size = "3">5B</font> '''
| width="" | ''' <font size = "3">5B</font> '''
 
Can be charged for an overhead, or used half-charged followed by 2B for a feint overhead
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">2C</font>  '''
 
A sweep that reaches pretty far and high. Long recover
-
 
|-
|-
| width="" | ''' <font size = "3">5C</font> '''
| width="" | ''' <font size = "3">5C</font> '''
 
Can be charged for a slow unblockable
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">6C</font> '''
| width="" style="background:#E8E8E8;" | ''' <font size = "3">3C</font> '''
 
A launcher that's basically useless. For anti-air/anti-jump purposes, use 623B
-
 
|-
|-
| width="" | ''' <font size = "3">#C</font> '''
| width="" | ''' <font size = "3">4C</font> '''
 
Launcher used in many combos. Can be charged as an overhead
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">#C</font> '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">jA</font> '''
 
Standard jA that hits mid
-
 
|-
|-
| width="" | ''' <font size = "3">JA</font> '''
| width="" | ''' <font size = "3">jB</font> '''
 
A move that hits twice, and as such often wastes air counter hits. The first part of the move hits upwards, and the second part hits downwards. Only the second part will come out if you input the move while falling
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">JB</font> '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">j2B</font> '''
 
A claw dive with not-so-many active frames. Big recover, very situational, can be cancelled into ground specials. Hits mid
-
 
|-
|-
| width="" | ''' <font size = "3">JC</font> '''
| width="" | ''' <font size = "3">jC</font> '''
 
Decent priority and a lot of active frames
-
 
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3">J6C</font> '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">j2C</font> '''
 
Changes your trajectory, can be used as a sort of airdash. 2 parts, the second one having huge priority but coming very late during the move. Can be neutral/positive on block if done at very low height. Hits mid
-
 
|}
|}



Revision as of 10:46, 14 January 2012

Combos

Input Damage (on V.Sion) Meter generation Meter cost
Anywhere
2A 5B 2B 2C 4C j.BC j.ABC j.6AD 3764 66% 0%
2A 5B 2B 2C 5C 623B - 6B j.BC j.ABC j.6AD 4161 77% 0%
2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD 4445 104% 0%
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD 4737 71.8% 50%
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD 4629 113% 0%
2A 5B 2B 2C - 4C j.66 - j.C 2C 2A(whiff) 2A 2C - 4C j.66 j.C j.63214A j.BC j.ABC j.6AD To be filled To be filled 0%
Full Screen
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.ABC j.ABC j.6AD 3636 80% 0%
2A 5B 2B 2C - 4C j.66 j.C 2C 5C j.B (2nd hit) land 5A 5B 2B 2C 4C j.ABC j.ABC j.6AD To be filled To be filled 0%
Corner
2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD 4995 154% 0%
2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD 5698 194% 0%
2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD 5842 147.2% 100%


Notes:

    - During the corner wall bounce combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
    - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
    - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
    4C j.(A)BC j.ABC j.6AD High damage, standard oki
    4C j.BC j.ABC j.2C High damage, techable oki, OTG with j.63214C if no tech
    623A Long oki
    236A 236A 214A Long oki, OTG. 623C OTG if done on an airbone opponent
    5C - 236[B] Long oki and corner space


Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

Standard jab that hits low

5A

Standard jab that whiffs on most non-point-blank crouching opponents

2B

A decent poke with low recover that advances forward, useful for cross-downs

5B

Can be charged for an overhead, or used half-charged followed by 2B for a feint overhead

2C

A sweep that reaches pretty far and high. Long recover

5C

Can be charged for a slow unblockable

3C

A launcher that's basically useless. For anti-air/anti-jump purposes, use 623B

4C

Launcher used in many combos. Can be charged as an overhead

jA

Standard jA that hits mid

jB

A move that hits twice, and as such often wastes air counter hits. The first part of the move hits upwards, and the second part hits downwards. Only the second part will come out if you input the move while falling

j2B

A claw dive with not-so-many active frames. Big recover, very situational, can be cancelled into ground specials. Hits mid

jC

Decent priority and a lot of active frames

j2C

Changes your trajectory, can be used as a sort of airdash. 2 parts, the second one having huge priority but coming very late during the move. Can be neutral/positive on block if done at very low height. Hits mid

Special Moves

Name ?JP name? - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
 ?? - 236ABC
  • (Description) -
 ?? - 28ABC
  • (Description) - ...
 ?? - 623ABC
  • (Description) - ...
 ?? - 214ABC
  • (Description) - ...
 ?? - 421ABC
  • (Description) - ...
 ?? - J22ABC
  • (Description) - ...
 ?? - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
 ?? - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

 ??
  • (Description) - AD description


Another Arc Drive

 ??
  • (Description) - AAD description

Last Arc

 ??
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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