Melty Blood/MBAACC/Warachia/Half Moon: Difference between revisions
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== Additional Resources == | == Additional Resources == | ||
[http://melty.games/? | [http://mbaacc.melty.games/?p1moon=h&p1char=wara H-Warachia Match Video Database]<br> | ||
[https://youtu.be/EkO3HM_oK5w?t=466 H-Warachia Basic Resources] | |||
== Notable Players == | |||
{| class="wikitable" | |||
!width="95"|Name!! width="85"|Color | |||
!width="125"|Region !! Common Venues !! Status !! Details | |||
|- | |||
| [https://youtu.be/j7dX7UTYvIg?t=3380 Aegis]|| style="text-align:center;"| | |||
[[File:Warachia_Color08.png]] | |||
| Japan || A-cho || ??? || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=hwlen hwlen]|| style="text-align:center;"| | |||
[[File:Warachia Color36.png]] | |||
| North America || Netplay || Active || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=ADCT adct]|| style="text-align:center;"| | |||
[[File:Warachia_Color01.png]] | |||
| North America || Next Level, Netplay || Active || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=Mech HWARA]|| style="text-align:center;"| | |||
[[File:Warachia Color29.png]] | |||
| North America || Netplay || Active || The disgraced former master of H-Wara. | |||
|- | |||
|} | |||
== Overview == | == Overview == | ||
Line 39: | Line 56: | ||
=== Okizemi === | === Okizemi === | ||
Place text here | Place text here | ||
Line 60: | Line 75: | ||
|metero= | |metero= | ||
|link= | |link= | ||
|input= * 2AA >2B > 2C(2) > 5C(2) > 6C > j.CB(1) > j.C > AT/j.421C | |input= * 2AA >2B > 2C(2) > 5C(2) > (6C) > j.CB(1) > j.C > AT/j.421C | ||
|simput= | |simput= | ||
|note= | |note= | ||
Line 75: | Line 90: | ||
|simput= | |simput= | ||
|note=Delay 5C to fit j.B(1). Can omit it if messed up. | |note=Delay 5C to fit j.B(1). Can omit it if messed up. | ||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=5215 | |||
|metergen= 86.1 | |||
|metero= 36.9 | |||
|link= | |||
|input= * 5B > 2B > 5C(2) > 5A6AA > 2c > 6C > j.CB(1) j.C > AT | |||
|simput= | |||
|note=DP/big mistake punish combo. More consistent if you start with dash, less consistent on crouching hit. Sometimes the 5A whiffs but that's ok. | |||
}} | }} | ||
Line 81: | Line 108: | ||
|character= | |character= | ||
|damage=4695 | |damage=4695 | ||
|metergen= | |metergen= 102.2 | ||
|metero= | |metero= | ||
|link= | |link= | ||
|input= * 2AA > 2B > 2C > | |input= * 2AA > 2B > 2C > TK9j.236A > 2C > (delay)6C > 5A6AA > 22A > sj8.j.B(1)C > j.C > AT/j.421C | ||
|simput= | |simput= | ||
|note=Doesn't work well with 2AAA. | |note=Doesn't work well with 2AAA, character specific. | ||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=4317 | |||
|metergen= 95.9 | |||
|metero= 58.2 | |||
|link= | |||
|input= * 2AA > 2B > 2C > TK9j.236A > 2B > 2C > 22A > sj8.j.B(1)C > j.C > AT/j.421C | |||
|simput= | |||
|note=Generic tk katto combo | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=4395 | |||
|metergen= 92.4 | |||
|metero= 39.6 | |||
|link= | |||
|input= * 2AA > 2B > 2C > TK9j.236A > 2B > 2C > 5A(w)6AA > 2A(w) > sj8.j.B(1)C > j.C > AT/j.421C | |||
|simput= | |||
|note=Slightly better combo, can add 22A for more metergain | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=4391 | |||
|metergen= 95.9 | |||
|metero= 46.5 | |||
|link= | |||
|input= * 2AA > 2B > 5A6AA > 2C > TK9j.236A > 5A6AA2A(w) > j.AC > j.C > AT | |||
|simput= | |||
|note=Corner tk katto combo | |||
}} | }} | ||
Line 96: | Line 161: | ||
|metero= | |metero= | ||
|link= | |link= | ||
|input= * 2AAA > 2B > | |input= * 2AAA > 2B > TK9j.236a > 2B > 2C > 5A6AA > j.2C > 214B/214C > 421B/421C (optional) | ||
|simput= | |simput= | ||
|note=For oki | |note=For oki | ||
}} | }} | ||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=~5282 | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * 2B > 2C > TK9j.236a > 2B > 2C > 5A(w)6AA > 2A(w)2C > 6C > 5A6AA > 2A(w) > j.AC > j.C > j.236A/AT/j.421C | |||
|simput= | |||
|note= | |||
}} | |||
}} | }} | ||
Line 152: | Line 230: | ||
|cancel=-SE-, -N-, -SP-, -CH-, -EX-, (J) | |cancel=-SE-, -N-, -SP-, -CH-, -EX-, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
Line 168: | Line 246: | ||
|cancel=N, SP, -CH-, EX, (J) | |cancel=N, SP, -CH-, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery=16 | |recovery=16 | ||
Line 184: | Line 262: | ||
|cancel=(N), SP, EX, (J) | |cancel=(N), SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=10 | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
Line 207: | Line 285: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery=13 | |recovery=13 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|invuln=Clash 8-11 | |invuln=Clash 8-11 | ||
|description=Wara extends a claw at head level. Whiffs crouchers, but has anti-air clash frames and is air unblockable. Incredibly useful as an anti-air. Can be used in combos as well. The main reason you play this character over crescent. | |description=Wara extends a claw at head level. Whiffs crouchers if not at point blank, but has anti-air clash frames and is air unblockable. Incredibly useful as an anti-air. Can be used in combos as well. The main reason you play this character over crescent. | ||
}} | }} | ||
}} | }} | ||
Line 230: | Line 308: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH (1), LHA (2) | |guard=LH (1), LHA (2) | ||
|startup= | |startup=15 | ||
|active={{Tooltip | text=9| hovertext=3, 3, 3}} | |active={{Tooltip | text=9| hovertext=3, 3, 3}} | ||
|recovery=13 | |recovery=13 | ||
|frameAdv=2 | |frameAdv=2 | ||
|invuln= | |invuln= | ||
|description= | |description=Wara swings his cape far forwards. Has a disjointed hitbox about halfway through the cape, making it a very strong long range poke. It is worth noting that this attack is plus on block, something that is very very rare for a 5C. Useful in pressure, combos, and in neutral. | ||
}} | }} | ||
}} | }} | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
Line 255: | Line 332: | ||
|cancel=-SE-, -N-, -SP-, -EX-, (J) | |cancel=-SE-, -N-, -SP-, -EX-, (J) | ||
|guard=L | |guard=L | ||
|startup= | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
Line 278: | Line 355: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=8 | ||
|active=6 | |active=6 | ||
|recovery=19 | |recovery=19 | ||
Line 302: | Line 379: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=L | |guard=L | ||
|startup= | |startup=10 | ||
|active={{Tooltip | text=10| hovertext=6, 4}} | |active={{Tooltip | text=10| hovertext=6, 4}} | ||
|recovery=21 | |recovery=21 | ||
Line 327: | Line 404: | ||
|cancel=SE, N, SP, EX, J | |cancel=SE, N, SP, EX, J | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=6 | ||
|active=4 | |active=4 | ||
|recovery=10 | |recovery=10 | ||
Line 350: | Line 427: | ||
|cancel=N, SP, EX, J | |cancel=N, SP, EX, J | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=8 | ||
|active={{Tooltip | text=10| hovertext=4, 6}} | |active={{Tooltip | text=10| hovertext=4, 6}} | ||
|recovery= | |recovery= | ||
Line 373: | Line 450: | ||
|cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | |cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=13 | ||
|active={{Tooltip | text=8| hovertext=2, 2, 4}} | |active={{Tooltip | text=8| hovertext=2, 2, 4}} | ||
|recovery= | |recovery= | ||
Line 398: | Line 475: | ||
|cancel=N, SP, EX, (J) | |cancel=N, SP, EX, (J) | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=18 | ||
|active=7 | |active=7 | ||
|recovery=19 | |recovery=19 | ||
Line 421: | Line 498: | ||
|cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | |cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=22 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery= | ||
Line 447: | Line 524: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery=20 | |recovery=20 | ||
Line 471: | Line 548: | ||
|cancel=(Any if Raw) | |cancel=(Any if Raw) | ||
|guard=U | |guard=U | ||
|startup= | |startup=2 | ||
|active=1 | |active=1 | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 498: | Line 575: | ||
|cancel=(SP), (EX), (J) | |cancel=(SP), (EX), (J) | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery=18 | |recovery=18 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|invuln= | |invuln= | ||
|description= | |description= This shield counter is bugged and is fully invincible until after recovery. This makes it so typical shield counter baits don't work. Very useful. | ||
}} | }} | ||
{{AttackData-MB | {{AttackData-MB | ||
Line 514: | Line 591: | ||
|cancel=(SP), (EX) | |cancel=(SP), (EX) | ||
|guard=LA | |guard=LA | ||
|startup= | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery=18 | |recovery=18 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|invuln= | |invuln= | ||
|description=Same animation as 2C. | |description=Same animation as 2C. This thing is so weird and it will trade alot of the time. Sometimes you need to 2D, but you won't feel good about it. | ||
}} | }} | ||
{{AttackData-MB | {{AttackData-MB | ||
Line 530: | Line 607: | ||
|cancel= | |cancel= | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery= | ||
Line 556: | Line 633: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=26 | ||
|active=4 | |active=4 | ||
|recovery=19 | |recovery=19 | ||
Line 572: | Line 649: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery=19 | |recovery=19 | ||
Line 588: | Line 665: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=19 | ||
|active=3 | |active=3 | ||
|recovery=22 | |recovery=22 | ||
Line 613: | Line 690: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=11 | ||
|active=10 | |active=10 | ||
|recovery=20 | |recovery=20 | ||
Line 629: | Line 706: | ||
|cancel= | |cancel= | ||
|guard=U | |guard=U | ||
|startup= | |startup=12 | ||
|active=10 | |active=10 | ||
|recovery={{Tooltip | text=15| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=15| hovertext=Landing recovery.}} | ||
Line 659: | Line 736: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA (1), HA (2, Whiffs vs. Crouch.) | |guard=LHA (1), HA (2, Whiffs vs. Crouch.) | ||
|startup= | |startup=11 | ||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |active={{Tooltip | text=3| hovertext=1, 1, 1}} | ||
|recovery=27 | |recovery=27 | ||
Line 675: | Line 752: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=18 | ||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |active={{Tooltip | text=3| hovertext=1, 1, 1}} | ||
|recovery=36 | |recovery=36 | ||
Line 691: | Line 768: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=4+ | |startup=4+15 | ||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | ||
|recovery=52 | |recovery=52 | ||
Line 717: | Line 794: | ||
|cancel= | |cancel= | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=10 | ||
|active=4 | |active=4 | ||
|recovery=24 | |recovery=24 | ||
Line 733: | Line 810: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=11 | ||
|active={{Tooltip | text=2 (2) 1| hovertext=1, 1 (2) 1}} | |active={{Tooltip | text=2 (2) 1| hovertext=1, 1 (2) 1}} | ||
|recovery=23 | |recovery=23 | ||
Line 749: | Line 826: | ||
|cancel= | |cancel= | ||
|guard=LH | |guard=LH | ||
|startup=3+ | |startup=3+9 | ||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | ||
|recovery=39 | |recovery=39 | ||
Line 776: | Line 853: | ||
|cancel= | |cancel= | ||
|guard=HA | |guard=HA | ||
|startup= | |startup=36 | ||
|active=2 | |active=2 | ||
|recovery=18 | |recovery=18 | ||
Line 810: | Line 887: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=58 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery= | ||
Line 842: | Line 919: | ||
|cancel= | |cancel= | ||
|guard=LH | |guard=LH | ||
|startup= | |startup=75 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery= | ||
Line 926: | Line 1,003: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=25 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=18 | |recovery=18 | ||
Line 942: | Line 1,019: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=24 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=21 | |recovery=21 | ||
Line 955: | Line 1,032: | ||
|reddamage=(1350) | |reddamage=(1350) | ||
|proration=100% | |proration=100% | ||
|circuit=1.4% | |circuit=1.4%*9 (12.6%) | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=25 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=20 | |recovery=20 | ||
Line 971: | Line 1,048: | ||
|reddamage=(1350) | |reddamage=(1350) | ||
|proration=100% | |proration=100% | ||
|circuit=1.4% | |circuit=1.4%*9 (12.6%) | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=24 | ||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | ||
|recovery=23 | |recovery=23 | ||
Line 990: | Line 1,067: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=6+ | |startup=6+12 | ||
|active={{Tooltip | text=X| hovertext=Period of 60 frames. Wara recovers during active frames.
3, 2, 2, 2, 2 (2), 2 (2) x11, 3}} | |active={{Tooltip | text=X| hovertext=Period of 60 frames. Wara recovers during active frames.
3, 2, 2, 2, 2 (2), 2 (2) x11, 3}} | ||
|recovery=44 | |recovery=44 | ||
Line 1,031: | Line 1,108: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=2+ | |startup=2+2 | ||
|active={{Tooltip | text=13 (10) X (17) X| hovertext=13+2 hits. X denotes a frame where a projectile is shot.}} | |active={{Tooltip | text=13 (10) X (17) X| hovertext=13+2 hits. X denotes a frame where a projectile is shot.}} | ||
|recovery= | |recovery= | ||
Line 1,061: | Line 1,138: | ||
|cancel= | |cancel= | ||
|guard=LHA (1), HA (2, Whiffs vs. Crouch.) | |guard=LHA (1), HA (2, Whiffs vs. Crouch.) | ||
|startup= | |startup=16 | ||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |active={{Tooltip | text=3| hovertext=1, 1, 1}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 1,077: | Line 1,154: | ||
|cancel=-EX- | |cancel=-EX- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=16 | ||
|active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | |active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 1,093: | Line 1,170: | ||
|cancel=-EX-, -J- | |cancel=-EX-, -J- | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=26 | ||
|active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | |active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery. 8 frames of recovery until jump cancel.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery. 8 frames of recovery until jump cancel.}} | ||
Line 1,109: | Line 1,186: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=1+ | |startup=1+16 | ||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | ||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | ||
Line 1,135: | Line 1,212: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=13 | ||
|active={{Tooltip | text=17~48| hovertext=Active until Wara leaves the screen. Amount of hit varies.
12 (2) X}} | |active={{Tooltip | text=17~48| hovertext=Active until Wara leaves the screen. Amount of hit varies.
12 (2) X}} | ||
|recovery=53~54<br>/ 73~74 | |recovery=53~54<br>/ 73~74 | ||
Line 1,151: | Line 1,228: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup= | |startup=13 | ||
|active={{Tooltip | text=19~66| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |active={{Tooltip | text=19~66| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | ||
|recovery=61~62<br>/ 81~82 | |recovery=61~62<br>/ 81~82 | ||
|frameAdv= | |frameAdv= | ||
|invuln={{Tooltip | text=Full 9-X| hovertext=Hurtboxes reappear during recovery.}} | |invuln={{Tooltip | text=Full 9-X| hovertext=Hurtboxes reappear during recovery.}} | ||
|description=Combo enders | |description=Combo enders. If you do this move by accident and they block it, hold the button after doing it, you will appear at the same horizontal position as you started from instead of directly in front of your opponent. J421B is your highest damage meterless air ender and both j421a and j421b are safe on hit if you're near the corner. Hits mid. | ||
}} | }} | ||
{{AttackData-MB | {{AttackData-MB | ||
Line 1,167: | Line 1,244: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=1+ | |startup=1+13 | ||
|active={{Tooltip | text=31~67| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |active={{Tooltip | text=31~67| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | ||
|recovery=57~93 | |recovery=57~93 | ||
Line 1,191: | Line 1,268: | ||
|cancel= | |cancel= | ||
|guard=LHA | |guard=LHA | ||
|startup=6+ | |startup=6+12 | ||
|active=1 (1) 2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | |active=1 (1) 2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | ||
|recovery=48 | |recovery=48 |
Latest revision as of 21:51, 1 April 2023
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
H-Warachia Match Video Database
H-Warachia Basic Resources
Notable Players
Name | Color | Region | Common Venues | Status | Details |
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Aegis | Japan | A-cho | ??? | ??? | |
hwlen | North America | Netplay | Active | ??? | |
adct | North America | Next Level, Netplay | Active | ??? | |
HWARA | North America | Netplay | Active | The disgraced former master of H-Wara. |
Overview
Strengths |
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Weaknesses |
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General Gameplan
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Neutral
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Pressure
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Okizemi
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Defense
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Combos
Combo Notation Help | |
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Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one. | |
X > Y | X input is cancelled into Y. |
X > delay Y | Must wait for a short period before cancelling X input into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons X and Y must be input simultaneously. |
X/Y | Either the X or Y input can be used. |
X~Y | This notation has two meanings.
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X(w) | X input must not hit the opponent (Whiff). |
j.X | X input is done in the air, implies a jump/jump cancel if the previous move was done from the ground. Applies to all air chain sections:
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sj.X | X input is done after a super jump. Notated as sj8.X and sj9.X for neutral and forward super jumps respectively. |
dj.X | X input is done after a double jump. |
sdj.X | X input is done after a double super jump. |
tk.X | Stands for Tiger Knee. X motion must be buffered before jumping, inputting the move as close to the ground as possible. (ex. tk.236A) |
(X) | X is optional. Typically the combo will be easier if omitted. |
[X] | Input X is held down. Also referred to as Blowback Edge (BE). Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input X is released. Will only appear if a button is previously held down. This type of input is referred to as Negative Edge. |
{X} | Button X should only be held down briefly to get a partially charged version instead of the fully charged one. |
X(N) | Attack "X" should only hit N times. |
(XYZ)xN | XYZ string must be performed N times. Combos using this notation are usually referred to as loops. |
(XYZ^) | A pre-existing combo labelled XYZ is inserted here for shortening purposes. |
CH | The first attack must be a Counter Hit. |
Air CH | The first attack must be a Counter Hit on an airborne opponent. |
66 | Performs a ground forward dash. |
j.66 | Performs an aerial forward dash, used as a cancel for certain characters' air strings. |
IAD/IABD | Performs an Instant AirDash. |
AT | Performs an Air Throw. (j.6/4A+D) |
IH | Performs an Initiative Heat. |
AD | Performs an Arc Drive. |
AAD | Performs an Another Arc Drive. |
This section is currently only a translation from the French wiki BasGrosPoing. See here for the original.
Normal Combos
Corner Combos
Move Descriptions
Frame Data Help | |
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Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
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Normal Moves
Standing Normals
5A
5A
5A~6A~6A |
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5B
5C
Crouching Normals
2A
2B
2C
Aerial Normals
j.A
j.B
j.C
Command Normals
6C
j.2C
Universal Mechanics
Ground Throw
Ground Throw
6/4A+D |
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Air Throw
Air Throw
j.6/4A+D |
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Shield Counter
Shield Counter
Auto after a successful Shield (Air OK) |
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Shield Bunker
Shield Bunker
214D in neutral or blockstun |
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Circuit Spark
Special Moves
Grounded Specials
236X
Bad News (Lie)
236A/B/C |
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623X
Bad News (Malice)
623A/B/C |
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214X
Replicant Coordinator (Id)
214A/B/C (No EX) |
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421X
Creature Channel (S)
421A/B/C (No EX) |
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22X
Fumble Code (Apothesis)
22A/[A]/B/[B]/C |
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63214C
Aerial Specials
j.236X
Bad News (Lie) (Air)
j.236A/B/[B]/C |
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j.421X
Creature Channel (No Id)
(Ex: Creature Channel (Gestalt)) j.421A/[A]/B/[B]/C |
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Arc Drive
Night on the Blood Liar (Unzanity)
41236C during Heat |
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