Melty Blood/MBAACC/Warachia: Difference between revisions
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*Great range, phenomenal mobility with special command dashes | *Great range, phenomenal mobility with special command dashes | ||
*Only real weakness is he can suffer greatly in scrambles due to his mediocre reversals and arguably the worst abare in the game (painfully slow normals, and even with meter not a great ability to reverse situations). | *Only real weakness is he can suffer greatly in scrambles due to his mediocre reversals and arguably the worst abare in the game (painfully slow normals, and even with meter not a great ability to reverse situations). | ||
*C-Moon’s ability to | *C-Moon’s ability to heat is extremely useful as Wara is very good at building meter, and as an added bonus Wara has the largest heat hitbox in the game, making it even more useful than usual. | ||
|Half=*A poor man's C - loses too many of C's best options with only marginal gains (different 5B, 5a6aa series, speed increase). | |Half=*A poor man's C - loses too many of C's best options with only marginal gains (different 5B, 5a6aa series, speed increase). | ||
*No real reason to play it over Crescent other than pure speed, although his unique 5B and 623x series offer situational antiairs you may find useful in some matchups, especially against Nero or when Half’s system mechanics are desired. | *No real reason to play it over Crescent other than pure speed, although his unique 5B and 623x series offer situational antiairs you may find useful in some matchups, especially against Nero or when Half’s system mechanics are desired. |
Revision as of 03:08, 12 May 2021
Introduction
The "author" of the events of Melty Blood. Warachia is a spooky vampire character defined by his high mobility, long range, high meter gain, and powerful summons. Suffers once forced to block with his poor reversals and exceptionally slow normals for abare, but generally great in neutral, particularly at zoning. One of the fastest characters in the game on the ground and in the air, Warachia is best when he can keep his movement ambiguous and hunt for counterhits with his big air normals. Due to some weird hurtboxes, many characters have Wara-specific combos, which can hurt him at the highest level of play (and in combo videos). Generally struggles against zoning characters that can restrict his movement, but has the tools to overcome any matchup, and once he lands a hit his setplay and corner pressure are truly fearsome. Top of mid tier/bottom of high tier (C) to mid/low-mid (H/F).
Stage: sabbath
BGM: for Crimson Air
Moon Overview
Moon Style | Description |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
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Jump | 0.968 | 0.894 | 0.741 | 0.638 | 14,445 |
Stand | 1.100 | 1.017 | 0.843 | 0.725 | 12,705 |
Crouch | 1.188 | 1.098 | 0.910 | 0.783 | 11,766 |
Average | 12,972 |
Palettes
2) Shin (Hokuto no Ken)
21) Alucard (Castlevania)