Melty Blood/Defense: Difference between revisions
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Below is a Table of Damage Modifiers for each character. Damage Modifier values are consistent across all moon styles for every character except Mech-Hisui, Nero, and Neco&Mech. For the team character Kohaku&Hisui, they each have their own Damage Modifiers. For more information, see this [http://www.meltybread.com/forums/game-engine-mechanics/damage-modifiers/ thread]. | Below is a Table of Damage Modifiers for each character. Damage Modifier values are consistent across all moon styles for every character except Mech-Hisui, Nero, and Neco&Mech. For the team character Kohaku&Hisui, they each have their own Damage Modifiers. For more information, see this [http://www.meltybread.com/forums/game-engine-mechanics/damage-modifiers/ thread]. | ||
If you want to see all the Damage Modifiers for each state for each charater, please see[http://i.minus.com/iJkUxXXDeIj76.png this chart]. | |||
Revision as of 18:04, 20 March 2012
(Click here for the original Defense page)
The Damage modifier system works much like MBAC. Each character has a set life total of 11400, but take different amounts of damage at different points of their life bars. Another thing to note is that there is a Stance modifier that changes the Damage modifier depending on if the character is in Stand, Crouch, or Jump state.
These are the values for the Stance Modifier
Jump: x0.88
Stand: x1.00
Crouch: x1.08
These values modify the Damage Modifier during combos, as well. For example, if you combo them on the ground, then knock them in the air, they will get the Jump Stance modifier when they are in the air.
Below is a Table of Damage Modifiers for each character. Damage Modifier values are consistent across all moon styles for every character except Mech-Hisui, Nero, and Neco&Mech. For the team character Kohaku&Hisui, they each have their own Damage Modifiers. For more information, see this thread.
If you want to see all the Damage Modifiers for each state for each charater, please seethis chart.
These are the current Damage Modifier values for MBAACC v1.07
The values below are from Stand state
If damage ends up becoming a decimal, it will always round down.
Character Name | 100% | 75% | 50% | 25% | Net Health |
T. Akiha | 0.920 | 0.823 | 0.768 | 0.725 | 14202 |
C-Nero | 0.900 | 0.842 | 0.815 | 0.725 | 13979 |
Arcueid | 0.900 | 0.871 | 0.796 | 0.725 | 13950 |
HF-Nero | 0.900 | 0.852 | 0.815 | 0.725 | 13939 |
Kouma | 0.920 | 0.871 | 0.796 | 0.725 | 13881 |
W.Len | 1.000 | 0.871 | 0.750 | 0.725 | 13853 |
Satsuki | 1.000 | 0.871 | 0.843 | 0.725 | 13433 |
Ries | 1.020 | 0.871 | 0.843 | 0.725 | 13378 |
Hisui | 0.850 | 0.920 | 0.862 | 0.815 | 13253 |
Tohno S. | 0.920 | 0.871 | 0.862 | 0.860 | 12990 |
Kohaku | 0.900 | 0.871 | 0.937 | 0.815 | 12977 |
Roa | 0.950 | 0.920 | 0.843 | 0.815 | 12975 |
Sion | 0.950 | 0.920 | 0.843 | 0.815 | 12975 |
Ciel | 0.900 | 0.871 | 0.843 | 0.906 | 12965 |
S. Akiha | 0.900 | 0.871 | 0.843 | 0.906 | 12965 |
Miyako | 1.000 | 0.920 | 0.843 | 0.815 | 12825 |
T. Sion | 1.000 | 0.920 | 0.843 | 0.815 | 12825 |
Hisui (&Kohaku) | 0.879 | 0.952 | 0.892 | 0.843 | 12811 |
F-Mech | 0.850 | 0.842 | 0.937 | 0.951 | 12776 |
C-Mech | 0.870 | 0.871 | 0.937 | 0.906 | 12735 |
Warachia | 1.100 | 1.017 | 0.843 | 0.725 | 12705 |
Aoko | 1.000 | 0.968 | 0.843 | 0.815 | 12671 |
R. Arcueid | 0.950 | 0.968 | 0.890 | 0.815 | 12643 |
C-Neco&Mech | 0.870 | 0.920 | 0.937 | 0.906 | 12561 |
Kohaku (&Hisui) | 0.931 | 0.901 | 0.970 | 0.843 | 12543 |
Neco-Arc | 1.400 | 0.678 | 1.031 | 0.815 | 12500 |
Nanaya | 1.000 | 0.968 | 0.890 | 0.815 | 12493 |
Kohaku&Mech | 0.900 | 0.920 | 0.937 | 0.906 | 12451 |
P.Ciel | 0.950 | 0.920 | 0.890 | 0.906 | 12445 |
H-Mech | 1.200 | 0.968 | 0.843 | 0.770 | 12401 |
H-Neco&Mech | 1.200 | 1.017 | 0.843 | 0.770 | 12259 |
Len | 1.100 | 0.968 | 0.890 | 0.815 | 12234 |
Ryougi | 1.050 | 0.988 | 0.918 | 0.860 | 12017 |
Archetype: Earth | 1.000 | 0.968 | 0.937 | 0.906 | 11981 |
F-Neco&Mech | 0.950 | 0.968 | 1.031 | 0.996 | 11569 |
Neco-Arc Chaos | 1.600 | 0.678 | 1.312 | 0.996 | 11018 |
V.Akiha | 1.150 | 1.114 | 1.031 | 0.906 | 10946 |