Melty Blood/MBAACC/Warachia/Half Moon: Difference between revisions
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= | {{TOC limit|3}} | ||
== Character Page Progress == | |||
{{#lst:Melty_Blood/MBAACC:Roadmap|H-Warachia}} | |||
== Additional Resources == | |||
[http://mbaacc.melty.games/?p1moon=h&p1char=wara H-Warachia Match Video Database]<br> | |||
[https://youtu.be/EkO3HM_oK5w?t=466 H-Warachia Basic Resources] | |||
== | |||
= | |||
== Notable Players == | |||
{| class="wikitable" | |||
!width="95"|Name!! width="85"|Color | |||
!width="125"|Region !! Common Venues !! Status !! Details | |||
|- | |||
| [https://youtu.be/j7dX7UTYvIg?t=3380 Aegis]|| style="text-align:center;"| | |||
[[File:Warachia_Color08.png]] | |||
| Japan || A-cho || ??? || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=hwlen hwlen]|| style="text-align:center;"| | |||
[[File:Warachia Color36.png]] | |||
| North America || Netplay || Active || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=ADCT adct]|| style="text-align:center;"| | |||
[[File:Warachia_Color01.png]] | |||
| North America || Next Level, Netplay || Active || ??? | |||
|- | |||
| [http://mbaacc.melty.games/?p1moon=h&p1char=wara&p1name=Mech HWARA]|| style="text-align:center;"| | |||
[[File:Warachia Color29.png]] | |||
| North America || Netplay || Active || The disgraced former master of H-Wara. | |||
|- | |- | ||
| | |} | ||
== Overview == | |||
{| class="wikitable" | |||
|+Strengths / Weaknesses | |||
|- | |||
|Strengths | |||
| | |||
*Text goes here after asterisk | |||
*Text goes here after asterisk | |||
|- | |- | ||
| | |Weaknesses | ||
| | |||
*Place text here be sure to use "*" for each point* | |||
|} | |||
== General Gameplan == | |||
Place text here* | |||
=== Neutral === | |||
Place text here* | |||
=== Pressure === | |||
Place text here | |||
=== Okizemi === | |||
Place text here | |||
=== Defense === | |||
place text here* | |||
== Combos == | |||
{{ComboLegend-MB}} | |||
This section is currently only a translation from the French wiki BasGrosPoing. See [https://wiki.basgrospoing.fr/index.php?title=Melty_Blood/Warachia/Half_Moon here] for the original. | |||
- | === Normal Combos === | ||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=4162 | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * 2AA >2B > 2C(2) > 5C(2) > (6C) > j.CB(1) > j.C > AT/j.421C | |||
|simput= | |||
|note= | |||
}} | |||
| | {{CollapsingComboData-MB | ||
| | |condition=Normal starter, grounded opponent | ||
|character= | |||
|damage=4529 | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * 2AA > 2B > 5A6AA > 2C > 5C(2) > 6C > j.CB(1) > j.AC > AT/j.421C | |||
|simput= | |||
|note=Delay 5C to fit j.B(1). Can omit it if messed up. | |||
}} | |||
- | {{CollapsingComboData-MB | ||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=5215 | |||
|metergen= 86.1 | |||
|metero= 36.9 | |||
|link= | |||
|input= * 5B > 2B > 5C(2) > 5A6AA > 2c > 6C > j.CB(1) j.C > AT | |||
|simput= | |||
|note=DP/big mistake punish combo. More consistent if you start with dash, less consistent on crouching hit. Sometimes the 5A whiffs but that's ok. | |||
}} | |||
| | {{CollapsingComboData-MB | ||
| | |condition=Normal starter, grounded opponent | ||
|character= | |||
|damage=4695 | |||
|metergen= 102.2 | |||
|metero= | |||
|link= | |||
|input= * 2AA > 2B > 2C > TK9j.236A > 2C > (delay)6C > 5A6AA > 22A > sj8.j.B(1)C > j.C > AT/j.421C | |||
|simput= | |||
|note=Doesn't work well with 2AAA, character specific. | |||
}} | |||
| | {{CollapsingComboData-MB | ||
| | |condition=Normal starter, grounded opponent | ||
|character= | |||
|damage=4317 | |||
|metergen= 95.9 | |||
|metero= 58.2 | |||
|link= | |||
|input= * 2AA > 2B > 2C > TK9j.236A > 2B > 2C > 22A > sj8.j.B(1)C > j.C > AT/j.421C | |||
|simput= | |||
|note=Generic tk katto combo | |||
}} | |||
- | {{CollapsingComboData-MB | ||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=4395 | |||
|metergen= 92.4 | |||
|metero= 39.6 | |||
|link= | |||
|input= * 2AA > 2B > 2C > TK9j.236A > 2B > 2C > 5A(w)6AA > 2A(w) > sj8.j.B(1)C > j.C > AT/j.421C | |||
|simput= | |||
|note=Slightly better combo, can add 22A for more metergain | |||
}} | |||
| | {{CollapsingComboData-MB | ||
| | |condition=Normal starter, grounded opponent | ||
|character= | |||
|damage=4391 | |||
|metergen= 95.9 | |||
|metero= 46.5 | |||
|link= | |||
|input= * 2AA > 2B > 5A6AA > 2C > TK9j.236A > 5A6AA2A(w) > j.AC > j.C > AT | |||
|simput= | |||
|note=Corner tk katto combo | |||
}} | |||
- | {{CollapsingComboData-MB | ||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage=3668 | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * 2AAA > 2B > TK9j.236a > 2B > 2C > 5A6AA > j.2C > 214B/214C > 421B/421C (optional) | |||
|simput= | |||
|note=For oki | |||
}} | |||
| | {{CollapsingComboData-MB | ||
| | |condition=Normal starter, grounded opponent | ||
|character= | |||
|damage=~5282 | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * 2B > 2C > TK9j.236a > 2B > 2C > 5A(w)6AA > 2A(w)2C > 6C > 5A6AA > 2A(w) > j.AC > j.C > j.236A/AT/j.421C | |||
|simput= | |||
|note= | |||
}} | |||
}} | |||
== | === Corner Combos === | ||
{{CollapsingComboTable-MB | |||
|data= | |||
{{CollapsingComboData-MB | |||
|condition=Aerial normal starter, grounded opponent | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * j.C(3) > j.236A, land 2AA > 2B > 5A6AA > 22A, j.C > dj.C > AT/j.421C | |||
|simput= | |||
|note= | |||
}} | |||
{{CollapsingComboData-MB | |||
|condition=Normal starter, grounded opponent | |||
|character= | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|link= | |||
|input= * j.C(3) > j.236A, land 2AA > 2B > 5A6AA > 2C > 6C > j.C > dj.C > AT/j.421C | |||
|simput= | |||
|note= | |||
}} | |||
}} | |||
{| | == Move Descriptions == | ||
| | {{AttackData-MB/Infobox}} | ||
=== Normal Moves === | |||
==== Standing Normals ==== | |||
===== <span class="invisible-header">5A</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia5A.png | |||
|image2=MBHWarachia5A6A.png | |||
|image3=MBHWarachia5A6AA.png | |||
|caption= | |||
|name=5A | |||
|linkname=5A | |||
|input=5A~6A~6A | |||
|data= | |||
{{AttackData-MB | |||
|version=5A | |||
|damage=300 | |||
|reddamage=172 | |||
|proration=78% (O) | |||
|circuit=2.1% | |||
|cancel=-SE-, -N-, -SP-, -CH-, -EX-, (J) | |||
|guard=LH | |||
|startup=5 | |||
|active=3 | |||
|recovery=9 | |||
|frameAdv=0 | |||
|invuln= | |||
|description=Wara extends his claws and attacks at chest level. It has decent range and whiffs crouchers, but can be used sometimes as an anti-air. Used as his poke out of pressure and occasionally in combos. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=5A~6A | |||
|damage=600 | |||
|reddamage=384 | |||
|proration=80% (M) | |||
|circuit=4.2% | |||
|cancel=N, SP, -CH-, EX, (J) | |||
|guard=LH | |||
|startup=8 | |||
|active=4 | |||
|recovery=16 | |||
|frameAdv=-5 | |||
|invuln= | |||
|description=Wara extends his cape, much like a single hit version of 5B from crescent. Hits once, hits mid, and can be useful in pressure as it moves forwards. Can work as a replacement for 5B from crescent moon pressure. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=5A~6A~6A | |||
|damage=1000 | |||
|reddamage=768 | |||
|proration=60% (O) | |||
|circuit=7.0% | |||
|cancel=(N), SP, EX, (J) | |||
|guard=LH | |||
|startup=10 | |||
|active=4 | |||
|recovery=17 | |||
|frameAdv=-3 | |||
|invuln= | |||
|description=Wara moves far forwards and surrounds himself with a little circle of energy. Launches on hit, and is very useful in combos. Links into 5B on hit. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5B</span> ===== | |||
{{MoveData | |||
|image=MBHWarachia5B.png | |||
|caption= | |||
|name=5B | |||
|linkname=5B | |||
|data= | |||
{{AttackData-MB | |||
|damage=800 | |||
|reddamage=480 | |||
|proration=90% (O) | |||
|circuit=5.6% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=8 | |||
|active=4 | |||
|recovery=13 | |||
|frameAdv=-2 | |||
|invuln=Clash 8-11 | |||
|description=Wara extends a claw at head level. Whiffs crouchers if not at point blank, but has anti-air clash frames and is air unblockable. Incredibly useful as an anti-air. Can be used in combos as well. The main reason you play this character over crescent. | |||
}} | |||
}} | |||
===== <span class="invisible-header">5C</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia5C.png | |||
|caption= | |||
|name=5C | |||
|linkname=5C | |||
|data= | |||
{{AttackData-MB | |||
|damage=600, 500, 400 (1459) | |||
|reddamage=(747) | |||
|proration=100% | |||
|circuit=2.8%*3 (8.4%) | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH (1), LHA (2) | |||
|startup=15 | |||
|active={{Tooltip | text=9| hovertext=3, 3, 3}} | |||
|recovery=13 | |||
|frameAdv=2 | |||
|invuln= | |||
|description=Wara swings his cape far forwards. Has a disjointed hitbox about halfway through the cape, making it a very strong long range poke. It is worth noting that this attack is plus on block, something that is very very rare for a 5C. Useful in pressure, combos, and in neutral. | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header">2A</span> ===== | |||
{{MoveData | |||
|image=MBHWarachia2A.png | |||
|caption= | |||
|name=2A | |||
|linkname=2A | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=144 | |||
|proration=76% (O) | |||
|circuit=2.1% | |||
|cancel=-SE-, -N-, -SP-, -EX-, (J) | |||
|guard=L | |||
|startup=6 | |||
|active=3 | |||
|recovery=9 | |||
|frameAdv=0 | |||
|invuln= | |||
|description=A slow (for a 2A) attack with his claws. Long range, but is in general not useful for poking out of pressure due to the startup. Neutral on block, practically its own stagger. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
{{MoveData | |||
|image=MBHWarachia2B.png | |||
|caption= | |||
|name=2B | |||
|linkname=2B | |||
|data= | |||
{{AttackData-MB | |||
|damage=750 | |||
|reddamage=460 | |||
|proration=80% (O) | |||
|circuit=5.6% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LH | |||
|startup=8 | |||
|active=6 | |||
|recovery=19 | |||
|frameAdv=-10 | |||
|invuln=Clash 8-13 | |||
|description=Wara crouches and extends his cape over his head. This is also useful as an anti-air, and has the added bonus of hitting people crouching too. It has clash, but its anti-air potential is not as good as 5B, so it is used more in combos and pressure. Small hitbox differences compared to crescent. | |||
}} | |||
}} | |||
* | ===== <span class="invisible-header">2C</span> ===== | ||
{{MoveData | |||
|image=MBCWarachia2C.png | |||
|caption= | |||
|name=2C | |||
|linkname=2C | |||
|data= | |||
{{AttackData-MB | |||
|version=2C | |||
|damage=800, 400 (1131) | |||
|reddamage=(692) | |||
|proration=65% (O) | |||
|circuit=6.3%*2 (12.6%) | |||
|cancel=N, SP, EX, (J) | |||
|guard=L | |||
|startup=10 | |||
|active={{Tooltip | text=10| hovertext=6, 4}} | |||
|recovery=21 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=Wara extends his cape on the ground in front of him. Hits twice, combos into 6C, and is used in pressure and combos. Not a very special move. Untechable knockdown on hit. | |||
}} | |||
}} | |||
==== Aerial Normals ==== | |||
===== <span class="invisible-header">j.A</span> ===== | |||
{{MoveData | |||
|image=MBCWarachiajA.png | |||
|caption= | |||
|name=j.A | |||
|linkname=j.A | |||
|data= | |||
{{AttackData-MB | |||
|damage=300 | |||
|reddamage=96 | |||
|proration=75% (O) | |||
|circuit=2.1% | |||
|cancel=SE, N, SP, EX, J | |||
|guard=LHA | |||
|startup=6 | |||
|active=4 | |||
|recovery=10 | |||
|frameAdv= | |||
|invuln= | |||
|description=Wara attacks downwards with his claws. It used to have a large amount of active frames, but was nerfed in Actress Again, and is less useful as a whole. Try to avoid using it, but it is useful as a fast air poke still. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.B</span> ===== | |||
{{MoveData | |||
|image=MBCWarachiajB.png | |||
|caption= | |||
|name=j.B | |||
|linkname=j.B | |||
|data= | |||
{{AttackData-MB | |||
|damage=600, 400 (967) | |||
|reddamage=(464) | |||
|proration=95%*2 (M) | |||
|circuit=4.2%*2 (8.4%) | |||
|cancel=N, SP, EX, J | |||
|guard=HA | |||
|startup=8 | |||
|active={{Tooltip | text=10| hovertext=4, 6}} | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=This move is incredible. Wara extends his cape like 5C, into the air. Shorter range, only two hits, but the hitbox is still disjointed. This move makes him impossible to fight in the air for some characters. Backdash j.B is incredibly strong. The only problem is it ruins its own counter hits. It can be useful to cancel this into j.C every time you hit with it to avoid ruining counter hits. Works as a jump in to an extent as is good off of IADs as well. It is difficult to use this move too much. It can even stuff Nero j.C if used properly. | |||
}} | |||
}} | |||
* | ===== <span class="invisible-header">j.C</span> ===== | ||
{{MoveData | |||
|image=MBCWarachiajC.png | |||
|caption= | |||
|name=j.C | |||
|linkname=j.C | |||
|data= | |||
{{AttackData-MB | |||
|damage=400*3 (1162) | |||
|reddamage=(667) | |||
|proration=100% | |||
|circuit=4.2%*3 (12.6%) | |||
|cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | |||
|guard=HA | |||
|startup=13 | |||
|active={{Tooltip | text=8| hovertext=2, 2, 4}} | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=Wara extends his cape diagonally downwards. Used as a jump in and in combos, as well a whiffed move in throw mixups. Hits three times, and doesn't autoshield. Can be fuzzy guarded with, but it's difficult. Not that good in air-to-air, though, and most of the time should only be used as a jump in and in combos. | |||
}} | |||
}} | |||
==== Command Normals ==== | |||
===== <span class="invisible-header">6C</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia6C.png | |||
|caption= | |||
|name=6C | |||
|linkname=6C | |||
|data= | |||
{{AttackData-MB | |||
|damage=1000 | |||
|reddamage=672 | |||
|proration=75% (O) | |||
|circuit=9.1% | |||
|cancel=N, SP, EX, (J) | |||
|guard=LHA | |||
|startup=18 | |||
|active=7 | |||
|recovery=19 | |||
|frameAdv=-8 | |||
|invuln= | |||
|description=Wara extends his cape towards the sky. Is air blockable, meaning it isn't as good as an anti-air as it would seem. Used as his launcher, primarily. | |||
}} | |||
}} | |||
===== <span class="invisible-header">j.2C</span> ===== | |||
{{MoveData | |||
|image=MBCWarachiaj2C.png | |||
|caption= | |||
|name=j.2C | |||
|linkname=j.2C | |||
|data= | |||
{{AttackData-MB | |||
|damage=1000 | |||
|reddamage=576 | |||
|proration=60% (O) | |||
|circuit=7.7% | |||
|cancel={{Tooltip | text=N, SP, EX, J| hovertext=Third hit only.}} | |||
|guard=HA | |||
|startup=22 | |||
|active=2 | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=Wara does a j.C, but it has a long startup and only hits once. This move is confusing and will hit more often than you expect if you don't use it often. Knocks both aerial and grounded opponents down. Useful in mixups. | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
===== <span class="invisible-header">Ground Throw</span> ===== | |||
{{MoveData | |||
|image=MBCWarachiaThrow.png | |||
|caption= | |||
|name=Ground Throw | |||
|linkname=Ground Throw | |||
|input=6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1300 | |||
|reddamage=576 | |||
|proration=60% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=U | |||
|startup=3 | |||
|active=1 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln= | |||
|description=Wara cloaks the opponent and makes them fall from the top of the screen. Untechable knockdown. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Air Throw</span> ===== | |||
{{MoveData | |||
|image=MBCWarachiaThrowAir.png | |||
|caption= | |||
|name=Air Throw | |||
|linkname=Air Throw | |||
|input=j.6/4A+D | |||
|data= | |||
{{AttackData-MB | |||
|damage=1600 (Raw)/1200 | |||
|reddamage=480 | |||
|proration=30% | |||
|circuit=0.0% | |||
|cancel=(Any if Raw) | |||
|guard=U | |||
|startup=2 | |||
|active=1 | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln= | |||
|description=Standard type of grab and slash air throw. | |||
}} | |||
}} | |||
|- | ===== <span class="invisible-header">Shield Counter</span> ===== | ||
| | {{MoveData | ||
|image=MBHWarachiaSC.png | |||
|image2=MBHWarachiaSCLow.png | |||
|image3=MBHWarachiaSCAir.png | |||
|caption= | |||
|name=Shield Counter | |||
|linkname=Shield Counter | |||
|input=Auto after a successful Shield (Air OK) | |||
|data= | |||
{{AttackData-MB | |||
|version=Standing | |||
|damage=500 (345) | |||
|reddamage=198 | |||
|proration=50% | |||
|circuit=3.5% | |||
|cancel=(SP), (EX), (J) | |||
|guard=LHA | |||
|startup=9 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description= This shield counter is bugged and is fully invincible until after recovery. This makes it so typical shield counter baits don't work. Very useful. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Crouching | |||
|damage=1500 (1117) | |||
|reddamage=714 | |||
|proration=50% | |||
|circuit=10.5% | |||
|cancel=(SP), (EX) | |||
|guard=LA | |||
|startup=9 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-4 | |||
|invuln= | |||
|description=Same animation as 2C. This thing is so weird and it will trade alot of the time. Sometimes you need to 2D, but you won't feel good about it. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Aerial | |||
|damage=500 (345) | |||
|reddamage=198 | |||
|proration=50% | |||
|circuit=3.5% | |||
|cancel= | |||
|guard=HA | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|frameAdv= | |||
|invuln=Full 1-8 | |||
|description=Same animation as j.C/j.2C. Has the unique property of being fully invulnerable during startup. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Shield Bunker</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia214D.png | |||
|image2=MBHWarachiaSC.png | |||
|caption= | |||
|name=Shield Bunker | |||
|linkname=Shield Bunker | |||
|input=214D in neutral or blockstun | |||
|data= | |||
{{AttackData-MB | |||
|version=Neutral | |||
|damage=500 | |||
|reddamage=192 | |||
|proration=50% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=26 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln=Clash 1-10 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version={{Tooltip | text=(Clash)| hovertext=If an attack connects with this Shield Bunker's clash box, this is the followup that happens afterwards.}} | |||
|damage=500 | |||
|reddamage=192 | |||
|proration=50% | |||
|circuit=0.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=8 | |||
|active=4 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|invuln={{Tooltip | text=Strike 1-7| hovertext=1-15 Strike invicibility on whiff.}} | |||
|description=A 6C with extended hurtboxes. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Blockstun | |||
|damage=0 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=19 | |||
|active=3 | |||
|recovery=22 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=H-Moon specific reversal bunker. Same as neutral, without clash frames. | |||
}} | |||
}} | |||
|} | ===== <span class="invisible-header">Circuit Spark</span> ===== | ||
{{MoveData | |||
|image=MBCWarachiaCSpark.png | |||
|name=Circuit Spark | |||
|linkname=Circuit Spark | |||
|input=In Heat:<br>Auto during hitstun<br>A+B+C during blockstun | |||
|caption= | |||
|data= | |||
{{AttackData-MB | |||
|version=Ground | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=removes all | |||
|cancel= | |||
|guard=U | |||
|startup=11 | |||
|active=10 | |||
|recovery=20 | |||
|frameAdv= | |||
|invuln=Full 1-39 | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=Air | |||
|damage=100 | |||
|reddamage=0 | |||
|proration=100% | |||
|circuit=removes all | |||
|cancel= | |||
|guard=U | |||
|startup=12 | |||
|active=10 | |||
|recovery={{Tooltip | text=15| hovertext=Landing recovery.}} | |||
|frameAdv= | |||
|invuln=Strike 1-30 | |||
|description=Universal burst mechanic. Unlike Crescent/Full Heat activation, the hitbox and frame data doesn't vary between characters. However, you can be thrown out of this move if you input it in the air. | |||
}} | |||
}} | |||
== | === Special Moves === | ||
==== Grounded Specials ==== | |||
===== <span class="invisible-header">236X</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia236A.png | |||
|image2=MBCWarachia236B.png | |||
|image3=MBCWarachia236C.png | |||
|caption= | |||
|name=Bad News (Lie) | |||
|linkname=236X | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=500*3 (1452) | |||
|reddamage=(697) | |||
|proration=100% | |||
|circuit=4.2%*3 (12.6%) | |||
|cancel=-EX- | |||
|guard=LHA (1), HA (2, Whiffs vs. Crouch.) | |||
|startup=11 | |||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |||
|recovery=27 | |||
|frameAdv={{Tooltip | text=-6 ~ 8| hovertext=Advantage against crouching to against standing opponents.}} | |||
|invuln= | |||
|description=Wara does a claw attack that hits three times in front of him with decent range. Hits three times on standing opponents, but only once on crouchers. Can be used in a loop on standing opponents and in advanced combos, but is rarely seen beyond that. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=700*3 (2034) | |||
|reddamage=(891) | |||
|proration=100% | |||
|circuit=5.25%*3 (15.75%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=18 | |||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |||
|recovery=36 | |||
|frameAdv={{Tooltip | text=-7 ~ -1| hovertext=Advantage from 2nd/3rd hit only to all hits.}} | |||
|invuln= | |||
|description=Wara does a larger claw attack. Also hits three times, but will hit crouching opponents too. It isn't seen very often as it is too slow to use in combos, but can be used as a frame trap and is safe on block if all hits are blocked. A decent way to end pressure. Don't rely on it much, but don't forget you have it. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=620*6 (2728) | |||
|reddamage=(1478) | |||
|proration=95%*6 (M) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=4+15 | |||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |||
|recovery=52 | |||
|frameAdv=1 | |||
|invuln=Full 1-16 | |||
|description=Wara does an enormous claw attack. Hits six times, and wallslams. Slightly plus on block, so it can be used in pressure, but it's often a waste of meter. Mostly used in wallslam meter combos. | |||
}} | |||
}} | |||
{| | ===== <span class="invisible-header">623X</span> ===== | ||
| | {{MoveData | ||
|image=MBHWarachia623AB.png | |||
|image2=MBHWarachia623C.png | |||
|caption= | |||
|name=Bad News (Malice) | |||
|linkname=623X | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=1300 | |||
|reddamage=960 | |||
|proration=70% (O) | |||
|circuit=7.0% | |||
|cancel= | |||
|guard=LH | |||
|startup=10 | |||
|active=4 | |||
|recovery=24 | |||
|frameAdv=-10 | |||
|invuln= | |||
|description=Warachia does an upwards claw attack that hits once. Useful as an anti-air as he crouches during it and it hits high above him. Can combo on CH. Much better than the crescent version as an anti-air tool. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=800*3 (1947) | |||
|reddamage=(1167) | |||
|proration=90%*3 (M) | |||
|circuit=5.6%*3 (16.8%) | |||
|cancel= | |||
|guard=LHA | |||
|startup=11 | |||
|active={{Tooltip | text=2 (2) 1| hovertext=1, 1 (2) 1}} | |||
|recovery=23 | |||
|frameAdv=-6 | |||
|invuln= | |||
|description=Wara does an upwards claw attack that hits three times. Useful in combos. Has upper body invincibility with him crouching now, but is air blockable and rarely seen as a whole outside of combos. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=650*6 (2547) | |||
|reddamage=(1313) | |||
|proration=90%*6 (M) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LH | |||
|startup=3+9 | |||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |||
|recovery=39 | |||
|frameAdv=-22 | |||
|invuln=Full 1-16 | |||
|description=Wara does an upwards claw attack that hits six times. Is invincible for a while and he crouches, so it is a very strong anti-air. Shielding it can be difficult as well, so it's a strong reversal. | |||
}} | |||
}} | |||
===== <span class="invisible-header">214X</span> ===== | |||
{{MoveData | |||
|image=MBCWarachia214A.png | |||
|image2=MBCWarachia214B.png | |||
|image3=MBCWarachia214C.png | |||
|caption= | |||
|name=Replicant Coordinator (Id) | |||
|linkname=214X | |||
|input=214A/B/C (No EX) | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=800 | |||
|reddamage=432 | |||
|proration=80% (O) | |||
|circuit=4.9% | |||
|cancel= | |||
|guard=HA | |||
|startup=36 | |||
|active=2 | |||
|recovery=18 | |||
|frameAdv=-6 | |||
|invuln= | |||
|description=* Depending on the strength used, will summon either Akiha, Nanaya, or Nero. | |||
Summons Akiha to do her 623B. Hits high and ground bounces on hit. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=36| hovertext=Full duration.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=(Nanaya) | |||
|damage=1200 | |||
|reddamage=627 | |||
|proration=80% (O) | |||
|circuit=7.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=58 | |||
|active=3 | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=Summons Nanaya to do his 214B. Hits mid and launches on hit. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=C | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active={{Tooltip | text=49| hovertext=Full duration.}} | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=(Nero) | |||
|damage=1600 | |||
|reddamage=1152 | |||
|proration=80% (O) | |||
|circuit=9.8% | |||
|cancel= | |||
|guard=LH | |||
|startup=75 | |||
|active=3 | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=Summons Nero to do a one hit version of his 63214C. Hits mid and is air unblockable. | |||
}} | |||
}} | |||
|} | ===== <span class="invisible-header">421X</span> ===== | ||
{{MoveData | |||
|image=MBCWarachia421ABC.png | |||
|caption= | |||
|name=Creature Channel (S) | |||
|linkname=421X | |||
|input=421A/B/C (No EX) | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=18| hovertext=Full animation.}} | |||
|frameAdv= | |||
|invuln=Full 6-17 | |||
|description=Teleport series, those are a bit faster than the crescent version. Teleports slightly backwards, has the shortest recovery. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=31| hovertext=Full animation.}} | |||
|frameAdv= | |||
|invuln=Full 6-18 | |||
|description=Teleports a little forward. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=C | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=40| hovertext=Full animation.}} | |||
|frameAdv= | |||
|invuln=Full 6-19 | |||
|description=Teleports far forward. Longest recovery. | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">22X</span> ===== | ||
{{MoveData | |||
|image=MBCWarachia22AB.png | |||
|image2=MBCWarachia22XAB.png | |||
|image3=MBCWarachia22C.png | |||
|caption= | |||
|name=Fumble Code (Apothesis) | |||
|linkname=22X | |||
|input=22A/[A]/B/[B]/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=250*9 (1753) | |||
|reddamage=(1350) | |||
|proration=100% | |||
|circuit=1.4%*9 (12.6%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=25 | |||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |||
|recovery=18 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[A] | |||
|damage=250*9 (1753) | |||
|reddamage=(1350) | |||
|proration=100% | |||
|circuit=1.4%*9 (12.6%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=24 | |||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |||
|recovery=21 | |||
|frameAdv=-7 | |||
|invuln= | |||
|description=Ground spike series, all versions hits mid and can be air blocked. A version summons a tornado right in front of you. The charged version goes ahead a little further. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=250*9 (1753) | |||
|reddamage=(1350) | |||
|proration=100% | |||
|circuit=1.4%*9 (12.6%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=25 | |||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |||
|recovery=20 | |||
|frameAdv=-9 | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[B] | |||
|damage=250*9 (1753) | |||
|reddamage=(1350) | |||
|proration=100% | |||
|circuit=1.4%*9 (12.6%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=24 | |||
|active={{Tooltip | text=X| hovertext=21 frames. Wara recovers during active frames.
3, 2, 2, 2, 2, 2, 2, 2, 2, 2 (9 Hits)}} | |||
|recovery=23 | |||
|frameAdv=-9 | |||
|invuln= | |||
|description=B version summons a tornado a little further than 22[A]. 22[B] almost traverses the entire screen. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=250*N | |||
|reddamage=96*N | |||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=6+12 | |||
|active={{Tooltip | text=X| hovertext=Period of 60 frames. Wara recovers during active frames.
3, 2, 2, 2, 2 (2), 2 (2) x11, 3}} | |||
|recovery=44 | |||
|frameAdv=-8 | |||
|invuln= | |||
|description=EX version summons a huge vertical tornado that hits multiple times while it moves forward. | |||
}} | |||
}} | |||
{| | ===== <span class="invisible-header">63214C</span> ===== | ||
| | {{MoveData | ||
|image=MBCWarachia63214C.png | |||
|caption= | |||
|name=Creature Channel (Apotheosis) | |||
|linkname=63214C | |||
|input=63214C | |||
|data= | |||
{{AttackData-MB | |||
|version=EX | |||
|damage= | |||
|reddamage= | |||
|proration= | |||
|circuit=-150.0% | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery={{Tooltip | text=2+55| hovertext=Full animation.}} | |||
|frameAdv= | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=(Red Arcueid) | |||
|damage=200*4, 1800*2 (3550) | |||
|reddamage=(2227) | |||
|proration=100%*4, 80% (M), 60% (M) | |||
|circuit= | |||
|cancel= | |||
|guard=LHA | |||
|startup=2+2 | |||
|active={{Tooltip | text=13 (10) X (17) X| hovertext=13+2 hits. X denotes a frame where a projectile is shot.}} | |||
|recovery= | |||
|frameAdv= | |||
|invuln= | |||
|description=Uses 150% meter to summon Red Arcueid to do her 214B attack. However the rings go full screen. The initial summon is 4 hits, and the rings afterwards are 2 hits. Hits mid. OTG relaunches. | |||
}} | |||
}} | |||
|} | ==== Aerial Specials ==== | ||
===== <span class="invisible-header">j.236X</span> ===== | |||
{{MoveData | |||
|image=MBHWarachiaj236A.png | |||
|image2=MBHWarachiaj236B.png | |||
|image3=MBHWarachiaj236XB.png | |||
|image4=MBCWarachiaj236C.png | |||
|caption= | |||
|name=Bad News (Lie) (Air) | |||
|linkname=j.236X | |||
|input=j.236A/B/[B]/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A | |||
|damage=500*3 (1165) | |||
|reddamage=(559) | |||
|proration=70% (O) | |||
|circuit=4.2%*3 (12.6%) | |||
|cancel= | |||
|guard=LHA (1), HA (2, Whiffs vs. Crouch.) | |||
|startup=16 | |||
|active={{Tooltip | text=3| hovertext=1, 1, 1}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv={{Tooltip | text=2 ~ 14| hovertext=Best case TK advantage against crouching to against standing opponents.}} | |||
|invuln= | |||
|description=Air version of forward claws. Hits 3 times and mid. Like the ground version, the last 2 hits doesn't hit crouchers. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B | |||
|damage=700*2 (1039) | |||
|reddamage=(455) | |||
|proration=50% (O) | |||
|circuit=5.25%*2 (10.5%) | |||
|cancel=-EX- | |||
|guard=LHA | |||
|startup=16 | |||
|active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv=-24 (TK) | |||
|invuln= | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=[B] | |||
|damage=700*3 (1367) | |||
|reddamage=(598) | |||
|proration=50% (O) | |||
|circuit=5.25%*3 (15.75%) | |||
|cancel=-EX-, -J- | |||
|guard=LHA | |||
|startup=26 | |||
|active={{Tooltip | text=3| hovertext=1, 1, 1 (2 Hits)}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery. 8 frames of recovery until jump cancel.}} | |||
|frameAdv=-16 (TK) | |||
|invuln= | |||
|description=A great zoning tool that doesn't put Wara in danger. Has great range and is plus on block while falling. Non-charged, this move should never be used as a TK or while rising from a jump. If charged it's jump cancelable. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=620*3 (1326) | |||
|reddamage=(717) | |||
|proration=70% (O), 95%*2 (M) | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=1+16 | |||
|active={{Tooltip | text=6| hovertext=1, 1, 1, 1, 1, 1}} | |||
|recovery={{Tooltip | text=12| hovertext=Landing recovery.}} | |||
|frameAdv=18 (TK) | |||
|invuln=Full 1-2 | |||
|description=Plus on block EX version. Wall slams on hit. | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">j.421X</span> ===== | ||
{{MoveData | |||
|image=MBCWarachiaj421AB.png | |||
|image2=MBCWarachiaj421C.png | |||
|caption= | |||
|name=Creature Channel (No Id)<br>(Ex: Creature Channel (Gestalt)) | |||
|linkname=j.421X | |||
|input=j.421A/[A]/B/[B]/C | |||
|data= | |||
{{AttackData-MB | |||
|version=A<br>/ [A] | |||
|damage=350*N | |||
|reddamage=192*N | |||
|proration=100% | |||
|circuit=2.1%*N | |||
|cancel= | |||
|guard=LHA | |||
|startup=13 | |||
|active={{Tooltip | text=17~48| hovertext=Active until Wara leaves the screen. Amount of hit varies.
12 (2) X}} | |||
|recovery=53~54<br>/ 73~74 | |||
|frameAdv= | |||
|invuln={{Tooltip | text=Full 9-X| hovertext=Hurtboxes reappear during recovery.}} | |||
|description= | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=B<br>/ [B] | |||
|damage=280*N | |||
|reddamage=144*N | |||
|proration=100% | |||
|circuit=1.05%*N | |||
|cancel= | |||
|guard=LHA | |||
|startup=13 | |||
|active={{Tooltip | text=19~66| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |||
|recovery=61~62<br>/ 81~82 | |||
|frameAdv= | |||
|invuln={{Tooltip | text=Full 9-X| hovertext=Hurtboxes reappear during recovery.}} | |||
|description=Combo enders. If you do this move by accident and they block it, hold the button after doing it, you will appear at the same horizontal position as you started from instead of directly in front of your opponent. J421B is your highest damage meterless air ender and both j421a and j421b are safe on hit if you're near the corner. Hits mid. | |||
}} | |||
{{AttackData-MB | |||
|header=no | |||
|version=EX | |||
|damage=500*N | |||
|reddamage=384*N | |||
|proration=100% | |||
|circuit=-100.0% | |||
|cancel= | |||
|guard=LHA | |||
|startup=1+13 | |||
|active={{Tooltip | text=31~67| hovertext=Active until Wara leaves the screen. Amount of hit varies.}} | |||
|recovery=57~93 | |||
|frameAdv= | |||
|invuln={{Tooltip | text=Full 11-X| hovertext=Hurtboxes reappear during recovery.}} | |||
|description=Untechable knockdown, fantastic ender that gives you meaty and in certain cases, even lets you OTG them! | |||
}} | |||
}} | |||
{| | === Arc Drive === | ||
| | {{MoveData | ||
|image=MBCWarachiaAD.png | |||
|caption= | |||
|name=Night on the Blood Liar (Unzanity) | |||
|linkname=Arc Drive | |||
|input=41236C during Heat | |||
|data= | |||
{{AttackData-MB | |||
|damage=100, 500*10, 4000 (3284) | |||
|reddamage=(2460) | |||
|proration=50% (O) | |||
|circuit=removes all | |||
|cancel= | |||
|guard=LHA | |||
|startup=6+12 | |||
|active=1 (1) 2 (2) 2 (2) 2 (2) 2 (2) 2 (4) 2 | |||
|recovery=48 | |||
|frameAdv=-32 | |||
|invuln=Full 1-88 | |||
|description=One of the more useful arc drives in the game. It has full invincibility from start to finish and is great for punishing moves full screen. Is unsafe on block, but it is hard to punish fullscreen. | |||
}} | |||
}} | |||
{{ | {{Navbox-MBAACC}} | ||
[[Category:Melty Blood]] | [[Category:Melty Blood Actress Again Current Code]] | ||
[[Category:Warachia]] |
Latest revision as of 21:51, 1 April 2023
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress | To-do |
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Additional Resources
H-Warachia Match Video Database
H-Warachia Basic Resources
Notable Players
Name | Color | Region | Common Venues | Status | Details |
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Aegis | Japan | A-cho | ??? | ??? | |
hwlen | North America | Netplay | Active | ??? | |
adct | North America | Next Level, Netplay | Active | ??? | |
HWARA | North America | Netplay | Active | The disgraced former master of H-Wara. |
Overview
Strengths |
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Weaknesses |
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General Gameplan
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Neutral
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Pressure
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Okizemi
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Defense
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Combos
Combo Notation Help | |
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Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one. | |
X > Y | X input is cancelled into Y. |
X > delay Y | Must wait for a short period before cancelling X input into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons X and Y must be input simultaneously. |
X/Y | Either the X or Y input can be used. |
X~Y | This notation has two meanings.
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X(w) | X input must not hit the opponent (Whiff). |
j.X | X input is done in the air, implies a jump/jump cancel if the previous move was done from the ground. Applies to all air chain sections:
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sj.X | X input is done after a super jump. Notated as sj8.X and sj9.X for neutral and forward super jumps respectively. |
dj.X | X input is done after a double jump. |
sdj.X | X input is done after a double super jump. |
tk.X | Stands for Tiger Knee. X motion must be buffered before jumping, inputting the move as close to the ground as possible. (ex. tk.236A) |
(X) | X is optional. Typically the combo will be easier if omitted. |
[X] | Input X is held down. Also referred to as Blowback Edge (BE). Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input X is released. Will only appear if a button is previously held down. This type of input is referred to as Negative Edge. |
{X} | Button X should only be held down briefly to get a partially charged version instead of the fully charged one. |
X(N) | Attack "X" should only hit N times. |
(XYZ)xN | XYZ string must be performed N times. Combos using this notation are usually referred to as loops. |
(XYZ^) | A pre-existing combo labelled XYZ is inserted here for shortening purposes. |
CH | The first attack must be a Counter Hit. |
Air CH | The first attack must be a Counter Hit on an airborne opponent. |
66 | Performs a ground forward dash. |
j.66 | Performs an aerial forward dash, used as a cancel for certain characters' air strings. |
IAD/IABD | Performs an Instant AirDash. |
AT | Performs an Air Throw. (j.6/4A+D) |
IH | Performs an Initiative Heat. |
AD | Performs an Arc Drive. |
AAD | Performs an Another Arc Drive. |
This section is currently only a translation from the French wiki BasGrosPoing. See here for the original.
Normal Combos
Corner Combos
Move Descriptions
Frame Data Help | |
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Header | Tooltip |
Move Box Colors |
Light gray = Collision Box (A move lacking one means it can go through the opponent's own collision box). |
Damage | Base damage done by this attack.
(X) denotes combined and scaled damage tested against standing V. Sion. |
Red Damage | Damage done to the recoverable red health bar by this attack. The values are inherently scaled and tested against standing V. Sion.
(X) denotes combined damage. |
Proration | The correction value set by this attack and the way it modifies the scaling during a string. See this page for more details.
X% (O) means X% Overrides the previous correction value in a combo if X is of a lower percentage. |
Circuit | Meter gained by this attack on hit.
(X%) denotes combined meter gain. |
Cancel | Actions this move can be cancelled into.
SE = Self cancelable. |
Guard | The way this move must be blocked.
L = Can block crouching |
Startup | Amount of frames that must pass prior to reaching the active frames. Also referred to as "True Startup". |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. The character goes into one frame where they can block but not act afterwards, which is not counted here. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup that is at least 2 frames less than this move's negative advantage, it will result in the opponent hitting that move. |
Invul | Lists any defensive properties this move has.
X y~z denotes X property happening between the y to z frames of the animations. If no frames are noted, it means the invincibility lasts through the entire move. Invicibility:
Hurtbox-Based Properties:
Miscellaneous Properties
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Normal Moves
Standing Normals
5A
5A
5A~6A~6A |
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5B
5C
Crouching Normals
2A
2B
2C
Aerial Normals
j.A
j.B
j.C
Command Normals
6C
j.2C
Universal Mechanics
Ground Throw
Ground Throw
6/4A+D |
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Air Throw
Air Throw
j.6/4A+D |
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Shield Counter
Shield Counter
Auto after a successful Shield (Air OK) |
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Shield Bunker
Shield Bunker
214D in neutral or blockstun |
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Circuit Spark
Special Moves
Grounded Specials
236X
Bad News (Lie)
236A/B/C |
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623X
Bad News (Malice)
623A/B/C |
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214X
Replicant Coordinator (Id)
214A/B/C (No EX) |
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421X
Creature Channel (S)
421A/B/C (No EX) |
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22X
Fumble Code (Apothesis)
22A/[A]/B/[B]/C |
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63214C
Aerial Specials
j.236X
Bad News (Lie) (Air)
j.236A/B/[B]/C |
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j.421X
Creature Channel (No Id)
(Ex: Creature Channel (Gestalt)) j.421A/[A]/B/[B]/C |
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Arc Drive
Night on the Blood Liar (Unzanity)
41236C during Heat |
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