Melty Blood/MBAACC/Arcueid Brunestud/Crescent Moon: Difference between revisions
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{| border="0" cellspacing="5" width="100%" | {| border="0" cellspacing="5" width="100%" | ||
| width="" style="background:#E8E8E8;"|''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3"> You're in the way! 「邪道よ!」 - 236ABC</font> ''' | ||
* '''( | Rekka, can be used to mixup during pressure. | ||
* '''( | |||
* '''( | * '''(A version)''' - Arcueid swings her arm foward, with a pinkish-purple aura following it. Also pushes her foward. Can be charged. | ||
* '''( | * '''(B version)''' - Same as above, but the attack pushes Arcueid slightly further. | ||
''' <font size = "3"> -> There! 「そこ!」 - 236ABC</font>''' | |||
Follow up of the first 236abc, second hit of the rekka. Can be charged. | |||
* '''(A version)''' - Arcueid swings again, moving her even further. | |||
* '''(B version)''' - Same as above, but she moves further. | |||
''' <font size = "3"> --> It's over! 「終わり!」 - 236ABC</font>''' | |||
Final hit of the rekka. | |||
* '''(A version)''' - Arcueid swings one more time. Hits low. | |||
* '''(B version)''' - Same as above. Goes further. | |||
''' <font size = "3"> --> Get down! 「沈め!」 - 214ABC</font> ''' | |||
Another variation of the third rekka hit. Hits high if charged. | |||
* '''(A version)''' - Overhead swing, hits mid. | |||
* '''(B version)''' - Same as above, but goes slightly further. | |||
''' <font size = "3"> I'm going to get a little serious. . . ! 「ちょつと本気だすわうよ...!」 - 236C</font>''' | |||
EX-Edge. Super version of Arcueid's rekka. | |||
|- | |- | ||
| width="" | ''' <font size = "3"> | | width="" | ''' <font size = "3"> What are you doing. . . ! 「なにやってるの...!」 - 623ABC</font>''' | ||
Arcueid moves foward and claws at the opponent. | |||
* '''(A version)''' - Arcueid moves foward and claws downwards. Hits low. | |||
* '''(B version)''' - Arcueid moves foward, and claws upwards. Air Unblockable. | |||
''' <font size = "3"> -> What are you doing. . . ! Chain 「なにやってるの...! 追加技」 - 6ABC</font> | |||
Followup of her 623. | |||
* '''( | * '''(A version)''' - Arcueid moves foward and claws upwards. Hits mid. | ||
* '''(B version)''' - Same as above. | |||
''' <font size = "3">What are you doing. . . ! 「なにやってるの...!」 - 623C</font>''' | |||
EX-Edge. Super version of Arcueid's 623A 6A. | |||
|- | |- | ||
| width="" style="background:#E8E8E8;"| ''' <font size = "3"> | | width="" style="background:#E8E8E8;"| ''' <font size = "3"> Ready. . . Go! 「せ-のっ!」 - 214ABC</font>''' | ||
* '''( | Arcueid moves foward and strikes with her elbow. Can be useful as a launcher. | ||
* '''(A version)''' - Arcueid moves fowards and hits opponent with elbow. | |||
* '''(B version)''' - Arcueid moves further. Can also be linked into the following attacks. | |||
**'''(A)''' - Arcueid does a quick teleport foward. | |||
**'''(B)''' - Arcueid does her 4C. Can also be charged. Hits mid, high if charged. | |||
**'''(C)''' - Arcueid does her 5C. Can't be charged, but if it hits, she can follow up with her superjump pursuit. | |||
|- | |- | ||
| width="" | ''' <font size = "3"> | | width="" | ''' <font size = "3"> Quiet! (Fly!) 「うるさい! (飛べっ)」 - 22ABC</font>''' | ||
Arcueid jumps and claws upwards. Useful for catching aerial opponents. Can be canceled into EX-Edge on first hit. Can also be used in air. | |||
* '''(A Version)''' - Arcueid does a short hop upwards. Hits twice. | |||
* '''(B Version)''' - Higher jump than A version, also a DP. Hits thrice. | |||
''' <font size = "3"> -> Quiet! (Disappear!) 「うるさい! (消えろっ)」 - 66AB</font>''' | |||
Follow up of her 22. Strikes forward once in air. | |||
* '''( | * '''(A version)''' - Can only be used with 22A. | ||
* '''(B version)''' - Can only be used with 22B. | |||
''' <font size = "3"> -> Quiet! (Disappear!) 「うるさい! (消えろっ)」 - 66C</font>''' | |||
EX-Edge, can be used from both A and B versions of her 22. | |||
''' <font size = "3"> Quiet! (Fly!) 「うるさい! (飛べっ)」 - 22C</font>''' | |||
EX-Edge. Super version of her 22, attacks twice for a total of 8 hits. Can't use 66C with it. Can also be used in air. | |||
|- | |- | ||
| width="" | '''<font size = "3"> | | width="" style="background:#E8E8E8;"| ''' <font size = "3"> It's Useless! 「無駄よ!」 - 63214ABC</font>''' | ||
Arcueid summons a pinkish-purple ring in front of her and jumps backwards. Useful for escaping. Can also be used in air. Aerial version: Arcueid cuts foward and falls back. | |||
* '''(A Version)''' - Arcueid jumps back slightly, useful for spacing. | |||
* '''(B Version)''' - Arcueid jumps back about 3 character lenghts. Useful for escaping. | |||
''' <font size = "3"> It's Useless! 「無駄よ!」 - 63214ABC</font>''' | |||
EX-Edge. Summons a giant ring in front of her. Aerial version consists of a giant slash at around 45 degrees downwards. | |||
|} | |} | ||
==Arc Drive== | ==Arc Drive== |
Revision as of 21:24, 8 October 2012
Combos
Input | Damage (on V.Sion) | Meter generation | Meter cost | Video |
---|---|---|---|---|
Anywhere | ||||
2A 5B 2B 2C 4C j.BC j.ABC j.6AD | 3764 | 66% | 0% | To be filled |
2A 5B 2B 2C 5C 623B - 6B j.BC j.ABC j.6AD | 4161 | 77% | 0% | To be filled |
2A 5B 2B 2C - 4C j.66 j.C 5B 2B 2C 4C j.BC j.ABC j.6AD | 4445 | 104% | 0% | To be filled |
2A 5B 2B 2C - 4C j.2AB j.63214A 5B 2B 2C 4C j.BC j.ABC j.6AD | 4737 | 71.8% (21.8%) | 50% | http://www.youtube.com/watch?v=cbMpIlUMFso |
2A 5B 2B 2C - 4C j.66 - j.C 2C - 4C j.66 j.C j.63214A j.ABC j.ABC j.6AD | 4641 | 116% | 0% | http://www.youtube.com/watch?v=-pHKObR2a9w |
2A 5B 2B 2C - 4C j.66 - j.C 2C 2A(whiff) 2A 2C - 4C j.BC j.ABC j.6AD | 4570 | 104% | 0% | To be filled |
Full Screen | ||||
2A 5B 2B 2C 5C j.B (2nd hit) j.63214A land j.ABC j.ABC j.6AD | 3636 | 80% | 0% | To be filled |
2A 5B 2B 2C - 4C j.66 j.C 2C 5C j.B (2nd hit) land 5A 5B 2B 2C 4C j.ABC j.ABC j.6AD | To be filled | To be filled | 0% | To be filled |
Corner | ||||
2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C - 5C - 236[B] 2A 5B 2B 2C 4C j.BC j.ABC j.6AD | 4995 | 154% | 0% | To be filled |
2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | 5698 | 194% | 0% | http://www.youtube.com/watch?v=V1ymxeV2LyM |
2A 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 214B 5A 5B 2B 2C - 4C j.66 j.C j.63214A 5B 2B 2C 623A | 5705 | 214% | 0% | http://www.youtube.com/watch?v=IIAdTqC_JSQ |
2A 5B 2B 2C - j.63214C 6/66 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C - 5C - 236[B] - j.63214B 5B 2B 2C 4C j.BC j.ABC j.6AD | 5842 | 147.2% (47.2%) | 100% | To be filled |
Notes:
- - During the corner wall bounce combos, almost every component of the loop has to be delayed (where '-' is noted). You need to do this in order to keep your opponent as low as possible, without reaching OTG
- - If having trouble with the j.63214B 5B link, do your best to do the TK as low as possible
- - Aforementioned combos use standard air combo finishers. However, you can do pretty much every finisher after a 2C. Some options are:
4C j.(A)BC j.ABC j.6AD | High damage, standard oki |
4C j.BC j.ABC j.2C | High damage, techable oki, OTG with j.63214C if no tech |
623A | Long oki |
236A 236A 214A | Long oki, OTG. 623C OTG if done on an airbone opponent |
5C - 236[B] | Long oki and corner space |
Strategy
Do what you need to do to extrapolate on the character. Here are example categories below.
Spacing
Pressure
Move Descriptions
Normal Moves
2A
Standard jab that hits low. +1 on block. |
5A
Standard jab that whiffs on most non-point-blank crouching opponents. -1 on block. |
2B
A decent poke with low recover that advances forward, useful for cross-downs. -4 on block. |
5B
Can be charged for an overhead, or used half-charged followed by 2B for a feint overhead. -4 on block. Charged is -10 on block. |
2C
A sweep that reaches pretty far and high. Long recover. -6 on block. |
5C
Can be charged for a slow unblockable. -9 on block. If it hits the opponent in air, it can be followed up with another 5C for a superjump pursuit. |
3C
A swipe up which launches opponents (grounded or in the air). Has clash frames at her head before the hit, and has a disjointed hitboxe above her head. - 10 on block. |
4C
Launcher used in many combos. Can be charged as an overhead. -24 on block. Charged is -27 on block. |
jA
Standard jA that hits mid |
jB
A move that hits twice, and as such often wastes air counter hits. The first part of the move hits upwards, and the second part hits downwards. Only the second part will come out if you input the move while falling |
j2B
A claw dive with not-so-many active frames. Big recover, very situational, can be cancelled into ground specials. Hits mid |
jC
Decent priority and a lot of active frames |
j2C
Changes your trajectory, can be used as a sort of airdash. 2 parts, the second one having huge priority but coming very late during the move. Can be neutral/positive on block if done at very low height. Hits mid |
Special Moves
You're in the way! 「邪道よ!」 - 236ABC
Rekka, can be used to mixup during pressure.
-> There! 「そこ!」 - 236ABC Follow up of the first 236abc, second hit of the rekka. Can be charged.
--> It's over! 「終わり!」 - 236ABC Final hit of the rekka.
Another variation of the third rekka hit. Hits high if charged.
I'm going to get a little serious. . . ! 「ちょつと本気だすわうよ...!」 - 236C EX-Edge. Super version of Arcueid's rekka. |
What are you doing. . . ! 「なにやってるの...!」 - 623ABC
Arcueid moves foward and claws at the opponent.
-> What are you doing. . . ! Chain 「なにやってるの...! 追加技」 - 6ABC Followup of her 623.
What are you doing. . . ! 「なにやってるの...!」 - 623C EX-Edge. Super version of Arcueid's 623A 6A. |
Ready. . . Go! 「せ-のっ!」 - 214ABC
Arcueid moves foward and strikes with her elbow. Can be useful as a launcher.
|
Quiet! (Fly!) 「うるさい! (飛べっ)」 - 22ABC
Arcueid jumps and claws upwards. Useful for catching aerial opponents. Can be canceled into EX-Edge on first hit. Can also be used in air.
-> Quiet! (Disappear!) 「うるさい! (消えろっ)」 - 66AB Follow up of her 22. Strikes forward once in air.
-> Quiet! (Disappear!) 「うるさい! (消えろっ)」 - 66C EX-Edge, can be used from both A and B versions of her 22. Quiet! (Fly!) 「うるさい! (飛べっ)」 - 22C EX-Edge. Super version of her 22, attacks twice for a total of 8 hits. Can't use 66C with it. Can also be used in air. |
It's Useless! 「無駄よ!」 - 63214ABC
Arcueid summons a pinkish-purple ring in front of her and jumps backwards. Useful for escaping. Can also be used in air. Aerial version: Arcueid cuts foward and falls back.
It's Useless! 「無駄よ!」 - 63214ABC EX-Edge. Summons a giant ring in front of her. Aerial version consists of a giant slash at around 45 degrees downwards. |
Arc Drive
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Another Arc Drive
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Last Arc
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