Melty Blood/MBAACC/Satsuki Yumizuka: Difference between revisions
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*Follows normal Melty Blood rules for canceling air attacks. H-Satsuki's basic combos are much simpler than C-Satsuki's or F-Satsuki's. | *Follows normal Melty Blood rules for canceling air attacks. H-Satsuki's basic combos are much simpler than C-Satsuki's or F-Satsuki's. | ||
*Has faster movement and can act faster than the other two moons. | *Has faster movement and can act faster than the other two moons. | ||
*Interacts very | *Interacts very well with Half Moon mechanics | ||
|Full=*This moon is similar to crescent at first glance but it has a few notable differences. | |Full=*This moon is similar to crescent at first glance but it has a few notable differences. | ||
*Extended lockdown pressure. She doesn't have strong ways to mixup like the other two moons, but she makes up for it with advancing specials and plus frames. | *Extended lockdown pressure. She doesn't have strong ways to mixup like the other two moons, but she makes up for it with advancing specials and plus frames. | ||
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[[Category:Melty Blood Actress Again Current Code]] | [[Category:Melty Blood Actress Again Current Code]] | ||
[[Category: Satsuki | [[Category: Satsuki Yumizuka]] |
Latest revision as of 21:07, 19 November 2022
Introduction
Poor forgotten kouhai girl who’s turned into a vampire. Satsuki is NOT a grappler. Satsuki is a powerful mixup character with a great combo game, brutal okizeme, decent footsies and an altogether robust gameplan with some great unique options for neutral in all three moons, especially in her infamous 623C anti air grab. Although she isn't especially reliant on or even especially good at ticking into her grounded command grab, she has more than enough tools to get in and stay in, with huge damage rewards once she gets a hit. C-Satsuki is solidly top tier, F-Satsuki and H-Satsuki are high tier.
Stage: Battle field
BGM: Obscure Zone
Moon Overview
Moon Style | Description |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.880 | 0.766 | 0.741 | 0.638 | 15,272 |
Stand | 1.000 | 0.871 | 0.750 | 0.725 | 13,433 |
Crouch | 1.080 | 0.940 | 0.910 | 0.783 | 12,442 |
Average | 13,715 |