Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions

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<td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD  </td>
<td> 4737 </td>
<td> 4737 </td>
<td> 71.8% </td>
<td> 71.8% (21.8%) </td>
<td> 50% </td>
<td> 50% </td>
<td> http://www.youtube.com/watch?v=cbMpIlUMFso </td>
<td> http://www.youtube.com/watch?v=cbMpIlUMFso </td>
Line 91: Line 91:
<td> 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD </td>
<td> 5842 </td>
<td> 5842 </td>
<td> 147.2% </td>
<td> 147.2% (47.2%) </td>
<td> 100% </td>
<td> 100% </td>
<td> To be filled </td>
<td> To be filled </td>

Revision as of 00:12, 18 January 2012

Combos

Input Damage (on V.Sion) Meter generation Meter cost Video
Anywhere
2A 5B 2B 2C 4C j.BC j.ABC j.6AD 3764 66% 0% To be filled
2A 5B 2B 2C 5C 623B - 6B j.BC j.ABC j.6AD 4161 77% 0% To be filled
2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD 4445 104% 0% To be filled
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD 4737 71.8% (21.8%) 50% http://www.youtube.com/watch?v=cbMpIlUMFso
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.ABC j.ABC j.6AD 4641 116% 0% http://www.youtube.com/watch?v=-pHKObR2a9w
2A 5B 2B 2C - 4C j.66 - j.C 2C 2A(whiff) 2A 2C - 4C j.BC j.ABC j.6AD 4570 104% 0% To be filled
Full Screen
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.ABC j.ABC j.6AD 3636 80% 0% To be filled
2A 5B 2B 2C - 4C j.66 j.C 2C 5C j.B (2nd hit) land 5A 5B 2B 2C 4C j.ABC j.ABC j.6AD To be filled To be filled 0% To be filled
Corner
2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD 4995 154% 0% To be filled
2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD 5698 194% 0% http://www.youtube.com/watch?v=V1ymxeV2LyM
2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD 5842 147.2% (47.2%) 100% To be filled


Notes:

    - During the corner wall bounce combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
    - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
    - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
    4C j.(A)BC j.ABC j.6AD High damage, standard oki
    4C j.BC j.ABC j.2C High damage, techable oki, OTG with j.63214C if no tech
    623A Long oki
    236A 236A 214A Long oki, OTG. 623C OTG if done on an airbone opponent
    5C - 236[B] Long oki and corner space


Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Crescent

Spacing

Pressure

Move Descriptions

Normal Moves

2A

Standard jab that hits low

5A

Standard jab that whiffs on most non-point-blank crouching opponents

2B

A decent poke with low recover that advances forward, useful for cross-downs

5B

Can be charged for an overhead, or used half-charged followed by 2B for a feint overhead

2C

A sweep that reaches pretty far and high. Long recover

5C

Can be charged for a slow unblockable

3C

A launcher that's basically useless. For anti-air/anti-jump purposes, use 623B

4C

Launcher used in many combos. Can be charged as an overhead

jA

Standard jA that hits mid

jB

A move that hits twice, and as such often wastes air counter hits. The first part of the move hits upwards, and the second part hits downwards. Only the second part will come out if you input the move while falling

j2B

A claw dive with not-so-many active frames. Big recover, very situational, can be cancelled into ground specials. Hits mid

jC

Decent priority and a lot of active frames

j2C

Changes your trajectory, can be used as a sort of airdash. 2 parts, the second one having huge priority but coming very late during the move. Can be neutral/positive on block if done at very low height. Hits mid

Special Moves

Name ?JP name? - 22ABC
  • (Description) - Simply describe the move here and what it can be used for
  • (A version) - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
  • (B version) - Ditto
  • (EX version) - This is were you describe what happens when you feed it 100%
 ?? - 236ABC
  • (Description) -
 ?? - 28ABC
  • (Description) - ...
 ?? - 623ABC
  • (Description) - ...
 ?? - 214ABC
  • (Description) - ...
 ?? - 421ABC
  • (Description) - ...
 ?? - J22ABC
  • (Description) - ...
 ?? - 426ABC
  • (Description) - ...
  • (A version) -
  • (B version) -
  • (EX version) -
 ?? - BC
  • (Description) - ...
  • (Standing) -
  • (Crouching) -
  • (Airborne) -


Arc Drive

 ??
  • (Description) - AD description


Another Arc Drive

 ??
  • (Description) - AAD description

Last Arc

 ??
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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