Melty Blood/MBAACC/Roa/Half Moon: Difference between revisions

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(Created page with "=Combos= '''Normal Combos''' *First normal midscreen combos, the corner combos, then character specific combos :explanation '''Metered Combos''' *... :... =Strategy= Do what y...")
 
(→‎Special Moves: I pretty much don't know the names of the skills, but the description should go well....)
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{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 22ABC</font> '''
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 236A/B/C</font> '''


* '''(Description)''' - Simply describe the move here and what it can be used for
* '''(Description)''' - Roa fastly charge with some electricity and rush foward, leaving a trail of sparks. It does hit one time, and the hitbox is not as long as the spark trail, as Roa do teleport some steps before the other end of the spark trail, but is long as long is the part of the trail between the start and the end(about 2/3 of the field). It is a great punisher.
* '''(A version)''' - This is where you put what the version of the move can be used for and how its different from the rest of the moves.
* '''(A version)''' - This version got a faster startup and a slower recover. It does 1500 damage. Can chain into 236A one time or in a little combo(a bit shorter than B version).
* '''(B version)''' - Ditto
* '''(B version)''' - This version got a slower startup and a faster recover. It does 1500 damage. Can chain into 236A one time or in a little combo.
* '''(EX version)''' - This is were you describe what happens when you feed it 100%
* '''(EX version)''' - One of the perfect punishing of the game, this is a mythical "fullscreen" punishing that have an hitbox large as the screen and a startup between A and B version. Can combo into intself or into other ground EX moves and Normals. 8300 Damage without correction (3043 Damage vs VSion).


|-
|-
| width="" | ''' <font size = "3">   「」 - 236ABC</font>'''
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - j236A/B/C</font> '''
 
* '''(Description)''' - 


* '''(Description)''' - Roa stop in-air and electrifies the air around him, while slowly falling down. The hitbox is smaller than the area the sparks cover. Hard to use singularly, but it's better in combos, as it can be used in air in the mid of a combo.
* '''(A version)''' - 1 Hit. 800 damage
* '''(B version)''' - 3 Hit, longer duration. 2100 damage( 1579 vs VSion )
* '''(EX version)''' - 6 Hit, longer duration. Can't be comboed after a launch, but after hitting the opponent while in air. End the combo because of the long recover after its use.
|-
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - 28ABC</font>'''
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 623A/B/C</font> '''


* '''(Description)''' - ...
* '''(Description)''' - Roa jump with an angle of like 45° and cover himself with some lighting. The hitbox is a bit smaller than the sparks. Can only be used as ground combo ender mostly. Especially after launching the enemy in air or while the enemy was knocked down.
* '''(A version)''' - From 1 to 2 hits. 1500 Damage ( 1000 a single it ), 1351vs VSion (single hit don't get correction).
* '''(B version)''' - From 2 to 4 hits. The jump covered area is the double of 623A and the startup is a bit slower. Uncorrected damages are: 1000 ( 2 Hits ), 2000 ( 3 Hits ), 2500 ( 4 Hits ). Respectively 925, 1749 and 2133 vs VSion.
* '''(EX version)''' - From 6 to 7 hits and wallslam.  The jump covered area is the triple of 623A and the startup is slower. Uncorrected damages are: 3000(6 hits) and 3400(7 hits). Respectively 2437 and 2706 vs VSion.


|-
|-
| width="" | ''' <font size = "3">   「」 - 623ABC</font>'''
| width="" style="background:#E8E8E8;"|''' <font size = "3"> Name 「JP name」 - 214A/B/C</font> '''


* '''(Description)''' - ...
* '''(Description)''' - An Orb appear and evoke one or more thunders that hit with an angulation of 45° and a fixed distance from Roa. Can be chained after 236B/C(A version recover too slowly to be connected with this).  
 
* '''(A version)''' - The thunder hit nearer to Roa and pass a bit on his model. Same startup as B. 1000 damage.
|-
* '''(B version)''' - The thunder hit farther to Roa and the Orb appear over Roa's head. Same startup as B. 1000 damage.
| width="" style="background:#E8E8E8;"| ''' <font size = "3">  「」 - 214ABC</font>'''
* '''(EX version)''' - Evoke a series of thunder that start from about the same distance as 214B and go farther. How many hits depends of many factors, but the max is 7 hits for 3150 damage(uncorrected, 2559 vs VSion). Funny things you can connect the Arc Drive easily to this: just 41236C while the thunders hit the enemy.
 
* '''(Description)''' - ...
 
|-
| width="" | ''' <font size = "3">  「」 - 421ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> 「」 - J22ABC</font>'''
 
* '''(Description)''' - ...
 
|-
| width="" | '''<font size = "3">  「」 - 426ABC</font>'''
 
* '''(Description)''' - ...
* '''(A version)''' -
* '''(B version)''' -
* '''(EX version)''' -
 
|-
| width="" style="background:#E8E8E8;"| '''<font size = "3"> 「」 - BC</font>'''
 
* '''(Description)''' - ...
* '''(Standing)''' -
* '''(Crouching)''' -
* '''(Airborne)''' -


|}
|}


==Arc Drive==
==Arc Drive==

Revision as of 08:16, 19 June 2012

Combos

Normal Combos

  • First normal midscreen combos, the corner combos, then character specific combos
explanation


Metered Combos

  • ...
...

Strategy

Do what you need to do to extrapolate on the character. Here are example categories below.

Half

Spacing

Pressure

Move Descriptions

Normal Moves

2A

The moves in number and strength order. Explain no how the moves works, what it's best suited for and where it lacks.

5A

-

2B

-

5B

-

2C

-

5C

-

6C

-

#C

-

#C

-

JA

-

JB

-

JC

-

J6C

-

Special Moves

Name 「JP name」 - 236A/B/C
  • (Description) - Roa fastly charge with some electricity and rush foward, leaving a trail of sparks. It does hit one time, and the hitbox is not as long as the spark trail, as Roa do teleport some steps before the other end of the spark trail, but is long as long is the part of the trail between the start and the end(about 2/3 of the field). It is a great punisher.
  • (A version) - This version got a faster startup and a slower recover. It does 1500 damage. Can chain into 236A one time or in a little combo(a bit shorter than B version).
  • (B version) - This version got a slower startup and a faster recover. It does 1500 damage. Can chain into 236A one time or in a little combo.
  • (EX version) - One of the perfect punishing of the game, this is a mythical "fullscreen" punishing that have an hitbox large as the screen and a startup between A and B version. Can combo into intself or into other ground EX moves and Normals. 8300 Damage without correction (3043 Damage vs VSion).
Name 「JP name」 - j236A/B/C
  • (Description) - Roa stop in-air and electrifies the air around him, while slowly falling down. The hitbox is smaller than the area the sparks cover. Hard to use singularly, but it's better in combos, as it can be used in air in the mid of a combo.
  • (A version) - 1 Hit. 800 damage
  • (B version) - 3 Hit, longer duration. 2100 damage( 1579 vs VSion )
  • (EX version) - 6 Hit, longer duration. Can't be comboed after a launch, but after hitting the opponent while in air. End the combo because of the long recover after its use.
Name 「JP name」 - 623A/B/C
  • (Description) - Roa jump with an angle of like 45° and cover himself with some lighting. The hitbox is a bit smaller than the sparks. Can only be used as ground combo ender mostly. Especially after launching the enemy in air or while the enemy was knocked down.
  • (A version) - From 1 to 2 hits. 1500 Damage ( 1000 a single it ), 1351vs VSion (single hit don't get correction).
  • (B version) - From 2 to 4 hits. The jump covered area is the double of 623A and the startup is a bit slower. Uncorrected damages are: 1000 ( 2 Hits ), 2000 ( 3 Hits ), 2500 ( 4 Hits ). Respectively 925, 1749 and 2133 vs VSion.
  • (EX version) - From 6 to 7 hits and wallslam. The jump covered area is the triple of 623A and the startup is slower. Uncorrected damages are: 3000(6 hits) and 3400(7 hits). Respectively 2437 and 2706 vs VSion.
Name 「JP name」 - 214A/B/C
  • (Description) - An Orb appear and evoke one or more thunders that hit with an angulation of 45° and a fixed distance from Roa. Can be chained after 236B/C(A version recover too slowly to be connected with this).
  • (A version) - The thunder hit nearer to Roa and pass a bit on his model. Same startup as B. 1000 damage.
  • (B version) - The thunder hit farther to Roa and the Orb appear over Roa's head. Same startup as B. 1000 damage.
  • (EX version) - Evoke a series of thunder that start from about the same distance as 214B and go farther. How many hits depends of many factors, but the max is 7 hits for 3150 damage(uncorrected, 2559 vs VSion). Funny things you can connect the Arc Drive easily to this: just 41236C while the thunders hit the enemy.

Arc Drive

「」
  • (Description) - AD description


Another Arc Drive

「」
  • (Description) - AAD description

Last Arc

「」
  • (Description) - LA description. Mention where it is activated (air or ground shield) first.

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