Melty Blood/MBAACC/Kouma Kishima: Difference between revisions
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Angry demon buddhist who is distantly related to the Tohno family. He is also the killer of Tohno Shiki's true father, Nanaya Kiri. | Angry demon buddhist who is distantly related to the Tohno family. He is also the killer of Tohno Shiki's true father, Nanaya Kiri. | ||
Kouma is a rushdown character who utilizes his strong pressure to scare opponents into making mistakes on defense. His strike/throw game is good due to both large cancel windows on his normals and his frame 4 command grab, allowing him to run strong stagger pressure whilst also having the threat of a fast command grab to catch patient players off guard. His neutral is overall weak in terms of range, so instead he uses his fast dashes to close the gap between him and his opponent. | Kouma is a rushdown character who utilizes his strong pressure to scare opponents into making mistakes on defense. His strike/throw game is good due to both large cancel windows on his normals and his frame 4 command grab, allowing him to run strong stagger pressure whilst also having the threat of a fast command grab to catch patient players off guard. His neutral is overall weak in terms of range, so instead he uses his fast dashes to close the gap between him and his opponent. C and F are generally regarded as mid tier, whilst H is weaker but still viable. | ||
H-Kouma and F-Kouma are inexplicably unable to combo in the air with the same rules as other characters (cannot cancel normals into each other or into airthrow). | H-Kouma and F-Kouma are inexplicably unable to combo in the air with the same rules as other characters (cannot cancel normals into each other or into airthrow). |
Revision as of 18:04, 12 February 2024
Introduction
Angry demon buddhist who is distantly related to the Tohno family. He is also the killer of Tohno Shiki's true father, Nanaya Kiri.
Kouma is a rushdown character who utilizes his strong pressure to scare opponents into making mistakes on defense. His strike/throw game is good due to both large cancel windows on his normals and his frame 4 command grab, allowing him to run strong stagger pressure whilst also having the threat of a fast command grab to catch patient players off guard. His neutral is overall weak in terms of range, so instead he uses his fast dashes to close the gap between him and his opponent. C and F are generally regarded as mid tier, whilst H is weaker but still viable.
H-Kouma and F-Kouma are inexplicably unable to combo in the air with the same rules as other characters (cannot cancel normals into each other or into airthrow).
Stage: Forest of King Cruel
BGM: Blood heat!
Moon Overview
Moon Style | Description |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.809 | 0.766 | 0.700 | 0.638 | 15,782 |
Stand | 0.920 | 0.871 | 0.796 | 0.725 | 13,881 |
Crouch | 0.993 | 0.940 | 0.859 | 0.783 | 12,859 |
Average | 14,174 |
Palettes
1) Default
18) Sol Badguy (Guilty Gear)
29) Jedah (Darkstalkers)