Melty Blood/MBAACC/Warachia: Difference between revisions
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*C-Moon’s ability to Heat is extremely useful as Wara is very good at building meter, and as an added bonus Wara has the largest heat hitbox in the game, making it even more useful than usual. | *C-Moon’s ability to Heat is extremely useful as Wara is very good at building meter, and as an added bonus Wara has the largest heat hitbox in the game, making it even more useful than usual. | ||
|Half=*A poor man's C - loses too many of C's best options with only marginal gains (different 5B, 5A6AA series, speed increase). | |Half=*A poor man's C - loses too many of C's best options with only marginal gains (different 5B, 5A6AA series, speed increase). | ||
*No real reason to play it over Crescent other than pure speed, but his unique 5B and 623X series offer | *No real reason to play it over Crescent other than pure speed, but his unique 5B and 623X series offer as situational antiairs that you may find useful in some matchups, especially against Nero or when Half’s system mechanics are desired. | ||
*Cannot call summons in midair. | *Cannot call summons in midair. | ||
*Fewer options overall and his most optimal combos are very difficult to perform. | *Fewer options overall and his most optimal combos are very difficult to perform. |
Latest revision as of 07:23, 27 September 2022
Introduction
The "author" of the events of Melty Blood. Warachia is a spooky vampire character defined by his high mobility, long range, high meter gain, and powerful summons. Suffers once forced to block with his poor reversals and exceptionally slow normals for abare, but generally great in neutral, particularly at zoning. One of the fastest characters in the game on the ground and in the air, Warachia is best when he can keep his movement ambiguous and hunt for counterhits with his big air normals. Due to some weird hurtboxes, many characters have Wara-specific combos, which can hurt him at the highest level of play (and in combo videos). Generally struggles against zoning characters that can restrict his movement, but has the tools to overcome any matchup, and once he lands a hit his setplay and corner pressure are truly fearsome. Top of mid tier/bottom of high tier (C) to mid/low-mid (H/F).
Stage: sabbath
BGM: for Crimson Air
Moon Overview
Moon Style | Description |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
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Jump | 0.968 | 0.894 | 0.741 | 0.638 | 14,445 |
Stand | 1.100 | 1.017 | 0.843 | 0.725 | 12,705 |
Crouch | 1.188 | 1.098 | 0.910 | 0.783 | 11,766 |
Average | 12,972 |
Palettes
21) Alucard (Castlevania)