Melty Blood/MBAACC/Roa: Difference between revisions
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*Decent pressure and strong ability to convert punishes into damage, his strengths are focused on his ability to quickly close distance and force situations where he has an advantage. | *Decent pressure and strong ability to convert punishes into damage, his strengths are focused on his ability to quickly close distance and force situations where he has an advantage. | ||
*Somewhat poor scramble options if the match gets out of hand and his air to air game is relatively lacking, although his 214X lightning is a great tool against air approaches that aren’t too high up. | *Somewhat poor scramble options if the match gets out of hand and his air to air game is relatively lacking, although his 214X lightning is a great tool against air approaches that aren’t too high up. | ||
*A strong | *A strong mid tier character with tools for almost every neutral situation and great frame traps and resets on offense, and a great choice for beginning players looking for a character to understand pressure in Melty while still having good depth for higher levels of play. | ||
|Full=*In stark contrast to C-Roa’s enormous toolbox and H-Roa’s speedy pressure game, F-Roa is a very straightforward | |Full=*In stark contrast to C-Roa’s enormous toolbox and H-Roa’s speedy pressure game, F-Roa is a very straightforward and simple character with some decent zoning tools with his 214A/B lightning and his large, disjointed j.[C]. | ||
*Simple combos | *Simple high-damage combos with a few gimmicks for okizeme, he has a decent ability to confirm hits and is a pretty vanilla character for Melty standards. | ||
*Good reversals, decent midrange footsies and great vertical lightning for space control gives him an honest "shoto" sort of feel | *Good reversals, decent midrange footsies and great vertical lightning for space control gives him an honest "shoto" sort of feel. | ||
* | *Generally worse than the other two due to being almost too straightforward, but his ability to limit movement can give him a fighting chance against most of the cast if you have a good eye for neutral and is an okay choice if you just want a simple character to play as. | ||
}} | }} | ||
Revision as of 18:28, 12 February 2024
Introduction
Michael Roa Valdamjong (referred to as Roa) is the main villain of Tsukihime. Roa devised a method to transmigrate every time his current incarnation is destroyed, allowing him to "live" indefinitely. However, Shiki was able to destroy his soul once and for all. In Melty Blood, Roa has been brought back from the memory of the surrounding earth due to the recast of the original Night of Wallachia.
Roa is hard to generalize as his moons are very different from each other, but in general he has average stats, average normals, above-average mobility and good screen control ability thanks to his lightning projectiles. All of his moons are viable at every level of play.
Stage: spiral uroboros
BGM: Dimension Theory
Moon Overview
Moon Style | Description |
---|---|
| |
| |
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Statistics
Stance | 100% | 75% | 50% | 25% | Net Health |
---|---|---|---|---|---|
Jump | 0.836 | 0.809 | 0.741 | 0.717 | 14,753 |
Stand | 0.950 | 0.920 | 0.843 | 0.815 | 12,975 |
Crouch | 1.026 | 0.993 | 0.910 | 0.880 | 12,018 |
Average | 13,248 |
Palettes
6) Terry Bogard (Garou: Mark of the Wolves)
13) Dante (Devil May Cry)